Fix custom fade camera

This commit is contained in:
Vortrex
2023-02-15 03:16:43 -06:00
parent f23a98f182
commit 736857e120
2 changed files with 16 additions and 2 deletions

View File

@@ -12,24 +12,29 @@ let cameraFadeIn = false;
let cameraFadeStart = 0;
let cameraFadeDuration = 0;
let cameraFadeColour = 0;
let cameraFadeAlpha = 0;
// ===========================================================================
function processCameraFadeRendering() {
if (cameraFadeEnabled) {
logToConsole(LOG_VERBOSE, `[V.RP.Camera] Camera fade enabled`);
let finishTime = cameraFadeStart + cameraFadeDuration;
if (sdl.ticks >= finishTime) {
logToConsole(LOG_VERBOSE, `[V.RP.Camera] Camera fade finished`);
cameraFadeEnabled = false;
cameraFadeDuration = 0;
cameraFadeStart = 0;
} else {
logToConsole(LOG_VERBOSE, `[V.RP.Camera] Camera fade processing`);
let currentTick = sdl.ticks - cameraFadeStart;
let progressPercent = Math.ceil(currentTick * 100 / cameraFadeDuration);
let rgbaArray = rgbaArrayFromToColour(cameraFadeColour);
let alpha = (cameraFadeIn) ? Math.ceil(255 / progressPercent) : Math.ceil(progressPercent / 255);
cameraFadeAlpha = (cameraFadeIn) ? Math.ceil(((100 - progressPercent) / 100) * 255) : Math.ceil(255 * (progressPercent / 100));
logToConsole(LOG_VERBOSE, `[V.RP.Camera] Camera fade progress: ${progressPercent}% (Alpha: ${cameraFadeAlpha})`);
cameraFadeColour = toColour(rgbaArray[0], rgbaArray[1], rgbaArray[2], alpha);
cameraFadeColour = toColour(rgbaArray[0], rgbaArray[1], rgbaArray[2], cameraFadeAlpha);
graphics.drawRectangle(null, toVector2(0, 0), toVector2(game.width, game.height), cameraFadeColour, cameraFadeColour, cameraFadeColour, cameraFadeColour);
}
}

View File

@@ -1925,4 +1925,13 @@ function isPlayerInVehicleDriverSeat(client) {
return false;
}
// ===========================================================================
function despawnAllVehicles() {
for (let i in getServerData().vehicles) {
destroyGameElement(getServerData().vehicles[i].vehicle);
getServerData().vehicles[i].vehicle = null;
}
}
// ===========================================================================