Update damage states util
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@@ -462,3 +462,14 @@ function addPrefixNumberFill(number, amount) {
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}
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// ===========================================================================
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function updateAllPlayerWeaponDamageStates() {
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let clients = getClients();
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for (let i in players) {
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if (isPlayerLoggedIn(clients[i]) && isPlayerSpawned(clients[i])) {
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setPlayerWeaponDamageEvent(clients[i], getPlayerData(clients[i]).weaponDamageEvent);
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}
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}
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}
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// ===========================================================================
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