Add house cmds & utils for pickup/blips
This commit is contained in:
@@ -12,6 +12,7 @@ function initHouseScript() {
|
||||
console.log("[Asshat.House]: Initializing house script ...");
|
||||
getServerData().houses = loadHousesFromDatabase();
|
||||
createAllHousePickups();
|
||||
createAllHouseBlips();
|
||||
console.log("[Asshat.House]: House script initialized successfully!");
|
||||
return true;
|
||||
}
|
||||
@@ -55,6 +56,225 @@ function createHouseCommand(command, params, client) {
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function lockUnlockHouseCommand(command, params, client) {
|
||||
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
|
||||
|
||||
if(!getHouseData(houseId)) {
|
||||
messageClientError("House not found!");
|
||||
return false;
|
||||
}
|
||||
|
||||
getHouseData(houseId).locked = !getHouseData(houseId).locked;
|
||||
messageClientSuccess(client, `House '${getHouseData(houseId).description}' ${getLockedUnlockedTextFromBool((getHouseData(houseId).locked))}!`);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function setHouseDescriptionCommand(command, params, client) {
|
||||
let newHouseDescription = toString(params);
|
||||
|
||||
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
|
||||
|
||||
if(!getHouseData(houseId)) {
|
||||
messageClientError("House not found!");
|
||||
return false;
|
||||
}
|
||||
|
||||
let oldDescription = getHouseData(houseId).description;
|
||||
getHouseData(houseId).description = newHouseDescription;
|
||||
messageClientSuccess(client, `House '${oldDescription}' description set to '${newHouseDescription}'!`);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function setHouseOwnerCommand(command, params, client) {
|
||||
let newHouseOwner = getClientFromParams(params);
|
||||
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
|
||||
|
||||
if(!newHouseOwner) {
|
||||
messageClientError("Player not found!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!getHouseData(houseId)) {
|
||||
messageClientError("House not found!");
|
||||
return false;
|
||||
}
|
||||
|
||||
getHouseData(houseId).ownerType = AG_HOUSEOWNER_PLAYER;
|
||||
getHouseData(houseId).ownerId = getServerData().clients[newHouseOwner.index].accountData.databaseId;
|
||||
messageClientSuccess(client, `House '${getHouseData(houseId).name}' owner set to '${newHouseOwner.name}'!`);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function setHouseClanCommand(command, params, client) {
|
||||
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
|
||||
|
||||
let clan = getClanFromParams(params);
|
||||
|
||||
if(!clan) {
|
||||
messageClientError(client, "That clan is invalid or doesn't exist!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!getHouseData(houseId)) {
|
||||
messageClientError("Business not found!");
|
||||
return false;
|
||||
}
|
||||
|
||||
getHouseData(houseId).ownerType = AG_HOUSEOWNER_CLAN;
|
||||
getHouseData(houseId).ownerId = getClanData(clanId).databaseId;
|
||||
messageClientSuccess(client, `House ${getHouseData(houseId).name} owner set to the [#AAAAAA]${getClanData(clanId).name} [#FFFFFF]clan!`);
|
||||
}
|
||||
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function setHousePickupCommand(command, params, client) {
|
||||
let typeParam = params || "house";
|
||||
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
|
||||
|
||||
if(!getHouseData(houseId)) {
|
||||
messageClientError(client, "Business not found!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(isNaN(typeParam)) {
|
||||
if(isNull(getServerConfig().pickupModels[getServerGame()][typeParam])) {
|
||||
messageClientError(client, "Invalid house type! Use a house type name or a pickup model ID");
|
||||
messageClientInfo(client, `Pickup Types: [#AAAAAA]${Object.keys(getServerConfig().pickupModels[getServerGame()]).join(", ")}`)
|
||||
return false;
|
||||
}
|
||||
|
||||
getHouseData(houseId).entrancePickupModel = getServerConfig().pickupModels[getServerGame()][typeParam];
|
||||
} else {
|
||||
getHouseData(houseId).entrancePickupModel = toInteger(typeParam);
|
||||
}
|
||||
|
||||
if(getHouseData(houseId).entrancePickupModel != -1) {
|
||||
if(getHouseData(houseId).entrancePickup != null) {
|
||||
destroyElement(getHouseData(houseId).entrancePickup);
|
||||
}
|
||||
|
||||
createHouseEntrancePickup(houseId);
|
||||
}
|
||||
|
||||
messageClientSuccess(client, `House '${getHouseData(houseId).description}' pickup display set to '${toLowerCase(typeParam)}'!`);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function setHouseBlipCommand(command, params, client) {
|
||||
let typeParam = params || "house";
|
||||
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
|
||||
|
||||
if(!getHouseData(houseId)) {
|
||||
messageClientError(client, "Business not found!");
|
||||
return false;
|
||||
}
|
||||
|
||||
if(isNaN(typeParam)) {
|
||||
if(isNull(getServerConfig().blipSprites[getServerGame()][typeParam])) {
|
||||
messageClientError(client, "Invalid house type! Use a house type name or a blip image ID");
|
||||
messageClientInfo(client, `Pickup Types: [#AAAAAA]${Object.keys(getServerConfig().blipSprites[getServerGame()]).join(", ")}`)
|
||||
return false;
|
||||
}
|
||||
|
||||
getHouseData(houseId).entranceBlipModel = getServerConfig().blipSprites[getServerGame()][typeParam];
|
||||
} else {
|
||||
getHouseData(houseId).entranceBlipModel = toInteger(typeParam);
|
||||
}
|
||||
|
||||
if(getHouseData(houseId).entranceBlipModel != -1) {
|
||||
if(getHouseData(houseId).entranceBlip != null) {
|
||||
destroyElement(getHouseData(houseId).entranceBlip);
|
||||
}
|
||||
|
||||
createHouseEntranceBlip(houseId);
|
||||
}
|
||||
|
||||
messageClientSuccess(client, `House '${getHouseData(houseId).description}' blip display set to '${toLowerCase(typeParam)}'!`);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function moveHouseEntranceCommand(command, params, client) {
|
||||
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
|
||||
|
||||
getHouseData(houseId).entrancePosition = getPlayerPosition(client);
|
||||
getHouseData(houseId).entranceDimension = getPlayerVirtualWorld(client);
|
||||
getHouseData(houseId).entranceInterior = getPlayerInterior(client);
|
||||
|
||||
deleteHouseEntranceBlip(houseId);
|
||||
deleteHouseEntrancePickup(houseId);
|
||||
|
||||
createHouseEntranceBlip(houseId);
|
||||
createHouseEntrancePickup(houseId);
|
||||
|
||||
messageClientSuccess(client, `House '${getHouseData(houseId).description}' entrance has been moved to your position`);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function moveHouseExitCommand(command, params, client) {
|
||||
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
|
||||
|
||||
getHouseData(houseId).entrancePosition = getPlayerPosition(client);
|
||||
getHouseData(houseId).entranceDimension = getPlayerVirtualWorld(client);
|
||||
getHouseData(houseId).entranceInterior = getPlayerInterior(client);
|
||||
|
||||
deleteHouseExitBlip(houseId);
|
||||
deleteHouseExitPickup(houseId);
|
||||
|
||||
createHouseExitBlip(houseId);
|
||||
createHouseExitPickup(houseId);
|
||||
|
||||
messageClientSuccess(client, `House '${getHouseData(houseId).description}' exit has been moved to your position`);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function deleteHouseCommand(command, params, client) {
|
||||
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
|
||||
|
||||
if(!getHouseData(houseId)) {
|
||||
messageClientError("Business not found!");
|
||||
return false;
|
||||
}
|
||||
tempHouseData = getHouseData(houseId);
|
||||
|
||||
deleteHouse(houseId);
|
||||
messageClientSuccess(client, `House '${tempHouseData.description}' deleted!`);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function deleteHouse(houseId) {
|
||||
let tempHouseData = getServerData().houses[houseId];
|
||||
|
||||
let dbConnection = connectToDatabase();
|
||||
let dbQuery = null;
|
||||
|
||||
if(dbConnection) {
|
||||
dbQuery = queryDatabase(dbConnection, `UPDATE house_main SET house_deleted = 1 AND house_who_deleted = ${getPlayerData(client).accountData.databaseId} AND house_when_deleted = UNIX_TIMESTAMP() WHERE house_id = ${tempHouseData.databaseId} LIMIT 1`);
|
||||
if(dbQuery) {
|
||||
freeDatabaseQuery(dbQuery);
|
||||
}
|
||||
disconnectFromDatabase(dbConnection);
|
||||
}
|
||||
|
||||
deleteHouseEntrancePickup(houseId);
|
||||
deleteHouseExitPickup(houseId);
|
||||
|
||||
deleteHouseEntranceBlip(houseId);
|
||||
deleteHouseExitBlip(houseId);
|
||||
|
||||
removePlayersFromHouse(houseId);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function createHouse(description, entrancePosition, exitPosition, entrancePickupModel = -1, entranceBlipModel = -1, entranceInteriorId = 0, entranceVirtualWorld = 0, exitInteriorId = -1, exitVirtualWorld = -1, exitPickupModel = -1, exitBlipModel = -1) {
|
||||
let tempHouseData = new serverClasses.houseData(false);
|
||||
tempHouseData.description = description;
|
||||
@@ -154,24 +374,58 @@ function saveHouseToDatabase(houseId) {
|
||||
|
||||
function createAllHousePickups() {
|
||||
for(let i in getServerData().houses) {
|
||||
if(getServerData().houses[i].entrancePickupModel != -1) {
|
||||
let pickupModelId = getServerConfig().pickupModels[getServerGame()].house;
|
||||
|
||||
if(getServerData().houses[i].entrancePickupModel != 0) {
|
||||
pickupModelId = getServerData().houses[i].entrancePickupModel;
|
||||
}
|
||||
|
||||
getServerData().houses[i].pickup = gta.createPickup(pickupModelId, getServerData().houses[i].entrancePosition);
|
||||
//getServerData().houses[i].pickup.dimension = getServerData().houses[i].entranceDimension;
|
||||
//getServerData().houses[i].pickup.interior = getServerData().houses[i].entranceInterior;
|
||||
getServerData().houses[i].pickup.setData("ag.ownerType", AG_PICKUP_HOUSE, true);
|
||||
getServerData().houses[i].pickup.setData("ag.ownerId", i, true);
|
||||
}
|
||||
createHouseEntrancePickup(i);
|
||||
createHouseExitPickup(i);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function createAllHouseBlips() {
|
||||
for(let i in getServerData().houses) {
|
||||
createHouseEntranceBlip(i);
|
||||
createHouseExitBlip(i);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function createHouseEntrancePickup(houseId) {
|
||||
if(getServerData().houses[houseId].entrancePickupModel != -1) {
|
||||
let pickupModelId = getServerConfig().pickupModels[getServerGame()].house;
|
||||
|
||||
if(getServerData().houses[houseId].entrancePickupModel != 0) {
|
||||
pickupModelId = getServerData().houses[houseId].entrancePickupModel;
|
||||
}
|
||||
|
||||
getServerData().houses[houseId].pickup = gta.createPickup(pickupModelId, getServerData().houses[houseId].entrancePosition);
|
||||
//getServerData().houses[i].pickup.dimension = getServerData().houses[houseId].entranceDimension;
|
||||
//getServerData().houses[i].pickup.interior = getServerData().houses[houseId].entranceInterior;
|
||||
getServerData().houses[houseId].pickup.setData("ag.ownerType", AG_PICKUP_HOUSE, true);
|
||||
getServerData().houses[houseId].pickup.setData("ag.ownerId", houseId, true);
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function createHouseExitPickup(houseId) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function createHouseEntranceBlip(houseId) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function createHouseExitBlip(houseId) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function getHouseOwnerTypeText(ownerType) {
|
||||
switch(ownerType) {
|
||||
case AG_HOUSEOWNER_CLAN:
|
||||
@@ -198,18 +452,18 @@ function getHouseInfoCommand(command, params, client) {
|
||||
}
|
||||
|
||||
if(!getHouseData(houseId)) {
|
||||
messageClientError(client, "Business not found!");
|
||||
messageClientError(client, "House not found!");
|
||||
return false;
|
||||
}
|
||||
|
||||
let ownerName = "Unknown";
|
||||
switch(getHouseData(houseId).ownerType) {
|
||||
case AG_HOUSEOWNER_CLAN:
|
||||
ownerName = getClanData(getBusinessData(houseId).ownerId).name;
|
||||
ownerName = getClanData(getHouseData(houseId).ownerId).name;
|
||||
break;
|
||||
|
||||
case AG_BIZOWNER_PLAYER:
|
||||
let accountData = loadAccountFromId(getBusinessData(houseId).ownerId);
|
||||
let accountData = loadAccountFromId(getHouseData(houseId).ownerId);
|
||||
ownerName = `${accountData.name} [${accountData.databaseId}]`;
|
||||
break;
|
||||
|
||||
@@ -242,14 +496,14 @@ function doesHouseHaveInterior(houseId) {
|
||||
// return false;
|
||||
//}
|
||||
|
||||
let houseData = getHouseData(houseId);
|
||||
if(houseData.exitPosition == toVector3(0.0, 0.0, 0.0)) {
|
||||
return false;
|
||||
}
|
||||
//let houseData = getHouseData(houseId);
|
||||
//if(houseData.exitPosition == toVector3(0.0, 0.0, 0.0)) {
|
||||
// return false;
|
||||
//}
|
||||
|
||||
if(houseData.exitDimension == houseData.entranceDimension) {
|
||||
return false;
|
||||
}
|
||||
//if(houseData.exitDimension == houseData.entranceDimension) {
|
||||
// return false;
|
||||
//}
|
||||
|
||||
if(houseData.exitInterior == 0) {
|
||||
return false;
|
||||
@@ -287,4 +541,40 @@ function sendHouseLabelToPlayers(houseId) {
|
||||
triggerNetworkEvent("ag.houselabel.add", null, houseId, getServerData().houses[houseId].entrancePosition, getServerConfig().propertyLabelHeight[getServerGame()], getServerData().houses[houseId].description, getServerData().houses[houseId].locked, false);
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function deleteHouseEntrancePickup(houseId) {
|
||||
if(getHouseData(houseId).entrancePickup != null) {
|
||||
destroyElement(getHouseData(houseId).entrancePickup);
|
||||
getHouseData(houseId).entrancePickup = null;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function deleteHouseExitPickup(houseId) {
|
||||
if(getHouseData(houseId).exitPickup != null) {
|
||||
destroyElement(getHouseData(houseId).exitPickup);
|
||||
getHouseData(houseId).exitPickup = null;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function deleteHouseEntranceBlip(houseId) {
|
||||
if(getHouseData(houseId).entranceBlip != null) {
|
||||
destroyElement(getHouseData(houseId).entranceBlip);
|
||||
getHouseData(houseId).entranceBlip = null;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
function deleteHouseExitBlip(houseId) {
|
||||
if(getHouseData(houseId).exitBlip != null) {
|
||||
destroyElement(getHouseData(houseId).exitBlip);
|
||||
getHouseData(houseId).exitBlip = null;
|
||||
}
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
Reference in New Issue
Block a user