Add house cmds & utils for pickup/blips

This commit is contained in:
Vortrex
2020-12-25 02:47:22 -06:00
parent 0109abdb6e
commit 74da8fcf16

View File

@@ -12,6 +12,7 @@ function initHouseScript() {
console.log("[Asshat.House]: Initializing house script ...");
getServerData().houses = loadHousesFromDatabase();
createAllHousePickups();
createAllHouseBlips();
console.log("[Asshat.House]: House script initialized successfully!");
return true;
}
@@ -55,6 +56,225 @@ function createHouseCommand(command, params, client) {
// ---------------------------------------------------------------------------
function lockUnlockHouseCommand(command, params, client) {
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
if(!getHouseData(houseId)) {
messageClientError("House not found!");
return false;
}
getHouseData(houseId).locked = !getHouseData(houseId).locked;
messageClientSuccess(client, `House '${getHouseData(houseId).description}' ${getLockedUnlockedTextFromBool((getHouseData(houseId).locked))}!`);
}
// ---------------------------------------------------------------------------
function setHouseDescriptionCommand(command, params, client) {
let newHouseDescription = toString(params);
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
if(!getHouseData(houseId)) {
messageClientError("House not found!");
return false;
}
let oldDescription = getHouseData(houseId).description;
getHouseData(houseId).description = newHouseDescription;
messageClientSuccess(client, `House '${oldDescription}' description set to '${newHouseDescription}'!`);
}
// ---------------------------------------------------------------------------
function setHouseOwnerCommand(command, params, client) {
let newHouseOwner = getClientFromParams(params);
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
if(!newHouseOwner) {
messageClientError("Player not found!");
return false;
}
if(!getHouseData(houseId)) {
messageClientError("House not found!");
return false;
}
getHouseData(houseId).ownerType = AG_HOUSEOWNER_PLAYER;
getHouseData(houseId).ownerId = getServerData().clients[newHouseOwner.index].accountData.databaseId;
messageClientSuccess(client, `House '${getHouseData(houseId).name}' owner set to '${newHouseOwner.name}'!`);
}
// ---------------------------------------------------------------------------
function setHouseClanCommand(command, params, client) {
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
let clan = getClanFromParams(params);
if(!clan) {
messageClientError(client, "That clan is invalid or doesn't exist!");
return false;
}
if(!getHouseData(houseId)) {
messageClientError("Business not found!");
return false;
}
getHouseData(houseId).ownerType = AG_HOUSEOWNER_CLAN;
getHouseData(houseId).ownerId = getClanData(clanId).databaseId;
messageClientSuccess(client, `House ${getHouseData(houseId).name} owner set to the [#AAAAAA]${getClanData(clanId).name} [#FFFFFF]clan!`);
}
// ---------------------------------------------------------------------------
function setHousePickupCommand(command, params, client) {
let typeParam = params || "house";
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
if(!getHouseData(houseId)) {
messageClientError(client, "Business not found!");
return false;
}
if(isNaN(typeParam)) {
if(isNull(getServerConfig().pickupModels[getServerGame()][typeParam])) {
messageClientError(client, "Invalid house type! Use a house type name or a pickup model ID");
messageClientInfo(client, `Pickup Types: [#AAAAAA]${Object.keys(getServerConfig().pickupModels[getServerGame()]).join(", ")}`)
return false;
}
getHouseData(houseId).entrancePickupModel = getServerConfig().pickupModels[getServerGame()][typeParam];
} else {
getHouseData(houseId).entrancePickupModel = toInteger(typeParam);
}
if(getHouseData(houseId).entrancePickupModel != -1) {
if(getHouseData(houseId).entrancePickup != null) {
destroyElement(getHouseData(houseId).entrancePickup);
}
createHouseEntrancePickup(houseId);
}
messageClientSuccess(client, `House '${getHouseData(houseId).description}' pickup display set to '${toLowerCase(typeParam)}'!`);
}
// ---------------------------------------------------------------------------
function setHouseBlipCommand(command, params, client) {
let typeParam = params || "house";
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
if(!getHouseData(houseId)) {
messageClientError(client, "Business not found!");
return false;
}
if(isNaN(typeParam)) {
if(isNull(getServerConfig().blipSprites[getServerGame()][typeParam])) {
messageClientError(client, "Invalid house type! Use a house type name or a blip image ID");
messageClientInfo(client, `Pickup Types: [#AAAAAA]${Object.keys(getServerConfig().blipSprites[getServerGame()]).join(", ")}`)
return false;
}
getHouseData(houseId).entranceBlipModel = getServerConfig().blipSprites[getServerGame()][typeParam];
} else {
getHouseData(houseId).entranceBlipModel = toInteger(typeParam);
}
if(getHouseData(houseId).entranceBlipModel != -1) {
if(getHouseData(houseId).entranceBlip != null) {
destroyElement(getHouseData(houseId).entranceBlip);
}
createHouseEntranceBlip(houseId);
}
messageClientSuccess(client, `House '${getHouseData(houseId).description}' blip display set to '${toLowerCase(typeParam)}'!`);
}
// ---------------------------------------------------------------------------
function moveHouseEntranceCommand(command, params, client) {
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
getHouseData(houseId).entrancePosition = getPlayerPosition(client);
getHouseData(houseId).entranceDimension = getPlayerVirtualWorld(client);
getHouseData(houseId).entranceInterior = getPlayerInterior(client);
deleteHouseEntranceBlip(houseId);
deleteHouseEntrancePickup(houseId);
createHouseEntranceBlip(houseId);
createHouseEntrancePickup(houseId);
messageClientSuccess(client, `House '${getHouseData(houseId).description}' entrance has been moved to your position`);
}
// ---------------------------------------------------------------------------
function moveHouseExitCommand(command, params, client) {
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
getHouseData(houseId).entrancePosition = getPlayerPosition(client);
getHouseData(houseId).entranceDimension = getPlayerVirtualWorld(client);
getHouseData(houseId).entranceInterior = getPlayerInterior(client);
deleteHouseExitBlip(houseId);
deleteHouseExitPickup(houseId);
createHouseExitBlip(houseId);
createHouseExitPickup(houseId);
messageClientSuccess(client, `House '${getHouseData(houseId).description}' exit has been moved to your position`);
}
// ---------------------------------------------------------------------------
function deleteHouseCommand(command, params, client) {
let houseId = toInteger((isPlayerInAnyHouse(client)) ? getPlayerHouse(client) : getClosestHouseEntrance(getPlayerPosition(client)));
if(!getHouseData(houseId)) {
messageClientError("Business not found!");
return false;
}
tempHouseData = getHouseData(houseId);
deleteHouse(houseId);
messageClientSuccess(client, `House '${tempHouseData.description}' deleted!`);
}
// ---------------------------------------------------------------------------
function deleteHouse(houseId) {
let tempHouseData = getServerData().houses[houseId];
let dbConnection = connectToDatabase();
let dbQuery = null;
if(dbConnection) {
dbQuery = queryDatabase(dbConnection, `UPDATE house_main SET house_deleted = 1 AND house_who_deleted = ${getPlayerData(client).accountData.databaseId} AND house_when_deleted = UNIX_TIMESTAMP() WHERE house_id = ${tempHouseData.databaseId} LIMIT 1`);
if(dbQuery) {
freeDatabaseQuery(dbQuery);
}
disconnectFromDatabase(dbConnection);
}
deleteHouseEntrancePickup(houseId);
deleteHouseExitPickup(houseId);
deleteHouseEntranceBlip(houseId);
deleteHouseExitBlip(houseId);
removePlayersFromHouse(houseId);
}
// ---------------------------------------------------------------------------
function createHouse(description, entrancePosition, exitPosition, entrancePickupModel = -1, entranceBlipModel = -1, entranceInteriorId = 0, entranceVirtualWorld = 0, exitInteriorId = -1, exitVirtualWorld = -1, exitPickupModel = -1, exitBlipModel = -1) {
let tempHouseData = new serverClasses.houseData(false);
tempHouseData.description = description;
@@ -154,24 +374,58 @@ function saveHouseToDatabase(houseId) {
function createAllHousePickups() {
for(let i in getServerData().houses) {
if(getServerData().houses[i].entrancePickupModel != -1) {
let pickupModelId = getServerConfig().pickupModels[getServerGame()].house;
if(getServerData().houses[i].entrancePickupModel != 0) {
pickupModelId = getServerData().houses[i].entrancePickupModel;
}
getServerData().houses[i].pickup = gta.createPickup(pickupModelId, getServerData().houses[i].entrancePosition);
//getServerData().houses[i].pickup.dimension = getServerData().houses[i].entranceDimension;
//getServerData().houses[i].pickup.interior = getServerData().houses[i].entranceInterior;
getServerData().houses[i].pickup.setData("ag.ownerType", AG_PICKUP_HOUSE, true);
getServerData().houses[i].pickup.setData("ag.ownerId", i, true);
}
createHouseEntrancePickup(i);
createHouseExitPickup(i);
}
}
// ---------------------------------------------------------------------------
function createAllHouseBlips() {
for(let i in getServerData().houses) {
createHouseEntranceBlip(i);
createHouseExitBlip(i);
}
}
// ---------------------------------------------------------------------------
function createHouseEntrancePickup(houseId) {
if(getServerData().houses[houseId].entrancePickupModel != -1) {
let pickupModelId = getServerConfig().pickupModels[getServerGame()].house;
if(getServerData().houses[houseId].entrancePickupModel != 0) {
pickupModelId = getServerData().houses[houseId].entrancePickupModel;
}
getServerData().houses[houseId].pickup = gta.createPickup(pickupModelId, getServerData().houses[houseId].entrancePosition);
//getServerData().houses[i].pickup.dimension = getServerData().houses[houseId].entranceDimension;
//getServerData().houses[i].pickup.interior = getServerData().houses[houseId].entranceInterior;
getServerData().houses[houseId].pickup.setData("ag.ownerType", AG_PICKUP_HOUSE, true);
getServerData().houses[houseId].pickup.setData("ag.ownerId", houseId, true);
}
}
// ---------------------------------------------------------------------------
function createHouseExitPickup(houseId) {
return false;
}
// ---------------------------------------------------------------------------
function createHouseEntranceBlip(houseId) {
return false;
}
// ---------------------------------------------------------------------------
function createHouseExitBlip(houseId) {
return false;
}
// ---------------------------------------------------------------------------
function getHouseOwnerTypeText(ownerType) {
switch(ownerType) {
case AG_HOUSEOWNER_CLAN:
@@ -198,18 +452,18 @@ function getHouseInfoCommand(command, params, client) {
}
if(!getHouseData(houseId)) {
messageClientError(client, "Business not found!");
messageClientError(client, "House not found!");
return false;
}
let ownerName = "Unknown";
switch(getHouseData(houseId).ownerType) {
case AG_HOUSEOWNER_CLAN:
ownerName = getClanData(getBusinessData(houseId).ownerId).name;
ownerName = getClanData(getHouseData(houseId).ownerId).name;
break;
case AG_BIZOWNER_PLAYER:
let accountData = loadAccountFromId(getBusinessData(houseId).ownerId);
let accountData = loadAccountFromId(getHouseData(houseId).ownerId);
ownerName = `${accountData.name} [${accountData.databaseId}]`;
break;
@@ -242,14 +496,14 @@ function doesHouseHaveInterior(houseId) {
// return false;
//}
let houseData = getHouseData(houseId);
if(houseData.exitPosition == toVector3(0.0, 0.0, 0.0)) {
return false;
}
//let houseData = getHouseData(houseId);
//if(houseData.exitPosition == toVector3(0.0, 0.0, 0.0)) {
// return false;
//}
if(houseData.exitDimension == houseData.entranceDimension) {
return false;
}
//if(houseData.exitDimension == houseData.entranceDimension) {
// return false;
//}
if(houseData.exitInterior == 0) {
return false;
@@ -287,4 +541,40 @@ function sendHouseLabelToPlayers(houseId) {
triggerNetworkEvent("ag.houselabel.add", null, houseId, getServerData().houses[houseId].entrancePosition, getServerConfig().propertyLabelHeight[getServerGame()], getServerData().houses[houseId].description, getServerData().houses[houseId].locked, false);
}
// ---------------------------------------------------------------------------
function deleteHouseEntrancePickup(houseId) {
if(getHouseData(houseId).entrancePickup != null) {
destroyElement(getHouseData(houseId).entrancePickup);
getHouseData(houseId).entrancePickup = null;
}
}
// ---------------------------------------------------------------------------
function deleteHouseExitPickup(houseId) {
if(getHouseData(houseId).exitPickup != null) {
destroyElement(getHouseData(houseId).exitPickup);
getHouseData(houseId).exitPickup = null;
}
}
// ---------------------------------------------------------------------------
function deleteHouseEntranceBlip(houseId) {
if(getHouseData(houseId).entranceBlip != null) {
destroyElement(getHouseData(houseId).entranceBlip);
getHouseData(houseId).entranceBlip = null;
}
}
// ---------------------------------------------------------------------------
function deleteHouseExitBlip(houseId) {
if(getHouseData(houseId).exitBlip != null) {
destroyElement(getHouseData(houseId).exitBlip);
getHouseData(houseId).exitBlip = null;
}
}
// ---------------------------------------------------------------------------