Update logo state when set
This commit is contained in:
@@ -106,8 +106,9 @@ function toggleAccountServerLogoCommand(command, params, client) {
|
||||
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings & ~flagValue;
|
||||
messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(true)}now [#FFFFFF]be shown the server logo (if enabled on current server)`);
|
||||
logToConsole(LOG_DEBUG, `[Asshat.Account] ${getPlayerDisplayForConsole(client)} has toggled the server logo ON for their account`);
|
||||
updatePlayerShowLogoState(client);
|
||||
updatePlayerShowLogoState(client, false);
|
||||
if(getServerConfig().showLogo) {
|
||||
updatePlayerShowLogoState(client, true);
|
||||
}
|
||||
} else {
|
||||
getPlayerData(client).accountData.settings = getPlayerData(client).accountData.settings | flagValue;
|
||||
messagePlayerNormal(client, `⚙️ You will ${getBoolRedGreenInlineColour(false)}not [#FFFFFF]be shown the server logo.`);
|
||||
@@ -751,9 +752,6 @@ function initClient(client) {
|
||||
}
|
||||
|
||||
triggerNetworkEvent("ag.guiColour", client, getServerConfig().guiColour[0], getServerConfig().guiColour[1], getServerConfig().guiColour[2]);
|
||||
triggerNetworkEvent("ag.logo", client, getServerConfig().showLogo);
|
||||
triggerNetworkEvent("ag.snow", client, getServerConfig().fallingSnow, getServerConfig().groundSnow);
|
||||
|
||||
showConnectCameraToPlayer(client);
|
||||
messageClient(`Please wait ...`, client, getColourByName("softGreen"));
|
||||
|
||||
|
||||
Reference in New Issue
Block a user