Fix day/night cycle element spawning
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@@ -242,7 +242,6 @@ function checkServerGameTime() {
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getServerConfig().minute = dateTime.getMinutes();
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}
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/*
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if (getGame() == V_GAME_MAFIA_ONE) {
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if (getGameConfig().mainWorldScene[getGame()] == "FREERIDE") {
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if (isServerGoingToChangeMapsSoon(getServerConfig().hour, getServerConfig().minute)) {
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@@ -250,19 +249,21 @@ function checkServerGameTime() {
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}
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if (isNightTime(getServerConfig().hour)) {
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getGameConfig().mainWorldScene[getGame()] = "FREERIDENOC";
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removeAllPlayersFromProperties();
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removeAllPlayersFromVehicles();
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saveServerDataToDatabase();
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logToConsole(LOG_INFO | LOG_WARN, `[V.RP.Timers] Changing server map to night`);
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messageDiscordEventChannel("🌙 Changing server map to night");
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despawnAllVehicles();
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despawnAllNPCs();
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despawnAllGroundItemObjects();
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getGameConfig().mainWorldScene[getGame()] = "FREERIDENOC";
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if (!serverStarting) {
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removeAllPlayersFromProperties();
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removeAllPlayersFromVehicles();
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saveServerDataToDatabase();
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despawnAllServerElements();
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}
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game.changeMap(getGameConfig().mainWorldScene[getGame()]);
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spawnAllVehicles();
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spawnAllNPCs();
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spawnAllGroundItemObjects();
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spawnAllServerElements();
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} else {
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if (serverStarting) {
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spawnAllServerElements();
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}
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}
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} else if (getGameConfig().mainWorldScene[getGame()] == "FREERIDENOC") {
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if (isServerGoingToChangeMapsSoon(getServerConfig().hour, getServerConfig().minute)) {
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@@ -270,23 +271,24 @@ function checkServerGameTime() {
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}
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if (!isNightTime(getServerConfig().hour)) {
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getGameConfig().mainWorldScene[getGame()] = "FREERIDE";
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removeAllPlayersFromProperties();
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removeAllPlayersFromVehicles();
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saveServerDataToDatabase();
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logToConsole(LOG_INFO | LOG_WARN, `[V.RP.Timers] Changing server map to day`);
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messageDiscordEventChannel("🌞 Changing server map to day");
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despawnAllVehicles();
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despawnAllNPCs();
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despawnAllGroundItemObjects();
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getGameConfig().mainWorldScene[getGame()] = "FREERIDE";
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if (!serverStarting) {
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removeAllPlayersFromProperties();
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removeAllPlayersFromVehicles();
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saveServerDataToDatabase();
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despawnAllServerElements();
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}
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game.changeMap(getGameConfig().mainWorldScene[getGame()]);
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spawnAllVehicles();
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spawnAllNPCs();
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spawnAllGroundItemObjects();
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spawnAllServerElements();
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} else {
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if (serverStarting) {
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spawnAllServerElements();
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}
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}
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}
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}
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*/
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if (isGameFeatureSupported("time")) {
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game.time.hour = getServerConfig().hour;
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@@ -320,7 +322,7 @@ function checkPayDays() {
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for (let i in getServerData().businesses) {
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if (getBusinessData(i).ownerType != V_BIZ_OWNER_NONE && getBusinessData(i).ownerType != V_BIZ_OWNER_PUBLIC && getBusinessData(i).ownerType != V_BIZ_OWNER_FACTION) {
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let addToTill = getGlobalConfig().economy.passiveIncomePerPayDay;
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let addToTill = getServerConfig().economy.passiveIncomePerPayDay;
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if (isDoubleBonusActive()) {
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addToTill = addToTill * 2;
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}
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