Fix weapon damage handling
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@@ -187,10 +187,10 @@ function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healt
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if (!isNull(damagedEntity) && !isNull(damagerEntity)) {
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if (!isNull(damagedEntity) && !isNull(damagerEntity)) {
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if (damagedEntity.isType(ELEMENT_PLAYER)) {
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if (damagedEntity.isType(ELEMENT_PLAYER)) {
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if (damagedEntity == localPlayer) {
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if (damagedEntity == localPlayer) {
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//if(!weaponDamageEnabled[damagerEntity.name]) {
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if (!weaponDamageEnabled[damagerEntity.name]) {
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preventDefaultEventAction(event);
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preventDefaultEventAction(event);
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}
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sendNetworkEventToServer("agrp.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
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sendNetworkEventToServer("agrp.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
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//}
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}
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}
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}
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}
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}
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}
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