Fix weapon damage handling

This commit is contained in:
Vortrex
2022-07-23 04:15:36 -05:00
parent be237dc0aa
commit 7a89d8bcba

View File

@@ -187,10 +187,10 @@ function onPedInflictDamage(event, damagedEntity, damagerEntity, weaponId, healt
if (!isNull(damagedEntity) && !isNull(damagerEntity)) {
if (damagedEntity.isType(ELEMENT_PLAYER)) {
if (damagedEntity == localPlayer) {
//if(!weaponDamageEnabled[damagerEntity.name]) {
if (!weaponDamageEnabled[damagerEntity.name]) {
preventDefaultEventAction(event);
}
sendNetworkEventToServer("agrp.weaponDamage", damagerEntity.name, weaponId, pedPiece, healthLoss);
//}
}
}
}