Update client house script
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@@ -22,37 +22,58 @@ class HouseData {
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// ===========================================================================
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function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupModel, hasInterior) {
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logToConsole(LOG_DEBUG, `[VRR.House] Received house ${houseId} (${name}) from server`);
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if(getGame() == VRR_GAME_GTA_IV) {
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if(getHouseData(houseId) != false) {
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let houseData = getHouseData(houseId);
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houseData.entrancePosition = entrancePosition;
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houseData.blipModel = blipModel;
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houseData.pickupModel = pickupModel;
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houseData.hasInterior = hasInterior;
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logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} already exists. Checking blip ...`);
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if(blipModel == -1) {
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natives.removeBlipAndClearIndex(getHouseData(houseId).blipId);
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getHouseData(houseId).blipId = -1;
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//houses.splice(getHouseData(houseId).index, 1);
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//setAllHouseDataIndexes();
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} else {
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if(getHouseData(houseId).blipId != -1) {
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natives.setBlipCoordinates(getHouseData(houseId).blipId, getHouseData(houseId).entrancePosition);
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natives.changeBlipSprite(getHouseData(houseId).blipId, getHouseData(houseId).blipModel);
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//natives.changeBlipNameFromAscii(getHouseData(houseId).blipId, `${name.substr(0, 24)}${(name.length > 24) ? " ...": ""}`);
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if(houseData.blipId != -1) {
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logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been removed by the server`);
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if(getGame() == VRR_GAME_GTA_IV) {
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natives.removeBlipAndClearIndex(getHouseData(houseId).blipId);
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} else {
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destroyElement(getElementFromId(blipId));
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}
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houseData.blipId = -1;
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} else {
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let blipId = natives.addBlipForCoord(entrancePosition);
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if(blipId) {
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getHouseData(houseId).blipId = blipId;
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natives.changeBlipSprite(blipId, blipModel);
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natives.setBlipMarkerLongDistance(blipId, false);
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}
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logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip is unchanged`);
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}
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} else {
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if(houseData.blipId != -1) {
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logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been changed by the server`);
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if(getGame() == VRR_GAME_GTA_IV) {
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natives.setBlipCoordinates(houseData.blipId, houseData.entrancePosition);
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natives.changeBlipSprite(houseData.blipId, houseData.blipModel);
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natives.setBlipMarkerLongDistance(houseData.blipId, false);
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natives.setBlipAsShortRange(houseData.blipId, true);
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natives.changeBlipNameFromAscii(houseData.blipId, `${houseData.name.substr(0, 24)}${(houseData.name.length > 24) ? " ...": ""}`);
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}
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} else {
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let blipId = createGameBlip(houseData.blipModel, houseData.entrancePosition, houseData.name);
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if(blipId != -1) {
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houseData.blipId = blipId;
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}
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logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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}
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}
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} else {
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let tempHouseData = new HouseData(houseId, entrancePosition, blipModel, pickupModel, hasInterior, hasItems);
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logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} doesn't exist. Adding ...`);
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let tempHouseData = new HouseData(houseId, entrancePosition, blipModel, pickupModel, hasInterior);
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if(blipModel != -1) {
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let blipId = natives.addBlipForCoord(entrancePosition);
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if(blipId) {
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let blipId = createGameBlip(tempHouseData.blipModel, tempHouseData.entrancePosition, "House");
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if(blipId != -1) {
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tempHouseData.blipId = blipId;
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natives.changeBlipSprite(blipId, blipModel);
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natives.setBlipMarkerLongDistance(blipId, false);
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//natives.changeBlipNameFromAscii(blipId, `${name.substr(0, 24)}${(name.length > 24) ? " ...": ""}`);
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}
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logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId}'s blip has been added by the server (Model ${blipModel}, ID ${blipId})`);
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} else {
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logToConsole(LOG_DEBUG, `[VRR.House] House ${houseId} has no blip.`);
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}
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houses.push(tempHouseData);
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setAllHouseDataIndexes();
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@@ -66,9 +87,14 @@ function receiveHouseFromServer(houseId, entrancePosition, blipModel, pickupMode
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* @param {number} houseId - The ID of the house (initially provided by server)
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* @return {HouseData} The house's data (class instance)
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*/
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function getHouseData(houseId) {
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let tempHouseData = houses.find((h) => h.houseId == houseId);
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return (typeof tempHouseData != "undefined") ? tempHouseData : false;
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function getHouseData(houseId) {
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for(let i in houses) {
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if(houses[i].houseId == houseId) {
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return houses[i];
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}
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}
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return false;
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}
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// ===========================================================================
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