Fix vehicle buying
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@@ -1421,66 +1421,69 @@ function processVehiclePurchasing() {
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return false;
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}
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getClients().forEach((client) => {
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if(!isPlayerLoggedIn(client)) {
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setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
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return false;
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}
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if(!isPlayerSpawned(client)) {
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setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
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return false;
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}
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if(!getPlayerData(client)) {
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setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
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return false;
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}
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if(!getPlayerData(client).buyingVehicle) {
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setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
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return false;
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}
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if(!isPlayerInAnyVehicle(client)) {
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if(getPlayerData(client).buyingVehicle != false) {
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messagePlayerError(client, getLocaleString(client, "DealershipPurchaseExitedVehicle"));
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respawnVehicle(getPlayerData(client).buyingVehicle);
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getPlayerData(client).buyingVehicle = false;
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setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
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}
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return false;
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}
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if(getDistance(getVehiclePosition(getPlayerData(client).buyingVehicle), getVehicleData(getPlayerData(client).buyingVehicle).spawnPosition) > getGlobalConfig().buyVehicleDriveAwayDistance) {
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if(getPlayerCurrentSubAccount(client).cash < getVehicleData(getPlayerData(client).buyingVehicle).buyPrice) {
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messagePlayerError(client, getLocaleString(client, "VehiclePurchaseNotEnoughMoney"));
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respawnVehicle(getPlayerData(client).buyingVehicle);
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getPlayerData(client).buyingVehicle = false;
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setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
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return false;
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}
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createNewDealershipVehicle(getVehicleData(getPlayerData(client).buyingVehicle).model, getVehicleData(getPlayerData(client).buyingVehicle).spawnPosition, getVehicleData(getPlayerData(client).buyingVehicle).spawnRotation, getVehicleData(getPlayerData(client).buyingVehicle).buyPrice, getVehicleData(getPlayerData(client).buyingVehicle).ownerId);
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takePlayerCash(client, getVehicleData(getPlayerData(client).buyingVehicle).buyPrice);
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updatePlayerCash(client);
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getVehicleData(getPlayerData(client).buyingVehicle).ownerId = getPlayerCurrentSubAccount(client).databaseId;
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getVehicleData(getPlayerData(client).buyingVehicle).ownerType = VRR_VEHOWNER_PLAYER;
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getVehicleData(getPlayerData(client).buyingVehicle).buyPrice = 0;
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getVehicleData(getPlayerData(client).buyingVehicle).rentPrice = 0;
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getVehicleData(getPlayerData(client).buyingVehicle).spawnLocked = false;
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getPlayerData(client).buyingVehicle = false;
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messagePlayerSuccess(client, getLocaleString(client, "VehiclePurchaseComplete"));
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setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
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return true;
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}
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});
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return false;
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}
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// ===========================================================================
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function checkVehicleBuying(client) {
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if(!isPlayerLoggedIn(client)) {
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setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
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return false;
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}
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if(!isPlayerSpawned(client)) {
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setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
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return false;
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}
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if(!getPlayerData(client)) {
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setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
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return false;
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}
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if(!getPlayerData(client).buyingVehicle) {
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setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
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return false;
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}
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if(!isPlayerInAnyVehicle(client)) {
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if(getPlayerData(client).buyingVehicle != false) {
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messagePlayerError(client, getLocaleString(client, "DealershipPurchaseExitedVehicle"));
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respawnVehicle(getPlayerData(client).buyingVehicle);
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getPlayerData(client).buyingVehicle = false;
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setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
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}
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return false;
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}
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if(getDistance(getVehiclePosition(getPlayerData(client).buyingVehicle), getVehicleData(getPlayerData(client).buyingVehicle).spawnPosition) > getGlobalConfig().buyVehicleDriveAwayDistance) {
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if(getPlayerCurrentSubAccount(client).cash < getVehicleData(getPlayerData(client).buyingVehicle).buyPrice) {
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messagePlayerError(client, getLocaleString(client, "VehiclePurchaseNotEnoughMoney"));
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respawnVehicle(getPlayerData(client).buyingVehicle);
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getPlayerData(client).buyingVehicle = false;
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setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
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return false;
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}
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createNewDealershipVehicle(getVehicleData(getPlayerData(client).buyingVehicle).model, getVehicleData(getPlayerData(client).buyingVehicle).spawnPosition, getVehicleData(getPlayerData(client).buyingVehicle).spawnRotation, getVehicleData(getPlayerData(client).buyingVehicle).buyPrice, getVehicleData(getPlayerData(client).buyingVehicle).ownerId);
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takePlayerCash(client, getVehicleData(getPlayerData(client).buyingVehicle).buyPrice);
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updatePlayerCash(client);
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getVehicleData(getPlayerData(client).buyingVehicle).ownerId = getPlayerCurrentSubAccount(client).databaseId;
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getVehicleData(getPlayerData(client).buyingVehicle).ownerType = VRR_VEHOWNER_PLAYER;
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getVehicleData(getPlayerData(client).buyingVehicle).buyPrice = 0;
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getVehicleData(getPlayerData(client).buyingVehicle).rentPrice = 0;
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getVehicleData(getPlayerData(client).buyingVehicle).spawnLocked = false;
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getPlayerData(client).buyingVehicle = false;
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messagePlayerSuccess(client, getLocaleString(client, "VehiclePurchaseComplete"));
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setPlayerBuyingVehicleState(client, VRR_VEHBUYSTATE_NONE, null, null);
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return true;
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}
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}
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// ===========================================================================
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function processVehicleBurning() {
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let vehicles = getElementsByType(ELEMENT_VEHICLE);
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for(let i in vehicles) {
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