Remove mouse camera script
This commit is contained in:
@@ -1,580 +0,0 @@
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// ===========================================================================
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// Asshat-Gaming Roleplay
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// https://github.com/VortrexFTW/gtac_asshat_rp
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// Copyright (c) 2021 Asshat-Gaming (https://asshatgaming.com)
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// ===========================================================================
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// FILE: mouse-camera.js
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// DESC: Provides a freelook camera similar to SA for III and VC
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// TYPE: Client (JavaScript)
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// ===========================================================================
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// CREDITS TO LUCASC190 FOR MAKING THE MOUSE CAMERA
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// WALKING CODE AND SOME FIXES ADDED BY VORTREX
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// ===========================================================================
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let mouseCameraEnabled = false;
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let DeltaTime = 0;
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let ENTITYTYPE_BUILDING = 1;
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let ENTITYTYPE_VEHICLE = 2;
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let ENTITYTYPE_PED = 3;
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let ENTITYTYPE_OBJECT = 4;
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let ENTITYTYPE_DUMMY = 5;
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let UpdateCamera = gta.updateCamera;
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let distance;
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let zIncrease;
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let identityMatrix = new Matrix4x4();
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let cameraIdentityMatrix = new Matrix4x4();
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cameraIdentityMatrix.m11 = -1;
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cameraIdentityMatrix.m12 = 0;
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cameraIdentityMatrix.m13 = 0;
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cameraIdentityMatrix.m14 = 0;
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cameraIdentityMatrix.m21 = 0;
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cameraIdentityMatrix.m22 = 1;
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cameraIdentityMatrix.m23 = 0;
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cameraIdentityMatrix.m24 = 0;
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cameraIdentityMatrix.m31 = 0;
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cameraIdentityMatrix.m32 = 0;
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cameraIdentityMatrix.m33 = 1;
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cameraIdentityMatrix.m34 = 0;
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cameraIdentityMatrix.m41 = 0;
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cameraIdentityMatrix.m42 = 0;
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cameraIdentityMatrix.m43 = 0;
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cameraIdentityMatrix.m44 = 1;
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let GetCamera;
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const Camera = Symbol();
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GetCamera = function() {
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return Camera;
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}
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// ===========================================================================
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function initMouseCameraScript() {
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logToConsole(LOG_DEBUG, "[Asshat.MouseCamera]: Initializing mouse camera script ...");
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logToConsole(LOG_DEBUG, "[Asshat.MouseCamera]: Mouse camera script initialized!");
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}
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// ===========================================================================
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function SetStandardControlsEnabled(bEnabled) {
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if (gta.standardControls === undefined)
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{
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console.warn("gta.standardControls not implemented");
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return;
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}
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gta.standardControls = bEnabled;
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}
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function GetCurrentPlayerIndex() {
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return 0;
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}
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function GetPlayerPed(uiIndex) {
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if (uiIndex >= 1)
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throw new Error("player index out of range");
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return localPlayer;
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}
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function GetPedVehicle(pPed) {
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return pPed.vehicle;
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}
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function GetEntityType(Entity) {
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if (Entity.isType(ELEMENT_BUILDING))
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return ENTITYTYPE_BUILDING;
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if (Entity.isType(ELEMENT_VEHICLE))
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return ENTITYTYPE_VEHICLE;
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if (Entity.isType(ELEMENT_PED))
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return ENTITYTYPE_PED;
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if (Entity.isType(ELEMENT_OBJECT))
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return ENTITYTYPE_OBJECT;
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return undefined;
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}
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function GetPlaceableMatrix(pPlaceable) {
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if(pPlaceable == GetCamera()) {
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return gta.cameraMatrix;
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}
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return pPlaceable.matrix;
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}
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function GetEntityModel(pEntity) {
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return pEntity;
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}
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function GetModelBoundingSphere(usModel) {
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return [usModel.boundingRadius, usModel.boundingCentre.x, usModel.boundingCentre.y, usModel.boundingCentre.z];
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}
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function GetMouseSpeed() {
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if (gui.cursorEnabled)
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return [0,0];
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let MouseSpeed = gta.getMouseSpeed();
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return [MouseSpeed.x,-MouseSpeed.y];
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}
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function GetMouseSensitivity() {
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if (gta.getMouseSensitivity === undefined)
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{
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//console.error("gta.getMouseSensitivity not implemented");
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return [0.0025,0.003];
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}
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let MouseSensitivity = gta.getMouseSensitivity();
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return [MouseSensitivity.x,MouseSensitivity.y];
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}
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function AreEntityCollisionsEnabled(pEntity) {
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return pEntity.collisionsEnabled;
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}
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function SetEntityCollisionsEnabled(pEntity, bCollisionsEnabled) {
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pEntity.collisionsEnabled = bCollisionsEnabled;
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}
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function ProcessLineOfSight(vecStartX, vecStartY, vecStartZ, vecEndX, vecEndY, vecEndZ, bCheckBuildings, bCheckVehicles, bCheckPeds, bCheckObjects, bCheckDummies, bCheckSeeThroughStuff, bIgnoreSomeObjectsForCamera) {
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if (gta.processLineOfSight === undefined) {
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console.warn("gta.processLineOfSight not implemented");
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return [null];
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}
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let Result = gta.processLineOfSight([vecStartX, vecStartY, vecStartZ], [vecEndX, vecEndY, vecEndZ], bCheckBuildings, bCheckVehicles, bCheckPeds, bCheckObjects, bCheckDummies, bCheckSeeThroughStuff, bIgnoreSomeObjectsForCamera);
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if (Result == null)
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return [null];
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return [Result.position.x, Result.position.y ,Result.position.z, Result.normal.x, Result.normal.y ,Result.normal.z, Result.entity];
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}
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function SetPlaceableMatrix(pPlaceable, mat) {
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if (pPlaceable == GetCamera()) {
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gta.setCameraMatrix(mat);
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return;
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}
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pPlaceable.matrix = mat;
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}
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let GetTickCount;
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{
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let FrameCount = 0;
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setInterval(() => {
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++FrameCount;
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}, 0);
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let GTAFrameCount = 0;
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addEventHandler("OnProcess", (event, deltaTime) => {
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++GTAFrameCount;
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});
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GetTickCount = function(bGTA, bFrames)
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{
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if (bFrames)
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return bGTA ? GTAFrameCount : FrameCount;
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else
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return bGTA ? gta.tickCount : sdl.ticks;
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}
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}
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function easingSinusoidalInOut(t,b,c,d) {
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return -c/2 * (Math.cos((Math.PI)*t/d) - 1) + b;
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}
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function applyMultiplierTimeStep(m,t) {
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return Math.max(Math.min(1.0-(1.0-m)*(t),1),0);
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}
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//TODO: getOffset
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//TODO: round
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//TODO: getNumberBetween
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//TODO: split
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//TODO: isWhiteSpaceCharacter
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//TODO: isControlCharacter
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//TODO: alert
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//TODO: confirm
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if (identityMatrix.setIdentity === undefined) {
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identityMatrix.m11 = 1;
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identityMatrix.m12 = 0;
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identityMatrix.m13 = 0;
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identityMatrix.m14 = 0;
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identityMatrix.m21 = 0;
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identityMatrix.m22 = 1;
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identityMatrix.m23 = 0;
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identityMatrix.m24 = 0;
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identityMatrix.m31 = 0;
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identityMatrix.m32 = 0;
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identityMatrix.m33 = 1;
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identityMatrix.m34 = 0;
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identityMatrix.m41 = 0;
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identityMatrix.m42 = 0;
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identityMatrix.m43 = 0;
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identityMatrix.m44 = 1;
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}
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function createMultipliedMatrix() {
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let matrix = new Matrix4x4();
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matrix.setMultiply.apply(matrix, arguments);
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return matrix;
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}
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function createXRotationMatrix(x) {
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let matrix = new Matrix4x4();
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matrix.setRotateX(x);
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return matrix;
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}
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function createYRotationMatrix(x) {
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let matrix = new Matrix4x4();
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matrix.setRotateY(x);
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return matrix;
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}
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function createZRotationMatrix(z) {
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let matrix = new Matrix4x4();
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matrix.setRotateZ(z);
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return matrix;
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}
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function createTranslationMatrix(x,y,z) {
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let matrix = new Matrix4x4();
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matrix.setTranslate([x,y,z]);
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return matrix;
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}
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//TODO: createScaleMatrix
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function getDotProduct(x,y,z,x2,y2,z2) {
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return x*x2 + y*y2 + z*z2;
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}
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function getCrossProduct(x,y,z,x2,y2,z2) {
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return [y*z2-z*y2, z*x2-x*z2, x*y2-y*x2];
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}
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function getLength(x,y,z) {
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return Math.sqrt(getDotProduct(x,y,z,x,y,z));
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}
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function normalise(x,y,z) {
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let length = getLength(x,y,z);
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if (length == 0)
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throw new Error("an attempt was made to normalise a three dimensional vector with a length of zero");
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return [x/length, y/length, z/length];
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}
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function createLookAtLHMatrix(eyeX, eyeY, eyeZ, atX, atY, atZ, upX,upY,upZ) {
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let matrix = new Matrix4x4();
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let [lookX, lookY, lookZ] = normalise(atX-eyeX,atY-eyeY,atZ-eyeZ);
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let [rightX, rightY, rightZ] = normalise.apply(null,getCrossProduct(upX,upY,upZ,lookX, lookY, lookZ));
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[upX,upY,upZ] = getCrossProduct(lookX, lookY, lookZ,rightX, rightY, rightZ);
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matrix.m11 = rightX;
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matrix.m12 = rightY;
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matrix.m13 = rightZ;
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matrix.m14 = 0;
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matrix.m21 = lookX;
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matrix.m22 = lookY;
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matrix.m23 = lookZ;
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matrix.m24 = 0;
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matrix.m31 = upX;
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matrix.m32 = upY;
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matrix.m33 = upZ;
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matrix.m34 = 0;
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matrix.m41 = eyeX;
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matrix.m42 = eyeY;
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matrix.m43 = eyeZ;
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matrix.m44 = 1;
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matrix.m41 = eyeX;
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matrix.m42 = eyeY;
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matrix.m43 = eyeZ;
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matrix.m44 = 1;
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return matrix;
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}
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function getDifferenceBetweenAngles(current,target) {
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let f = (((target-current)+Math.PI)/(Math.PI*2));
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return ((f-Math.floor(f))*(Math.PI*2))-Math.PI;
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}
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let easeCamera = false;
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let easeStartTicks;
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let easeDuration;
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let easeStartPosX, easeStartPosY, easeStartPosZ;
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let easeStartLookX, easeStartLookY, easeStartLookZ;
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let easeStartUpX, easeStartUpY, easeStartUpZ;
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function getCameraPositionInfo(matrix) {
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return [matrix.m41, matrix.m42, matrix.m43, matrix.m21, matrix.m22, matrix.m23, matrix.m31, matrix.m32, matrix.m33];
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}
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function startCameraEase() {
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easeCamera = true;
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easeStartTicks = GetTickCount(true,false);
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easeDuration = 1000;
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let matrix = GetPlaceableMatrix(GetCamera());
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[easeStartPosX, easeStartPosY, easeStartPosZ, easeStartLookX, easeStartLookY, easeStartLookZ, easeStartUpX, easeStartUpY, easeStartUpZ] = getCameraPositionInfo(matrix);
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}
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function applyCameraEase(matrix) {
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if (!easeCamera)
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return matrix;
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let ease = (GetTickCount(true,false)-easeStartTicks)/easeDuration;
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if (ease < 1)
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{
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ease = easingSinusoidalInOut(ease,0,1,1);
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let [newPosX, newPosY, newPosZ, newLookX, newLookY, newLookZ, newUpX, newUpY, newUpZ] = getCameraPositionInfo(matrix);
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let easePosX = easeStartPosX+(newPosX-easeStartPosX)*ease;
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let easePosY = easeStartPosY+(newPosY-easeStartPosY)*ease;
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let easePosZ = easeStartPosZ+(newPosZ-easeStartPosZ)*ease;
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let easeLookX = easeStartLookX+(newLookX-easeStartLookX)*ease;
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let easeLookY = easeStartLookY+(newLookY-easeStartLookY)*ease;
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let easeLookZ = easeStartLookZ+(newLookZ-easeStartLookZ)*ease;
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let easeUpX = easeStartUpX+(newUpX-easeStartUpX)*ease;
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let easeUpY = easeStartUpY+(newUpY-easeStartUpY)*ease;
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let easeUpZ = easeStartUpZ+(newUpZ-easeStartUpZ)*ease;
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return createLookAtLHMatrix(easePosX,easePosY,easePosZ,easePosX+easeLookX,easePosY+easeLookY,easePosZ+easeLookZ,easeUpX,easeUpY,easeUpZ);
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}
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return matrix;
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}
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function isCameraEasing()
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{
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return easeCamera && GetTickCount(true,false) < (easeStartTicks+easeDuration);
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}
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let oldCameraTarget = null;
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let OldPosition = null;
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let cameraRotZ;
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let cameraRotY;
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function getCameraTarget() {
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let playerPed = GetPlayerPed(GetCurrentPlayerIndex());
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let vehicle = GetPedVehicle(playerPed);
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if (vehicle != null)
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return vehicle;
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if (playerPed != null)
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{
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//if (playerPed.health <= 1)//Breaks because of fade
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// return null;
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return playerPed;
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}
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return null;
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}
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function isRelativeToTarget(target) {
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if (GetEntityType(target) == ENTITYTYPE_PED)
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return false;
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return false
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}
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function isClipped(target) {
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if (GetEntityType(target) == ENTITYTYPE_PED)
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return true;
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return true;
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}
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function ShouldReturnToRestRotation(Target) {
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if (GetEntityType(Target) == ENTITYTYPE_PED)
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return false;
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return true;
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}
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function getCameraRestRotation(target) {
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let targetMatrix = GetPlaceableMatrix(target);
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let rotZ;
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if (isRelativeToTarget(target))
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rotZ = 0;
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else
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rotZ = -Math.atan2(targetMatrix.m21,targetMatrix.m22);
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let rotY = -0.2;
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return [rotZ, rotY];
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}
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function resetCameraRotation() {
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[cameraRotZ, cameraRotY] = getCameraRestRotation(getCameraTarget());
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}
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function processMouseCamera() {
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return false;
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}
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let IdleTime = 0;
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function processReturnToRestRotation() {
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//resetCameraRotation();
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let Target = getCameraTarget();
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if(!ShouldReturnToRestRotation(Target)) {
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return;
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}
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IdleTime += DeltaTime;
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if(IdleTime > 1.5) {
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let Velocity = Target.velocity;
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let Matrix = Target.matrix;
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let Speed = getDotProduct(Velocity.x,Velocity.y,Velocity.z,Matrix.getElement(1*4+0),Matrix.getElement(1*4+1),Matrix.getElement(1*4+2));
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let AbsSpeed = Math.abs(Speed);
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let Multiplier = Math.min(AbsSpeed/0.75, 1);
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if (Multiplier != 0) {
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let [TargetCameraRotZ2, TargetCameraRotY2] = getCameraRestRotation(Target);
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if(Speed < 0) {
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TargetCameraRotZ2 += Math.PI;
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}
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let TimeStep = gta.timeStep/50*60;
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cameraRotZ += getDifferenceBetweenAngles(cameraRotZ,TargetCameraRotZ2)*applyMultiplierTimeStep(1/20,TimeStep)*Multiplier;
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cameraRotY += getDifferenceBetweenAngles(cameraRotY,TargetCameraRotY2)*applyMultiplierTimeStep(1/20,TimeStep)*Multiplier;
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}
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}
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}
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function cancelReturnToRestRotation() {
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IdleTime = 0;
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}
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function getCameraOffsetInfo(target) {
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if (GetEntityType(target) == ENTITYTYPE_PED) {
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let distance = 4;
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let zIncrease = 0.8;
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let offsetX = 0;
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let offsetY = 0;
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let offsetZ = 0;
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return [distance, zIncrease, offsetX, offsetY, offsetZ];
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}
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let model = GetEntityModel(target);
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let [radius] = GetModelBoundingSphere(model);
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let minDistance;
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let maxDistance;
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let minZIncrease;
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let maxZIncrease;
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let minRadius;
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let maxRadius;
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let offsetX;
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let offsetY;
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let offsetZ;
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if(radius <= 3.0535011291504) {
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minDistance = 4;
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maxDistance = 8;
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minZIncrease = 0.5;
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maxZIncrease = 1;
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minRadius = 2;
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maxRadius = 3.0535011291504;
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} else {
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minDistance = 8;
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maxDistance = 16;
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minZIncrease = 1;
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maxZIncrease = 2;
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minRadius = 3.05350112915042;
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maxRadius = 6.3955960273743;
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}
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offsetX = 0;
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offsetY = 0;
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offsetZ = 0;
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distance = minDistance+(radius-minRadius)/(maxRadius-minRadius)*(maxDistance-minDistance);
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zIncrease = minZIncrease+(radius-minRadius)/(maxRadius-minRadius)*(maxZIncrease-minZIncrease);
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return [distance, zIncrease, offsetX, offsetY, offsetZ];
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}
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function updateMouseCamera() {
|
||||
let target = getCameraTarget();
|
||||
if(target != null) {
|
||||
if(oldCameraTarget != target) {
|
||||
//if (oldCameraTarget != null)
|
||||
let Position = target.position;
|
||||
if(OldPosition == null || getLength(Position.x-OldPosition.x,Position.y-OldPosition.y,Position.z-OldPosition.z) < 10) {
|
||||
startCameraEase()
|
||||
}
|
||||
resetCameraRotation()
|
||||
}
|
||||
let [mouseSpeedX, mouseSpeedY] = GetMouseSpeed();
|
||||
let [mouseSensitivityX, mouseSensitivityY] = GetMouseSensitivity();
|
||||
mouseSpeedX = mouseSpeedX*mouseSensitivityX*2;
|
||||
mouseSpeedY = mouseSpeedY*mouseSensitivityY*2;
|
||||
if(mouseSpeedX == 0 && mouseSpeedY == 0) {
|
||||
processReturnToRestRotation();
|
||||
} else {
|
||||
cameraRotZ = cameraRotZ-mouseSpeedX;
|
||||
cameraRotY = cameraRotY-mouseSpeedY;
|
||||
cancelReturnToRestRotation();
|
||||
}
|
||||
cameraRotY = Math.max(cameraRotY,-Math.PI/2+0.01);
|
||||
if(GetEntityType(target) != ENTITYTYPE_PED) {
|
||||
cameraRotY = Math.min(cameraRotY,Math.PI/8.5);
|
||||
} else {
|
||||
cameraRotY = Math.min(cameraRotY,Math.PI/4);
|
||||
}
|
||||
let camera = GetCamera();
|
||||
let targetMatrix = GetPlaceableMatrix(target);
|
||||
let [distance, zIncrease, offsetX, offsetY, offsetZ] = getCameraOffsetInfo(target);
|
||||
let offsetTranslationMatrix = createTranslationMatrix(offsetX, offsetY, offsetZ);
|
||||
targetMatrix = createMultipliedMatrix(offsetTranslationMatrix,targetMatrix);
|
||||
let targetPosX, targetPosY, targetPosZ;
|
||||
if(isRelativeToTarget(target)) {
|
||||
[targetPosX, targetPosY, targetPosZ] = [0,0,0];
|
||||
} else {
|
||||
[targetPosX, targetPosY, targetPosZ] = [targetMatrix.m41,targetMatrix.m42,targetMatrix.m43];
|
||||
}
|
||||
let distanceTranslationMatrix = createTranslationMatrix(0,-distance,0);
|
||||
targetPosZ = targetPosZ+zIncrease;
|
||||
let targetTranslationMatrix = createTranslationMatrix(targetPosX, targetPosY, targetPosZ);
|
||||
let offsetRotationX = createXRotationMatrix(cameraRotY);
|
||||
let offsetRotationZ = createZRotationMatrix(cameraRotZ);
|
||||
let cameraMatrix = createMultipliedMatrix(cameraIdentityMatrix,distanceTranslationMatrix,offsetRotationX,offsetRotationZ,targetTranslationMatrix);
|
||||
if(isRelativeToTarget(target)) {
|
||||
cameraMatrix = createMultipliedMatrix(cameraMatrix,targetMatrix);
|
||||
targetTranslationMatrix = createMultipliedMatrix(targetTranslationMatrix,targetMatrix);
|
||||
}
|
||||
if(isClipped(target)) {
|
||||
let startX = targetTranslationMatrix.m41;
|
||||
let startY = targetTranslationMatrix.m42;
|
||||
let startZ = targetTranslationMatrix.m43;
|
||||
let endX = cameraMatrix.m41;
|
||||
let endY = cameraMatrix.m42;
|
||||
let endZ = cameraMatrix.m43;
|
||||
let checkBuildings = true;
|
||||
let checkVehicles = true;
|
||||
let checkPeds = true;
|
||||
let checkObjects = true;
|
||||
let checkDummies = false;
|
||||
let checkSeeThroughStuff = false;
|
||||
let ignoreSomeObjectsForCamera = true;
|
||||
let collisionsEnabled = AreEntityCollisionsEnabled(target);
|
||||
if(collisionsEnabled) {
|
||||
SetEntityCollisionsEnabled(target,false);
|
||||
}
|
||||
let [positionX,positionY,positionZ,normalX,normalY,normalZ,targetEntity] = ProcessLineOfSight(startX,startY,startZ,endX,endY,endZ,checkBuildings,checkVehicles,checkPeds,checkObjects,checkDummies,checkSeeThroughStuff,ignoreSomeObjectsForCamera);
|
||||
if(collisionsEnabled) {
|
||||
SetEntityCollisionsEnabled(target,true);
|
||||
}
|
||||
if (positionX != null) {
|
||||
let Distance = 0.3;
|
||||
positionX += normalX*Distance;
|
||||
positionY += normalY*Distance;
|
||||
positionZ += normalZ*Distance;
|
||||
|
||||
cameraMatrix.m41 = positionX;
|
||||
cameraMatrix.m42 = positionY;
|
||||
cameraMatrix.m43 = positionZ;
|
||||
}
|
||||
}
|
||||
if (isCameraEasing())
|
||||
cameraMatrix = applyCameraEase(cameraMatrix);
|
||||
SetPlaceableMatrix(camera,cameraMatrix);
|
||||
UpdateCamera(camera);
|
||||
}
|
||||
oldCameraTarget = target;
|
||||
OldPosition = (target != null) ? target.position : null;
|
||||
return target != null;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
Reference in New Issue
Block a user