Woops get flags for target client + normal header
This commit is contained in:
@@ -789,14 +789,14 @@ function getStaffFlagsCommand(command, params, client) {
|
||||
let serverBitFlagKeys = getServerBitFlagKeys();
|
||||
for(let i in serverBitFlagKeys) {
|
||||
let tempFlagValue = getStaffFlagValue(serverBitFlagKeys[i]);
|
||||
if(doesPlayerHaveStaffPermission(client, tempFlagValue)) {
|
||||
if(doesPlayerHaveStaffPermission(targetClient, tempFlagValue)) {
|
||||
tempStaffFlags.push(serverBitFlagKeys[i]);
|
||||
}
|
||||
}
|
||||
|
||||
let flagList = [];
|
||||
for(let i in getServerBitFlagKeys().staffFlagKeys) {
|
||||
if(doesPlayerHaveStaffPermission(client, getStaffFlagValue(getServerBitFlagKeys().staffFlagKeys[i]))) {
|
||||
if(doesPlayerHaveStaffPermission(targetClient, getStaffFlagValue(getServerBitFlagKeys().staffFlagKeys[i]))) {
|
||||
flagList.push(`{softGreen}${getServerBitFlagKeys().staffFlagKeys[i]}`);
|
||||
} else {
|
||||
flagList.push(`{softRed}${getServerBitFlagKeys().staffFlagKeys[i]}`);
|
||||
@@ -805,7 +805,7 @@ function getStaffFlagsCommand(command, params, client) {
|
||||
|
||||
let chunkedList = splitArrayIntoChunks(flagList, 8);
|
||||
|
||||
messagePlayerInfo(client, `{clanOrange}== {jobYellow}Player Staff Flags {clanOrange}=========================`);
|
||||
messagePlayeNormal(client, `{clanOrange}== {jobYellow}Staff Flags (${targetClient.name}) {clanOrange}=========================`);
|
||||
|
||||
for(let i in chunkedList) {
|
||||
messagePlayerInfo(client, chunkedList[i].join("{MAINCOLOUR}, "));
|
||||
@@ -983,6 +983,28 @@ function forcePlayerSkinCommand(command, params, client) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function forcePlayerWantedLevelCommand(command, params, client) {
|
||||
if(areParamsEmpty(params)) {
|
||||
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
||||
return false;
|
||||
}
|
||||
|
||||
let splitParams = params.split(" ");
|
||||
let targetClient = getPlayerFromParams(splitParams[0]);
|
||||
let wantedLevel = splitParams[1];
|
||||
|
||||
if(!targetClient) {
|
||||
messagePlayerError(client, "That player is not connected!");
|
||||
return false;
|
||||
}
|
||||
|
||||
forcePlayerWantedLevel(targetClient, wantedLevel);
|
||||
|
||||
//messageAdmins(`${client.name} {MAINCOLOUR}set ${getPlayerName(targetClient)}'s {MAINCOLOUR}skin to {ALTCOLOUR}${getGameData().skins[getGame()][skinIndex][1]}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getAllVehiclesOwnedByPlayerCommand(command, params, client) {
|
||||
if(areParamsEmpty(params)) {
|
||||
messagePlayerSyntax(client, getCommandSyntaxText(command));
|
||||
|
||||
Reference in New Issue
Block a user