Add custom camera fade (unfinished)

This commit is contained in:
Vortrex
2022-09-29 11:08:28 -05:00
parent cf5fb4d8f9
commit 7e7983b74a

39
scripts/client/camera.js Normal file
View File

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// ===========================================================================
// Asshat Gaming Roleplay
// https://github.com/VortrexFTW/agrp_main
// (c) 2022 Asshat Gaming
// ===========================================================================
// FILE: camera.js
// DESC: Provides camera functions and usage
// TYPE: Client (JavaScript)
// ===========================================================================
let cameraFadeEnabled = false;
let cameraFadeIn = false;
let cameraFadeStart = 0;
let cameraFadeDuration = 0;
let cameraFadeColour = 0;
// ===========================================================================
function processCameraFadeRendering() {
if (cameraFadeEnabled) {
let finishTime = cameraFadeStart + cameraFadeDuration;
if (sdl.ticks >= finishTime) {
cameraFadeEnabled = false;
cameraFadeDuration = 0;
cameraFadeStart = 0;
} else {
let currentTick = sdl.ticks - cameraFadeStart;
let progressPercent = Math.ceil(currentTick * 100 / cameraFadeDuration);
let rgbaArray = rgbaArrayFromToColour(cameraFadeColour);
let alpha = (cameraFadeIn) ? Math.ceil(255 / progressPercent) : Math.ceil(progressPercent / 255);
cameraFadeColour = toColour(rgbaArray[0], rgbaArray[1], rgbaArray[2], alpha);
graphics.drawRectangle(null, toVector2(0, 0), toVector2(game.width, game.height), cameraFadeColour, cameraFadeColour, cameraFadeColour, cameraFadeColour);
}
}
}
// ===========================================================================