Add custom camera fade (unfinished)
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39
scripts/client/camera.js
Normal file
39
scripts/client/camera.js
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// ===========================================================================
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// Asshat Gaming Roleplay
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// https://github.com/VortrexFTW/agrp_main
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// (c) 2022 Asshat Gaming
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// ===========================================================================
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// FILE: camera.js
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// DESC: Provides camera functions and usage
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// TYPE: Client (JavaScript)
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// ===========================================================================
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let cameraFadeEnabled = false;
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let cameraFadeIn = false;
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let cameraFadeStart = 0;
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let cameraFadeDuration = 0;
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let cameraFadeColour = 0;
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// ===========================================================================
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function processCameraFadeRendering() {
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if (cameraFadeEnabled) {
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let finishTime = cameraFadeStart + cameraFadeDuration;
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if (sdl.ticks >= finishTime) {
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cameraFadeEnabled = false;
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cameraFadeDuration = 0;
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cameraFadeStart = 0;
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} else {
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let currentTick = sdl.ticks - cameraFadeStart;
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let progressPercent = Math.ceil(currentTick * 100 / cameraFadeDuration);
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let rgbaArray = rgbaArrayFromToColour(cameraFadeColour);
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let alpha = (cameraFadeIn) ? Math.ceil(255 / progressPercent) : Math.ceil(progressPercent / 255);
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cameraFadeColour = toColour(rgbaArray[0], rgbaArray[1], rgbaArray[2], alpha);
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graphics.drawRectangle(null, toVector2(0, 0), toVector2(game.width, game.height), cameraFadeColour, cameraFadeColour, cameraFadeColour, cameraFadeColour);
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}
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}
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}
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// ===========================================================================
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