Fix plr info cmd showing null or broken stats

This commit is contained in:
Vortrex
2022-04-30 13:17:53 -05:00
parent b5f2b3602a
commit 7ee19c0931

View File

@@ -304,8 +304,8 @@ function getPlayerInfoCommand(command, params, client) {
let stats = [ let stats = [
`{MAINCOLOUR}Account: {ALTCOLOUR}${getPlayerData(targetClient).accountData.name}[${getPlayerData(targetClient).accountData.databaseId}]`, `{MAINCOLOUR}Account: {ALTCOLOUR}${getPlayerData(targetClient).accountData.name}[${getPlayerData(targetClient).accountData.databaseId}]`,
`{MAINCOLOUR}Character: {ALTCOLOUR}${getCharacterFullName(targetClient)}[${getPlayerCurrentSubAccount(targetClient).databaseId}]`, `{MAINCOLOUR}Character: {ALTCOLOUR}${getCharacterFullName(targetClient)}[${getPlayerCurrentSubAccount(targetClient).databaseId}]`,
`{MAINCOLOUR}Connected: {ALTCOLOUR}${getTimeDifferenceDisplay(Math.ceil(sdl.tick/1000), getPlayerData(targetClient).connectTime)} ago`, `{MAINCOLOUR}Connected: {ALTCOLOUR}${getTimeDifferenceDisplay(getCurrentUnixTimestamp(), getPlayerData(targetClient).connectTime)} ago`,
`{MAINCOLOUR}Registered: ${getPlayerData(targetClient).accountData}`, `{MAINCOLOUR}Registered: ${getPlayerData(targetClient).accountData.registerDate}`,
`{MAINCOLOUR}Game Version: {ALTCOLOUR}${targetClient.gameVersion}`, `{MAINCOLOUR}Game Version: {ALTCOLOUR}${targetClient.gameVersion}`,
`{MAINCOLOUR}Client Version: {ALTCOLOUR}${getPlayerData(targetClient).clientVersion}`, `{MAINCOLOUR}Client Version: {ALTCOLOUR}${getPlayerData(targetClient).clientVersion}`,
`{MAINCOLOUR}Skin: {ALTCOLOUR}${getSkinNameFromModel(getPlayerCurrentSubAccount(targetClient).skin)}[${getPlayerCurrentSubAccount(targetClient).skin}]`, `{MAINCOLOUR}Skin: {ALTCOLOUR}${getSkinNameFromModel(getPlayerCurrentSubAccount(targetClient).skin)}[${getPlayerCurrentSubAccount(targetClient).skin}]`,
@@ -767,7 +767,7 @@ function lockCommand(command, params, client) {
setVehicleLights(vehicle, getVehicleData(vehicle).lights) setVehicleLights(vehicle, getVehicleData(vehicle).lights)
getVehicleData(vehicle).needsSaved = true; getVehicleData(vehicle).needsSaved = true;
meActionToNearbyPlayers(client, `${toLowerCase(getLockedUnlockedFromBool(getVehicleData(vehicle).lights))} the ${getVehicleName(vehicle)}`); meActionToNearbyPlayers(client, `turned ${toLowerCase(getOnOffFromBool(getVehicleData(vehicle).lights))} the ${getVehicleName(vehicle)}'s lights`);
} else { } else {
/* /*
let vehicle = getClosestVehicle(getPlayerPosition(client)); let vehicle = getClosestVehicle(getPlayerPosition(client));