Send correct job type
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@@ -515,7 +515,7 @@ function onPlayerSpawn(client) {
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}
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}
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logToConsole(LOG_DEBUG, `[V.RP.Event] Sending ${getPlayerDisplayForConsole(client)}'s job type to their client (${getJobIndexFromDatabaseId(getPlayerCurrentSubAccount(client))})`);
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logToConsole(LOG_DEBUG, `[V.RP.Event] Sending ${getPlayerDisplayForConsole(client)}'s job type to their client (${getJobIndexFromDatabaseId(getPlayerCurrentSubAccount(client))})`);
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sendPlayerJobType(client, getPlayerCurrentSubAccount(client).job);
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sendPlayerJobType(client, (getPlayerCurrentSubAccount(client).job != 0) ? getPlayerCurrentSubAccount(client).jobIndex : -1);
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if (isGameFeatureSupported("rendering2D")) {
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if (isGameFeatureSupported("rendering2D")) {
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logToConsole(LOG_DEBUG, `[V.RP.Event] Enabling all rendering states for ${getPlayerDisplayForConsole(client)}`);
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logToConsole(LOG_DEBUG, `[V.RP.Event] Enabling all rendering states for ${getPlayerDisplayForConsole(client)}`);
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