Remove old cmd checks, add misc funcs
This commit is contained in:
@@ -19,18 +19,6 @@ function initMiscScript() {
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// ---------------------------------------------------------------------------
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function getPositionCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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return false;
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}
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let position = client.player.position;
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messageClientNormal(client, `Your position is: ${position.x.toFixed(2)}, ${position.y.toFixed(2)}, ${position.z.toFixed(2)}`);
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@@ -41,18 +29,6 @@ function getPositionCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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function setNewCharacterSpawnPositionCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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return false;
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}
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let position = client.player.position;
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getServerConfig().newCharacter.spawnPosition = position;
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getServerConfig().newCharacter.spawnHeading = client.player.heading;
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@@ -64,18 +40,6 @@ function setNewCharacterSpawnPositionCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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function setNewCharacterMoneyCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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return false;
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}
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if(areParamsEmpty(params)) {
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messageClientSyntax(client, getCommandSyntaxText(command));
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return false;
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@@ -93,15 +57,8 @@ function setNewCharacterMoneyCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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function setNewCharacterSkinCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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if(areParamsEmpty(params)) {
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messageClientSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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@@ -121,15 +78,8 @@ function setNewCharacterSkinCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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function submitIdeaCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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if(areParamsEmpty(params)) {
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messageClientSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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@@ -142,15 +92,8 @@ function submitIdeaCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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function submitBugReportCommand(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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if(areParamsEmpty(params)) {
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messageClientSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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@@ -160,4 +103,84 @@ function submitBugReportCommand(command, params, client) {
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return true;
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}
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// ---------------------------------------------------------------------------
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function enterExitPropertyCommand(command, params, client) {
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if(isPlayerInAnyHouse(client)) {
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let inHouse = getServerData().houses[getPlayerHouse(client)];
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if(getDistance(inHouse.exitPosition, getPlayerPosition(client)) <= getServerConfig().exitPropertyDistance) {
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if(inHouse.locked) {
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meActionToNearbyPlayers(client, "tries to open the house door but fails because it's locked");
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return false;
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}
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meActionToNearbyPlayers(client, "opens the door and exits the house");
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triggerNetworkEvent("ag.exitProperty", client, inHouse.entrancePosition, inHouse.entranceRotation, 0, 0);
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client.player.dimension = inHouse.entranceDimension;
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removeEntityData(client, "ag.inHouse");
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}
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return true;
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}
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console.log("Not in a house.");
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if(isPlayerInAnyBusiness(client)) {
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let inBusiness = getServerData().businesses[getPlayerBusiness(client)];
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if(getDistance(inBusiness.exitPosition, getPlayerPosition(client)) <= getServerConfig().exitPropertyDistance) {
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if(inBusiness.locked) {
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meActionToNearbyPlayers(client, "tries to open the business door but fails because it's locked");
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return false;
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}
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meActionToNearbyPlayers(client, "opens the door and exits the business");
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triggerNetworkEvent("ag.exitProperty", client, inBusiness.entrancePosition, inBusiness.entranceRotation, 0, 0);
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client.player.dimension = inBusiness.entranceDimension;
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removeEntityData(client, "ag.inBusiness");
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}
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return true;
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}
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console.log("Not in a business.");
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if(getServerData().businesses.length > 0) {
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let closestBusinessId = getClosestBusinessEntrance(getPlayerPosition(client));
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let closestBusiness = getBusinessData(closestBusinessId)
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if(getDistance(closestBusiness.entrancePosition, getPlayerPosition(client)) <= getServerConfig().enterPropertyDistance) {
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if(closestBusiness.locked) {
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meActionToNearbyPlayers(client, "tries to open the business door but fails because it's locked");
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return false;
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}
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meActionToNearbyPlayers(client, "opens the door and enters the business");
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triggerNetworkEvent("ag.enterProperty", client, closestBusiness.exitPosition, closestBusiness.exitRotation, closestBusiness.exitInterior, closestBusinessId+getServerConfig().businessDimensionStart);
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client.player.dimension = closestBusiness.exitDimension;
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setEntityData(client, "ag.inBusiness", closestBusinessId);
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return true;
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}
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}
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console.log("Not near a business entrance.");
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if(getServerData().houses.length > 0) {
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let closestHouseId = getClosestHouseEntrance(getPlayerPosition(client));
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//console.log(closestHouseId);
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let closestHouse = getHouseData(closestHouseId);
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//let distance = getDistance(closestHouse.entrancePosition, getPlayerPosition(client));
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//console.log(`Distance to closest house door: ${distance}`);
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if(getDistance(closestHouse.entrancePosition, getPlayerPosition(client)) <= getServerConfig().enterPropertyDistance) {
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if(closestHouse.locked) {
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meActionToNearbyPlayers(client, "tries to open the house door but fails because it's locked");
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return false;
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}
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meActionToNearbyPlayers(client, "opens the door and enters the house");
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triggerNetworkEvent("ag.enterProperty", client, closestHouse.exitPosition, closestHouse.exitRotation, closestHouse.exitInterior, closestHouse+getServerConfig().houseDimensionStart);
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//client.player.dimension = closestHouse.exitDimension;
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setEntityData(client, "ag.inHouse", closestHouseId);
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return true;
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}
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}
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console.log("Not near a house entrance.");
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messageClientError(client, "You aren't close enough to a door!");
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return true;
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}
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// ---------------------------------------------------------------------------
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