Fix element position/collision util + add warp into veh

This commit is contained in:
Vortrex
2022-01-21 20:33:01 -06:00
parent 74f16df370
commit 854327c566

View File

@@ -592,7 +592,7 @@ function getPlayerElement(client) {
// ===========================================================================
function setElementPosition(element, position) {
sendNetworkEventToPlayer("vrr.elementPosition", getClientFromSyncerId(element.syncer), element.id, position);
sendNetworkEventToPlayer("vrr.elementPosition", null, element.id, position);
}
// ===========================================================================
@@ -617,7 +617,7 @@ function setElementInterior(element, interior) {
// ===========================================================================
function setElementCollisionsEnabled(element, state) {
sendNetworkEventToPlayer("vrr.elementCollisions", getClientFromSyncerId(element.syncer), element.id, state);
sendNetworkEventToPlayer("vrr.elementCollisions", null, element.id, state);
}
// ===========================================================================
@@ -990,4 +990,10 @@ function isVehicleTrain(vehicle) {
return false
}
// ===========================================================================
function warpPedIntoVehicle(ped, vehicle, seatId) {
ped.warpIntoVehicle(vehicle, seatId);
}
// ===========================================================================