Fix element position/collision util + add warp into veh
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@@ -592,7 +592,7 @@ function getPlayerElement(client) {
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// ===========================================================================
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function setElementPosition(element, position) {
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sendNetworkEventToPlayer("vrr.elementPosition", getClientFromSyncerId(element.syncer), element.id, position);
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sendNetworkEventToPlayer("vrr.elementPosition", null, element.id, position);
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}
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// ===========================================================================
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@@ -617,7 +617,7 @@ function setElementInterior(element, interior) {
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// ===========================================================================
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function setElementCollisionsEnabled(element, state) {
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sendNetworkEventToPlayer("vrr.elementCollisions", getClientFromSyncerId(element.syncer), element.id, state);
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sendNetworkEventToPlayer("vrr.elementCollisions", null, element.id, state);
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}
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// ===========================================================================
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@@ -990,4 +990,10 @@ function isVehicleTrain(vehicle) {
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return false
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}
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// ===========================================================================
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function warpPedIntoVehicle(ped, vehicle, seatId) {
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ped.warpIntoVehicle(vehicle, seatId);
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}
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// ===========================================================================
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