Merge branch 'nightly' into ragemp
This commit is contained in:
@@ -101,6 +101,8 @@ function closeAllWindows() {
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guiRightKey = false;
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guiUpKey = false;
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guiDownKey = false;
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setChatWindowEnabled(true);
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}
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// ===========================================================================
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@@ -20,9 +20,10 @@ let jobBlipBlinkTimer = null;
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// ===========================================================================
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class JobData {
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constructor(jobId, name, position, blipModel, pickupModel) {
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constructor(jobId, jobLocationId, name, position, blipModel, pickupModel) {
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this.index = -1;
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this.jobId = jobId;
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this.jobLocationId = jobLocationId;
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this.name = name;
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this.position = position;
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this.blipModel = blipModel;
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@@ -134,12 +135,13 @@ function hideJobRouteLocation() {
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// ===========================================================================
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function receiveJobFromServer(jobId, name, position, blipModel, pickupModel) {
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function receiveJobFromServer(jobId, jobLocationId, name, position, blipModel, pickupModel) {
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logToConsole(LOG_DEBUG, `[VRR.Job] Received job ${jobId} (${name}) from server`);
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if(getGame() == VRR_GAME_GTA_IV) {
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if(getJobData(jobId) != false) {
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let jobData = getJobData(jobId);
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jobData.jobLocationId = jobLocationId;
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jobData.name = name;
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jobData.position = position;
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jobData.blipModel = blipModel;
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@@ -178,9 +180,9 @@ function receiveJobFromServer(jobId, name, position, blipModel, pickupModel) {
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}
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} else {
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logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} doesn't exist. Adding ...`);
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let tempJobData = new JobData(jobId, name, position, blipModel, pickupModel);
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let tempJobData = new JobData(jobId, jobLocationId, name, position, blipModel, pickupModel);
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if(blipModel != -1) {
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let blipId = createGameBlip(tempJobData.blipModel, tempJobData.position, tempJobData.name);
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let blipId = createGameBlip(blipModel, tempJobData.position, tempJobData.name);
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if(blipId != -1) {
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tempJobData.blipId = blipId;
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}
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@@ -188,7 +190,7 @@ function receiveJobFromServer(jobId, name, position, blipModel, pickupModel) {
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} else {
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logToConsole(LOG_DEBUG, `[VRR.Job] Job ${jobId} has no blip.`);
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}
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jobs.push(tempJobData);
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getServerData().jobs.push(tempJobData);
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setAllJobDataIndexes();
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}
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}
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@@ -201,9 +203,9 @@ function receiveJobFromServer(jobId, name, position, blipModel, pickupModel) {
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* @return {JobData} The job's data (class instance)
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*/
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function getJobData(jobId) {
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for(let i in jobs) {
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if(jobs[i].jobId == jobId) {
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return jobs[i];
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for(let i in getServerData().jobs) {
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if(getServerData().jobs[i].jobId == jobId) {
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return getServerData().jobs[i];
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}
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}
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@@ -213,7 +215,7 @@ function receiveJobFromServer(jobId, name, position, blipModel, pickupModel) {
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// ===========================================================================
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function setAllJobDataIndexes() {
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for(let i in jobs) {
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for(let i in getServerData().jobs) {
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jobs[i].index = i;
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}
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}
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@@ -207,16 +207,16 @@ function onServerSpawnedLocalPlayer(state) {
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calledDeathEvent = false;
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}, 1000);
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getPeds().filter(ped => !ped.isType(ELEMENT_PLAYER)).forEach(ped => {
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getElementsByType(ELEMENT_PED).filter(ped => !ped.isType(ELEMENT_PLAYER)).forEach(ped => {
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syncCivilianProperties(ped);
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});
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getPlayers().forEach(player => {
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getElementsByType(ELEMENT_PLAYER).forEach(player => {
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syncPlayerProperties(player);
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});
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getVehicles().forEach(veh => {
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syncVehicleProperties(veh);
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getElementsByType(ELEMENT_VEHICLE).forEach(vehicle => {
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syncVehicleProperties(vehicle);
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});
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}
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}
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@@ -7,11 +7,56 @@
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// TYPE: Client (JavaScript)
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// ===========================================================================
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function receiveVehicleFromServer(vehicleId, position, model, colour1, colour2, colour3 = 0, colour4 = 0) {
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logToConsole(LOG_DEBUG, `[VRR.Job] Received vehicle ${vehicleId} (${getVehicleNameFromModel(model, getGame())}) from server`);
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class VehicleData {
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constructor(vehicleId, model, position, heading, colour1, colour2, colour3, colour4, locked, lights, engine, licensePlate) {
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this.index = -1;
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this.vehicleId = vehicleId;
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this.model = model;
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this.position = position;
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this.heading = heading;
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this.colour1 = colour1;
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this.colour2 = colour2;
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this.colour3 = colour3;
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this.colour4 = colour4;
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this.pickupModel = pickupModel;
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this.locked = locked;
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this.lights = lights;
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this.engine = engine;
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this.licensePlate = licensePlate;
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this.ivNetworkId = -1;
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}
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}
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if(getGame() == VRR_GAME_GTA_IV) {
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// ===========================================================================
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function receiveVehicleFromServer(vehicleId, position, model, colour1, colour2, colour3 = 0, colour4 = 0, locked = false, lights = false, engine = false, licensePlate = "") {
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logToConsole(LOG_DEBUG, `[VRR.Vehicle] Received vehicle ${vehicleId} (${getVehicleNameFromModel(model, getGame())}) from server`);
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if(getGame() != VRR_GAME_GTA_IV) {
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return false;
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}
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if(getVehicleData(vehicleId) != false) {
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let vehicleData = getVehicleData(vehicleId);
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//vehicleData.position = position;
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//vehicleData.heading = heading;
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//vehicleData.model
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vehicleData.colour1 = colour1;
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vehicleData.colour2 = colour2;
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vehicleData.colour3 = colour3;
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vehicleData.colour4 = colour4;
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vehicleData.engine = engine;
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vehicleData.lights = lights;
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vehicleData.locked = locked;
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vehicleData.licensePlate = "";
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let vehicle = natives.getVehicleFromNetworkId(vehicleId.ivNetworkId);
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} else {
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//logToConsole(LOG_DEBUG, `[VRR.Vehicle] Vehicle ${vehicleId} doesn't exist. Adding ...`);
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//let tempVehicleData = new VehicleData(vehicleId, name, position, blipModel, pickupModel);
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//vehicles.push(tempVehicleData);
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//setAllJobDataIndexes();
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}
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}
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@@ -59,4 +104,28 @@ function setVehiclePurchaseState(state, vehicleId, position) {
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vehiclePurchasePosition = position;
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}
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// ===========================================================================
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/**
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* @param {number} vehicleId - The ID of the job (initially provided by server)
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* @return {VehicleData} The vehicle's data (class instance)
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*/
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function getVehicleData(vehicleId) {
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for(let i in getServerData().vehicles) {
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if(getServerData().vehicles[i].vehicleId == vehicleId) {
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return getServerData().vehicles[i];
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}
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}
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return false;
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}
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// ===========================================================================
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function setAllVehicleDataIndexes() {
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for(let i in getServerData().vehicles) {
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getServerData().vehicles[i].index = i;
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}
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}
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// ===========================================================================
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@@ -1169,28 +1169,41 @@ function savePlayerToDatabase(client) {
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// ===========================================================================
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function initClient(client) {
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logToConsole(LOG_DEBUG, `[VRR.Account] Initializing client ${getPlayerDisplayForConsole(client)} ...`);
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if(isConsole(client)) {
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logToConsole(LOG_DEBUG|LOG_ERROR, `[VRR.Account] Client initialization failed for ${getPlayerDisplayForConsole(client)}! (is console client)`);
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return false;
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}
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if(doesEntityDataExist(client, "vrr.isInitialized") || getEntityData(client, "vrr.isInitialized") == true) {
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logToConsole(LOG_DEBUG, `[VRR.Account] Initializing client ${getPlayerDisplayForConsole(client)} ...`);
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if(playerInitialized[client.index] == true) {
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logToConsole(LOG_DEBUG|LOG_ERROR, `[VRR.Account] Client initialization failed for ${getPlayerDisplayForConsole(client)}! (already initialized)`);
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return false;
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}
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setEntityData(client, "vrr.isInitialized", true, false);
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sendPlayerGUIColours(client);
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logToConsole(LOG_DEBUG, `[VRR.Account] Initializing GUI for ${getPlayerDisplayForConsole(client)} ...`);
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sendPlayerGUIInit(client);
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updatePlayerSnowState(client);
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logToConsole(LOG_DEBUG, `[VRR.Account] Showing connect camera to ${getPlayerDisplayForConsole(client)} ...`);
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showConnectCameraToPlayer(client);
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messageClient(`Please wait ...`, client, getColourByName("softGreen"));
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logToConsole(LOG_DEBUG, `[VRR.Account] Waiting for 2.5 seconds to prevent race attack ...`);
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setTimeout(function() {
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if(client != null) {
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clearChatBox(client);
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logToConsole(LOG_DEBUG, `[VRR.Account] Loading account for ${getPlayerDisplayForConsole(client)}`);
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let tempAccountData = loadAccountFromName(getPlayerName(client), true);
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logToConsole(LOG_DEBUG, `[VRR.Account] Loading subaccounts for ${getPlayerDisplayForConsole(client)}`);
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let tempSubAccounts = loadSubAccountsFromAccount(tempAccountData.databaseId);
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getServerData().clients[getPlayerId(client)] = new ClientData(client, tempAccountData, tempSubAccounts);
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@@ -732,11 +732,12 @@ function getBusinessInfoCommand(command, params, client) {
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break;
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case VRR_BIZOWNER_NONE:
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submitBugReport(client, `[AUTOMATED REPORT] getBusinessInfoCommand() - Invalid ownerType for business ${businessId}/${getBusinessData(businessId).databaseId}`);
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ownerName = "INVALID";
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//submitBugReport(client, `[AUTOMATED REPORT] getBusinessInfoCommand() - Invalid ownerType for business ${businessId}/${getBusinessData(businessId).databaseId}`);
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ownerName = "None";
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break;
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default:
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submitBugReport(client, `[AUTOMATED REPORT] getBusinessInfoCommand() - Invalid ownerType ${businessData.ownerType} for business ${businessId}/${getBusinessData(businessId).databaseId}`);
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ownerName = "None";
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break;
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}
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@@ -18,22 +18,22 @@ function initChatScript() {
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function processPlayerChat(client, messageText) {
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if(!isConsole(client)) {
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if(!getPlayerData(client)) {
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messagePlayerError(client, "You need to login before you can chat!");
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messagePlayerError(client, getLocaleString(client, "MustBeLoggedInAndSpawnedToChat"));
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return false;
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}
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if(!isPlayerLoggedIn(client)) {
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messagePlayerError(client, "You need to login before you can chat!");
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messagePlayerError(client, getLocaleString(client, "MustBeLoggedInAndSpawnedToChat"));
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return false;
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}
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if(!isPlayerSpawned(client)) {
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messagePlayerError(client, "You need to spawn before you can chat!");
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messagePlayerError(client, getLocaleString(client, "MustBeLoggedInAndSpawnedToChat"));
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return false;
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}
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if(isPlayerMuted(client)) {
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messagePlayerError(client, "You are muted and can't chat!");
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messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
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return false;
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||||
}
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||||
|
||||
@@ -74,7 +74,7 @@ function meActionCommand(command, params, client) {
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function doActionCommand(command, params, client) {
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if(isPlayerMuted(client)) {
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||||
messagePlayerError(client, "You are muted and can't chat!");
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||||
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
|
||||
return false;
|
||||
}
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||||
|
||||
@@ -91,7 +91,7 @@ function doActionCommand(command, params, client) {
|
||||
|
||||
function shoutCommand(command, params, client) {
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if(isPlayerMuted(client)) {
|
||||
messagePlayerError(client, "You are muted and can't chat!");
|
||||
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -108,7 +108,7 @@ function shoutCommand(command, params, client) {
|
||||
|
||||
function megaphoneChatCommand(command, params, client) {
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||||
if(isPlayerMuted(client)) {
|
||||
messagePlayerError(client, "You are muted and can't chat!");
|
||||
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -118,7 +118,7 @@ function megaphoneChatCommand(command, params, client) {
|
||||
}
|
||||
|
||||
if(!canPlayerUseMegaphone(client)) {
|
||||
messagePlayerError(client, "You must have a megaphone item or be in an emergency vehicle!");
|
||||
messagePlayerError(client, getLocaleString(client, "CantUseMegaphone"));
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -130,7 +130,7 @@ function megaphoneChatCommand(command, params, client) {
|
||||
|
||||
function talkCommand(command, params, client) {
|
||||
if(isPlayerMuted(client)) {
|
||||
messagePlayerError(client, "You are muted and can't chat!");
|
||||
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -147,7 +147,7 @@ function talkCommand(command, params, client) {
|
||||
|
||||
function whisperCommand(command, params, client) {
|
||||
if(isPlayerMuted(client)) {
|
||||
messagePlayerError(client, "You are muted and can't chat!");
|
||||
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -164,7 +164,7 @@ function whisperCommand(command, params, client) {
|
||||
|
||||
function adminChatCommand(command, params, client) {
|
||||
if(isPlayerMuted(client)) {
|
||||
messagePlayerError(client, "You are muted and can't chat!");
|
||||
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -180,7 +180,7 @@ function adminChatCommand(command, params, client) {
|
||||
|
||||
function clanChatCommand(command, params, client) {
|
||||
if(isPlayerMuted(client)) {
|
||||
messagePlayerError(client, "You are muted and can't chat!");
|
||||
messagePlayerError(client, getLocaleString(client, "MutedCantChat"));
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -107,9 +107,9 @@ function updatePlayerPing(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function playerClientReady(client) {
|
||||
setEntityData(client, "vrr.isReady", true, false);
|
||||
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready!`);
|
||||
if(getEntityData(client, "vrr.isStarted") == true) {
|
||||
playerResourceReady[client.index] = true;
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources are downloaded and ready! Started: ${getYesNoFromBool(playerResourceStarted[client.index])}`);
|
||||
if(playerResourceStarted[client.index] == true) {
|
||||
initClient(client);
|
||||
}
|
||||
}
|
||||
@@ -117,16 +117,16 @@ function playerClientReady(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function playerGUIReady(client) {
|
||||
setEntityData(client, "vrr.guiReady", true, false);
|
||||
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client GUI is initialized and ready!`);
|
||||
playerGUI[client.index] = true;
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client GUI is initialized and ready!`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function playerClientStarted(client) {
|
||||
setEntityData(client, "vrr.isStarted", true, false);
|
||||
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources are started and running!`);
|
||||
if(getEntityData(client, "vrr.isReady") == true) {
|
||||
playerResourceStarted[client.index] = true;
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources are started and running! Ready: ${getYesNoFromBool(playerResourceReady[client.index])}`);
|
||||
if(playerResourceReady[client.index] == true) {
|
||||
initClient(client);
|
||||
}
|
||||
}
|
||||
@@ -134,7 +134,7 @@ function playerClientStarted(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function playerClientStopped(client) {
|
||||
logToConsole(LOG_DEBUG, `${getPlayerDisplayForConsole(client)}'s client resources have stopped (possibly error?). Kicking them from the server ...`);
|
||||
logToConsole(LOG_DEBUG, `[VRR.Client] ${getPlayerDisplayForConsole(client)}'s client resources have stopped (possibly error?). Kicking them from the server ...`);
|
||||
disconnectPlayer(client);
|
||||
}
|
||||
|
||||
@@ -1100,6 +1100,18 @@ function sendHouseToPlayer(client, houseId, description, entrancePosition, blipM
|
||||
|
||||
// ==========================================================================
|
||||
|
||||
function sendJobToPlayer(client, jobId, jobLocationId, name, position) {
|
||||
sendNetworkEventToPlayer("vrr.job", client, jobId, jobLocationId, name, position);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
|
||||
function sendVehicleToPlayer(client, vehicleId, model, position, heading, colour1, colour2, colour3, colour4) {
|
||||
sendNetworkEventToPlayer("vrr.vehicle", client, vehicleId, model, position, heading, colour1, colour2, colour3, colour4);
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
|
||||
function sendAllBusinessesToPlayer(client) {
|
||||
let businesses = getServerData().businesses;
|
||||
for(let i in businesses) {
|
||||
@@ -1119,12 +1131,21 @@ function sendAllHousesToPlayer(client) {
|
||||
// ==========================================================================
|
||||
|
||||
function sendAllJobsToPlayer(client) {
|
||||
//let jobs = getServerData().jobs;
|
||||
//for(let i in jobs) {
|
||||
// for(let j in jobs[i].locations) {
|
||||
// sendJobToPlayer(client, jobs[i].index, jobs[i].name, jobs[i].locations[j].position, jobs[i].blipModel);
|
||||
// }
|
||||
//}
|
||||
let jobs = getServerData().jobs;
|
||||
for(let i in jobs) {
|
||||
for(let j in jobs[i].locations) {
|
||||
sendJobToPlayer(client, jobs[i].index, jobs[i].locations[j].index, jobs[i].name, jobs[i].locations[j].position, jobs[i].blipModel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
|
||||
function sendAllVehiclesToPlayer(client) {
|
||||
let vehicles = getServerData().vehicles;
|
||||
for(let i in vehicles) {
|
||||
sendVehicleToPlayer(client, vehicles[i].index, vehicles[i].model, vehicles[i].syncPosition, vehicles[i].syncHeading, vehicles[i].colour1, vehicles[i].colour2, vehicles[i].colour3, vehicles[i].colour4);
|
||||
}
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
|
||||
@@ -11,6 +11,11 @@ let scriptVersion = "1.1";
|
||||
let serverStartTime = 0;
|
||||
let logLevel = LOG_INFO|LOG_DEBUG|LOG_VERBOSE; // LOG_ERROR|LOG_WARN;
|
||||
|
||||
let playerResourceReady = new Array(server.maxClients).fill(false);
|
||||
let playerResourceStarted = new Array(server.maxClients).fill(false);
|
||||
let playerInitialized = new Array(server.maxClients).fill(false);
|
||||
let playerGUI = new Array(server.maxClients).fill(false);
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
/**
|
||||
|
||||
@@ -126,6 +126,11 @@ function onPlayerQuit(event, client, quitReasonId) {
|
||||
resetClientStuff(client);
|
||||
getServerData().clients[getPlayerId(client)] = null;
|
||||
}
|
||||
|
||||
playerResourceReady[client.index] = false;
|
||||
playerResourceStarted[client.index] = false;
|
||||
playerInitialized[client.index] = false;
|
||||
playerGUIReady[client.index] = false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -623,7 +628,7 @@ function onPlayerSpawn(client) {
|
||||
if(!areServerElementsSupported()) {
|
||||
sendAllBusinessesToPlayer(client);
|
||||
sendAllHousesToPlayer(client);
|
||||
sendAllJobsToPlayer(client);
|
||||
//sendAllJobsToPlayer(client);
|
||||
//sendAllVehiclesToPlayer(client);
|
||||
requestPlayerPedNetworkId(client);
|
||||
}
|
||||
|
||||
@@ -659,20 +659,22 @@ function getClosestHouseExit(position, dimension) {
|
||||
// ===========================================================================
|
||||
|
||||
function getPlayerHouse(client) {
|
||||
if(getPlayerDimension(client) == getGameConfig().mainWorldDimension[getGame()]) {
|
||||
let closestEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
|
||||
if(getDistance(getPlayerPosition(client), getHouseData(closestEntrance).entrancePosition) <= getGlobalConfig().enterPropertyDistance) {
|
||||
return getHouseData(closestEntrance).index;
|
||||
}
|
||||
} else {
|
||||
let closestEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
|
||||
if(getDistance(getPlayerPosition(client), getHouseData(closestEntrance).entrancePosition) <= getGlobalConfig().enterPropertyDistance) {
|
||||
return getHouseData(closestEntrance).index;
|
||||
}
|
||||
if(getServerData().houses.length > 0) {
|
||||
if(getPlayerDimension(client) == getGameConfig().mainWorldDimension[getGame()]) {
|
||||
let closestEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
|
||||
if(getDistance(getPlayerPosition(client), getHouseData(closestEntrance).entrancePosition) <= getGlobalConfig().enterPropertyDistance) {
|
||||
return getHouseData(closestEntrance).index;
|
||||
}
|
||||
} else {
|
||||
let closestEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
|
||||
if(getDistance(getPlayerPosition(client), getHouseData(closestEntrance).entrancePosition) <= getGlobalConfig().enterPropertyDistance) {
|
||||
return getHouseData(closestEntrance).index;
|
||||
}
|
||||
|
||||
for(let i in getServerData().houses) {
|
||||
if(getServerData().houses[i].hasInterior && getServerData().houses[i].exitDimension == getPlayerDimension(client)) {
|
||||
return i;
|
||||
for(let i in getServerData().houses) {
|
||||
if(getServerData().houses[i].hasInterior && getServerData().houses[i].exitDimension == getPlayerDimension(client)) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1008,7 +1008,7 @@ function playerUseItem(client, hotBarSlot) {
|
||||
let clients = getClients();
|
||||
for(let i in clients) {
|
||||
if(getDistance(getPlayerPosition(client), getPlayerPosition(clients[i])) <= 7) {
|
||||
makeChatBoxSectionHeader(clients[i], getLocaleString(client, "Badge", getCharacterFullName(client)));
|
||||
makeChatBoxSectionHeader(clients[i], getLocaleString(client, "HeaderBadgeInfo", getCharacterFullName(client)));
|
||||
messagePlayerNormal(client, `{clanOrange}Type:{MAINCOLOUR} ${getJobData(getPlayerJob(client)).name}`);
|
||||
messagePlayerNormal(client, `{clanOrange}ID:{MAINCOLOUR} ${addPrefixNumberFill(getPlayerCurrentSubAccount(client).databaseId, 5)}`);
|
||||
messagePlayerNormal(client, `{clanOrange}Rank:{MAINCOLOUR} ${getJobRankName(getPlayerJob(client), getPlayerJobRank(client))}`);
|
||||
|
||||
@@ -641,9 +641,10 @@ function stopWorking(client) {
|
||||
restorePlayerJobLockerItems(client);
|
||||
respawnJobVehicle(client);
|
||||
sendPlayerStopJobRoute(client);
|
||||
messageDiscordEventChannel(`💼 ${getPlayerName(client)} has stopped working as a ${getJobData(jobId).name}`);
|
||||
|
||||
let jobId = getPlayerJob(client);
|
||||
messageDiscordEventChannel(`💼 ${getPlayerName(client)} has stopped working as a ${getJobData(jobId).name}`);
|
||||
|
||||
switch(getJobType(jobId)) {
|
||||
case VRR_JOB_POLICE:
|
||||
messagePlayerInfo(client, "Your uniform, equipment, and vehicle have been returned to the police station");
|
||||
|
||||
@@ -46,8 +46,6 @@ function addKeyBindCommand(command, params, client) {
|
||||
// ===========================================================================
|
||||
|
||||
function removeKeyBindCommand(command, params, client) {
|
||||
let splitParams = params.split(" ");
|
||||
|
||||
let keyId = getKeyIdFromParams(getParam(params, " ", 1));
|
||||
|
||||
if(!keyId) {
|
||||
|
||||
@@ -61,12 +61,30 @@ function getGroupedLocaleString(client, stringName, index, ...args) {
|
||||
|
||||
function getRawLocaleString(stringName, localeId) {
|
||||
return getLocaleStrings()[localeId][stringName];
|
||||
|
||||
//if(findResourceByName("agrp_locale").exports.doesLocaleStringExist(localeId, stringName) == false) {
|
||||
// return "";
|
||||
//}
|
||||
|
||||
//let tempString = findResourceByName("agrp_locale").exports.getRawLocaleString(localeId, stringName);
|
||||
//if(tempString == "" || tempString == null || tempString == undefined) {
|
||||
// return "";
|
||||
//}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getRawGroupedLocaleString(stringName, localeId, index) {
|
||||
return getLocaleStrings()[localeId][stringName][index];
|
||||
|
||||
//if(findResourceByName("agrp_locale").exports.doesLocaleStringExist(localeId, stringName) == false) {
|
||||
// return "";
|
||||
//}
|
||||
|
||||
//let tempString = findResourceByName("agrp_locale").exports.getRawLocaleString(localeId, stringName);
|
||||
//if(tempString == "" || tempString == null || tempString == undefined) {
|
||||
// return "";
|
||||
//}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
@@ -461,9 +461,13 @@ function getNPCInfoCommand(command, params, client) {
|
||||
|
||||
function getClosestNPC(position) {
|
||||
let npcs = getServerData().npcs;
|
||||
|
||||
let interior = getPlayerInterior(client);
|
||||
let dimension = getPlayerDimension(client);
|
||||
|
||||
let closest = 0;
|
||||
for(let i in npcs) {
|
||||
if(getDistance(npcs[i].ped.position, position) < getDistance(npcs[closest].ped.position, position)) {
|
||||
if(getDistance(npcs[i].ped.position, position) < getDistance(npcs[closest].ped.position, position) && npcs[closest].interior == interior && npcs[closest].dimension == dimension) {
|
||||
closest = i;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -6631,7 +6631,7 @@ let gameData = {
|
||||
["Apartment 107", 0, 200, toVector3(209.76, -1273.40, 19.27), toVector3(26.67, -1328.89, 13.00), 11, null],
|
||||
],
|
||||
npcs: [
|
||||
["Front Desk Clerk", 160, toVector(215.11, -1272.65, 12.09), 2.95],
|
||||
["Front Desk Clerk", 160, toVector3(215.11, -1272.65, 12.09), 2.95],
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user