Add dev server & fix docmd and add docmdall
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@@ -16,7 +16,7 @@ function initDeveloperScript() {
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// ---------------------------------------------------------------------------
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function simulatePlayerCommand(command, params, client) {
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function simulateCommandForPlayer(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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@@ -29,13 +29,15 @@ function simulatePlayerCommand(command, params, client) {
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return false;
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}
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if(areParamsEmpty(params) || !areThereEnoughParams(params, 3)) {
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if(areParamsEmpty(params) || !areThereEnoughParams(params, 2)) {
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messageClientSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let splitParams = params.split(" ");
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let targetClient = getPlayerFromParams(splitParams[0]);
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let tempCommand = splitParams[1];
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tempCommand.replace("/", "");
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let tempParams = splitParams.slice(2).join(" ");
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if(!targetClient) {
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@@ -48,7 +50,48 @@ function simulatePlayerCommand(command, params, client) {
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return false;
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}
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onPlayerCommand(tempCommand, tempParams, targetClient);
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getCommand(toLowerCase(tempCommand)).handlerFunction(tempCommand, tempParams, targetClient);
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messageClientSuccess(client, `The command string [#AAAAAA]/${tempCommand} ${tempParams}[#FFFFFF] has been simulated for [#AAAAAA]${targetClient.name}`);
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return true;
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}
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// ---------------------------------------------------------------------------
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function simulateCommandForAllPlayers(command, params, client) {
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if(getCommand(command).requireLogin) {
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if(!isClientLoggedIn(client)) {
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messageClientError(client, "You must be logged in to use this command!");
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return false;
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}
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}
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if(!doesClientHaveStaffPermission(client, getCommandRequiredPermissions(command))) {
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messageClientError(client, "You do not have permission to use this command!");
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return false;
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}
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if(areParamsEmpty(params) || !areThereEnoughParams(params, 2)) {
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messageClientSyntax(client, getCommandSyntaxText(command));
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return false;
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}
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let splitParams = params.split(" ");
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let tempCommand = splitParams[0];
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tempCommand.replace("/", "");
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let tempParams = splitParams.slice(1).join(" ");
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if(!getCommand(tempCommand)) {
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messageClientError(client, `The command [#AAAAAA]/${command} [#FFFFFF]does not exist! Use /help for commands and information.`);
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return false;
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}
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let clients = getClients();
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for(let i in clients) {
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if(!clients[i].console) {
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getCommand(toLowerCase(tempCommand)).handlerFunction(tempCommand, tempParams, clients[i]);
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}
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}
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messageClientSuccess(client, `The command string [#AAAAAA]/${tempCommand} ${tempParams}[#FFFFFF] has been simulated for all players!`);
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return true;
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}
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@@ -120,7 +163,7 @@ function executeClientCodeCommand(command, params, client) {
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return false;
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}
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triggerNetworkEvent("ag.runCode", targetClient, targetCode);
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triggerNetworkEvent("ag.runCode", targetClient, targetCode, client.index);
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messageClientSuccess(client, "Executing client code for " + toString(targetClient.name) + "!");
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messageClientNormal(client, "Code: " + targetCode);
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@@ -130,19 +173,16 @@ function executeClientCodeCommand(command, params, client) {
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// ---------------------------------------------------------------------------
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function saveAllServerDataCommand(command, params, client) {
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messageClientInfo(client, `[#FF9900]Saving all server data to database ...`);
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messageAdmins(`[#FF9900]Saving all server data to database ...`);
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saveAllServerDataToDatabase();
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messageClientSuccess(client, `[#FF9900]All server data saved to database!`);
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messageAdmins(`[#FF9900]All server data saved to database!`);
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return true;
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}
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// ---------------------------------------------------------------------------
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function restartGameModeCommand(command, params, client) {
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message(`[#FF9900]The server game mode is restarting!`, getColourByName("orange"));
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consoleCommand("refresh");
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thisResource.restart();
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return true;
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@@ -227,4 +267,10 @@ function submitBugReport(client, bugText) {
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}
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}
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// ---------------------------------------------------------------------------
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function isDevelopmentServer() {
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return intToBool(server.getCVar("devserver"));
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}
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// ---------------------------------------------------------------------------
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