Renamed VW util to dimension
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@@ -133,7 +133,7 @@ function enterExitPropertyCommand(command, params, client) {
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setTimeout(function() {
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setPlayerPosition(client, inHouse.entrancePosition);
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setPlayerHeading(client, inHouse.entranceRotation);
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setPlayerVirtualWorld(client, inHouse.entranceDimension);
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setPlayerDimension(client, inHouse.entranceDimension);
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setPlayerInterior(client, inHouse.entranceInterior);
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setTimeout(function() {
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fadeCamera(client, true, 1.0);
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@@ -161,7 +161,7 @@ function enterExitPropertyCommand(command, params, client) {
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setTimeout(function() {
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setPlayerPosition(client, inBusiness.entrancePosition);
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setPlayerHeading(client, inBusiness.entranceRotation);
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setPlayerVirtualWorld(client, inBusiness.entranceDimension);
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setPlayerDimension(client, inBusiness.entranceDimension);
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setPlayerInterior(client, inBusiness.entranceInterior);
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setTimeout(function() {
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fadeCamera(client, true, 1.0);
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@@ -199,7 +199,7 @@ function enterExitPropertyCommand(command, params, client) {
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setTimeout(function() {
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setPlayerPosition(client, closestBusiness.exitPosition);
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setPlayerHeading(client, closestBusiness.exitRotation);
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setPlayerVirtualWorld(client, closestBusiness.exitDimension);
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setPlayerDimension(client, closestBusiness.exitDimension);
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setPlayerInterior(client, closestBusiness.exitInterior);
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setTimeout(function() {
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fadeCamera(client, true, 1.0);
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@@ -233,7 +233,7 @@ function enterExitPropertyCommand(command, params, client) {
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setTimeout(function() {
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setPlayerPosition(client, closestHouse.exitPosition);
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setPlayerHeading(client, closestHouse.exitRotation);
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setPlayerVirtualWorld(client, closestHouse.exitDimension);
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setPlayerDimension(client, closestHouse.exitDimension);
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setPlayerInterior(client, closestHouse.exitInterior);
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setTimeout(function() {
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fadeCamera(client, true, 1.0);
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@@ -226,7 +226,7 @@ function gotoVehicleCommand(command, params, client) {
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setTimeout(function() {
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setPlayerPosition(client, getPosAbovePos(getVehiclePosition(vehicle), 3.0));
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setPlayerInterior(client, 0);
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setPlayerVirtualWorld(client, vehicle.dimension);
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setPlayerDimension(client, vehicle.dimension);
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}, 500);
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messagePlayerSuccess(client, `You teleported to a [#CC22CC]${getVehicleName(vehicle)} [#AAAAAA](ID ${vehicle.id})`);
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@@ -251,7 +251,7 @@ function gotoBusinessCommand(command, params, client) {
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setTimeout(function() {
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setPlayerPosition(client, getBusinessData(businessId).entrancePosition);
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setPlayerInterior(client, getBusinessData(businessId).entranceInterior);
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setPlayerVirtualWorld(client, getBusinessData(businessId).entranceDimension);
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setPlayerDimension(client, getBusinessData(businessId).entranceDimension);
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}, 500);
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messagePlayerSuccess(client, `You teleported to business [#0099FF]${getBusinessData(businessId).name} [#AAAAAA](ID ${businessId})`);
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@@ -276,7 +276,7 @@ function gotoHouseCommand(command, params, client) {
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setTimeout(function() {
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setPlayerPosition(client, getHouseData(houseId).entrancePosition);
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setPlayerInterior(client, getHouseData(houseId).entranceInterior);
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setPlayerVirtualWorld(client, getHouseData(houseId).entranceDimension);
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setPlayerDimension(client, getHouseData(houseId).entranceDimension);
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}, 500);
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messagePlayerSuccess(client, `You teleported to business [#0099FF]${getHouseData(houseId).description} [#AAAAAA](ID ${houseId})`);
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@@ -309,7 +309,7 @@ function gotoJobLocationCommand(command, params, client) {
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client.player.velocity = toVector3(0.0, 0.0, 0.0);
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setPlayerPosition(client, getJobData(jobId).locations[jobLocationId].position);
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setPlayerInterior(client, getJobData(jobId).locations[jobLocationId].interior);
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setPlayerVirtualWorld(client, getJobData(jobId).locations[jobLocationId].dimension);
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setPlayerDimension(client, getJobData(jobId).locations[jobLocationId].dimension);
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messagePlayerSuccess(client, `You teleported to location [#AAAAAA]${jobLocationId} [#FFFFFF]for the [#AAAAAA]${getJobData(jobId).name} [#FFFFFF]job`);
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}
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@@ -327,7 +327,7 @@ function gotoPositionCommand(command, params, client) {
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let y = splitParams[1] || getPlayerPosition(client).y;
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let z = splitParams[2] || getPlayerPosition(client).z;
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let int = splitParams[3] || getPlayerInterior(client);
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let vw = splitParams[4] || getPlayerVirtualWorld(client);
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let vw = splitParams[4] || getPlayerDimension(client);
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let newPosition = toVector3(Number(x), Number(y), Number(z));
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@@ -336,7 +336,7 @@ function gotoPositionCommand(command, params, client) {
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client.player.velocity = toVector3(0.0, 0.0, 0.0);
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setPlayerPosition(client, newPosition);
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setPlayerInterior(client, Number(int));
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setPlayerVirtualWorld(client, Number(vw));
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setPlayerDimension(client, Number(vw));
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messagePlayerSuccess(client, `You teleported to coordinates [#AAAAAA]${x}, ${y}, ${z} with interior ${int} and dimension ${vw}`);
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}
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@@ -460,12 +460,12 @@ function playerVirtualWorldCommand(command, params, client) {
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}
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if(getParamsCount(params, " ") == 1) {
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messagePlayerInfo(client, `[#AAAAAA]${targetClient.name}'s [#FFFFFF]virtual world is [#AAAAAA]${getPlayerVirtualWorld(targetClient)}`);
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messagePlayerInfo(client, `[#AAAAAA]${targetClient.name}'s [#FFFFFF]virtual world is [#AAAAAA]${getPlayerDimension(targetClient)}`);
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return false;
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}
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let dimensionId = splitParams[1];
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setPlayerVirtualWorld(targetClient, Number(dimensionId));
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setPlayerDimension(targetClient, Number(dimensionId));
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messagePlayerSuccess(client, `You set [#AAAAAA]${targetClient.name}'s [#FFFFFF]virtual world to [#AAAAAA]${dimensionId}`);
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}
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@@ -490,13 +490,13 @@ function getPlayerCommand(command, params, client) {
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if(isPlayerInAnyBusiness(client)) {
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let businessData = getBusinessData(getPlayerBusiness(client));
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setPlayerInterior(targetClient, businessData.exitInterior);
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setPlayerVirtualWorld(targetClient, businessData.exitDimension);
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setPlayerDimension(targetClient, businessData.exitDimension);
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}
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if(isPlayerInAnyHouse(client)) {
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let houseData = getHouseData(getPlayerHouse(client));
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setPlayerInterior(targetClient, houseData.exitInterior);
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setPlayerVirtualWorld(client, houseData.exitDimension);
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setPlayerDimension(client, houseData.exitDimension);
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}
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messagePlayerSuccess(client, `You teleported [#AAAAAA]${targetClient.name} [#FFFFFF]to you.`);
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@@ -74,7 +74,7 @@ function getPlayerVehicle(client) {
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// ---------------------------------------------------------------------------
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function getPlayerVirtualWorld(client) {
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function getPlayerDimension(client) {
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return client.player.dimension;
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}
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@@ -90,7 +90,7 @@ function getPlayerInterior(client) {
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// ---------------------------------------------------------------------------
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function setPlayerVirtualWorld(client, dimension) {
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function setPlayerDimension(client, dimension) {
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client.player.dimension = dimension;
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}
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@@ -196,4 +196,16 @@ function getElementSyncer(element) {
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// ---------------------------------------------------------------------------
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function givePlayerWeapon(client, weaponId, ammo, active) {
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triggerNetworkEvent("ag.giveWeapon", client, weaponId, ammo, active);
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}
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// ---------------------------------------------------------------------------
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function clearPlayerWeapons(client) {
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triggerNetworkEvent("ag.clearWeapons", client);
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}
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// ---------------------------------------------------------------------------
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//triggerNetworkEvent("ag.veh.engine", getElementSyncer(getPlayerVehicle(client)), getVehicleForNetworkEvent(vehicle), getVehicleData(vehicle).engine);
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