Rename create game element funcs to "spawn"
This commit is contained in:
@@ -382,8 +382,8 @@ function createBusiness(name, entrancePosition, exitPosition, entrancePickupMode
|
||||
setBusinessDataIndexes();
|
||||
saveAllBusinessesToDatabase();
|
||||
|
||||
createBusinessPickups(businessId - 1);
|
||||
createBusinessBlips(businessId - 1);
|
||||
spawnBusinessPickups(businessId - 1);
|
||||
spawnBusinessBlips(businessId - 1);
|
||||
|
||||
return tempBusinessData;
|
||||
}
|
||||
@@ -460,8 +460,9 @@ function setBusinessNameCommand(command, params, client) {
|
||||
|
||||
let oldBusinessName = getBusinessData(businessId).name;
|
||||
getBusinessData(businessId).name = newBusinessName;
|
||||
setEntityData(getBusinessData(businessId).entrancePickup, "v.rp.label.name", getBusinessData(businessId).name, true);
|
||||
getBusinessData(businessId).needsSaved = true;
|
||||
updateBusinessPickupLabelData(businessId);
|
||||
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} renamed business {businessBlue}${oldBusinessName}{MAINCOLOUR} to {businessBlue}${newBusinessName}`, true);
|
||||
}
|
||||
|
||||
@@ -503,6 +504,7 @@ function setBusinessOwnerCommand(command, params, client) {
|
||||
getBusinessData(businessId).ownerType = V_BIZ_OWNER_PLAYER;
|
||||
getBusinessData(businessId).ownerId = getPlayerCurrentSubAccount(newBusinessOwner).databaseId;
|
||||
getBusinessData(businessId).needsSaved = true;
|
||||
updateBusinessPickupLabelData(businessId);
|
||||
|
||||
messagePlayerSuccess(client, `{MAINCOLOUR}You gave business {businessBlue}${getBusinessData(businessId).name}{MAINCOLOUR} to {ALTCOLOUR}${getCharacterFullName(newBusinessOwner)}`);
|
||||
}
|
||||
@@ -545,6 +547,7 @@ function setBusinessJobCommand(command, params, client) {
|
||||
getBusinessData(businessId).ownerType = V_BIZ_OWNER_JOB;
|
||||
getBusinessData(businessId).ownerId = getJobData(jobId).databaseId;
|
||||
getBusinessData(businessId).needsSaved = true;
|
||||
updateBusinessPickupLabelData(businessId);
|
||||
|
||||
messagePlayerSuccess(client, `{MAINCOLOUR}You set the owner of business {businessBlue}${getBusinessData(businessId).name}{MAINCOLOUR} to the {jobYellow}${getJobData(jobId).name}`);
|
||||
}
|
||||
@@ -728,8 +731,9 @@ function setBusinessJobCommand(command, params, client) {
|
||||
|
||||
getBusinessData(businessId).ownerType = V_BIZ_OWNER_JOB;
|
||||
getBusinessData(businessId).ownerId = getJobData(jobId).databaseId;
|
||||
|
||||
getBusinessData(businessId).needsSaved = true;
|
||||
updateBusinessPickupLabelData(businessId);
|
||||
|
||||
messagePlayerSuccess(client, `{MAINCOLOUR}You set business {businessBlue}${getBusinessData(businessId).name} {MAINCOLOUR}owner to the {jobYellow}${getJobData(jobId).name} {MAINCOLOUR}job`);
|
||||
}
|
||||
|
||||
@@ -758,8 +762,9 @@ function setBusinessPublicCommand(command, params, client) {
|
||||
|
||||
getBusinessData(businessId).ownerType = V_BIZ_OWNER_PUBLIC;
|
||||
getBusinessData(businessId).ownerId = 0;
|
||||
|
||||
getBusinessData(businessId).needsSaved = true;
|
||||
updateBusinessPickupLabelData(businessId);
|
||||
|
||||
messagePlayerSuccess(client, `{MAINCOLOUR}You set business {businessBlue}${getBusinessData(businessId).name} {MAINCOLOUR}owner set to {ALTCOLOUR}public`);
|
||||
}
|
||||
|
||||
@@ -789,6 +794,7 @@ function removeBusinessOwnerCommand(command, params, client) {
|
||||
getBusinessData(businessId).ownerType = V_BIZ_OWNER_NONE;
|
||||
getBusinessData(businessId).ownerId = -1;
|
||||
getBusinessData(businessId).needsSaved = true;
|
||||
updateBusinessPickupLabelData(businessId);
|
||||
|
||||
messagePlayerSuccess(client, `{MAINCOLOUR}You removed business {businessBlue}${getBusinessData(businessId).name}'s{MAINCOLOUR} owner`);
|
||||
}
|
||||
@@ -819,8 +825,8 @@ function toggleBusinessInteriorLightsCommand(command, params, client) {
|
||||
|
||||
getBusinessData(businessId).interiorLights = !getBusinessData(businessId).interiorLights;
|
||||
updateBusinessInteriorLightsForOccupants(businessId);
|
||||
|
||||
getBusinessData(businessId).needsSaved = true;
|
||||
|
||||
meActionToNearbyPlayers(client, `turns ${toLowerCase(getOnOffFromBool(getBusinessData(businessId).interiorLights))} the business lights`);
|
||||
}
|
||||
|
||||
@@ -852,6 +858,7 @@ function setBusinessEntranceFeeCommand(command, params, client) {
|
||||
getBusinessData(businessId).entranceFee = entranceFee;
|
||||
getBusinessData(businessId).needsSaved = true;
|
||||
updateBusinessPickupLabelData(businessId);
|
||||
|
||||
messagePlayerSuccess(client, `{MAINCOLOUR}You set business {businessBlue}${getBusinessData(businessId).name}{MAINCOLOUR} entrance fee to {ALTCOLOUR}${getCurrencyString(entranceFee)}`);
|
||||
}
|
||||
|
||||
@@ -881,6 +888,8 @@ function setBusinessPaintBallCommand(command, params, client) {
|
||||
|
||||
getBusinessData(businessId).type = V_BIZ_TYPE_PAINTBALL;
|
||||
getBusinessData(businessId).needsSaved = true;
|
||||
updateBusinessPickupLabelData(businessId);
|
||||
|
||||
messagePlayerSuccess(client, getLocaleString(client, "BusinessIsNowPaintBall"));
|
||||
}
|
||||
|
||||
@@ -1139,8 +1148,8 @@ function setBusinessInteriorTypeCommand(command, params, client) {
|
||||
|
||||
//deleteBusinessExitPickup(businessId);
|
||||
//deleteBusinessExitBlip(businessId);
|
||||
//createBusinessExitBlip(businessId);
|
||||
//createBusinessExitPickup(businessId);
|
||||
//spawnBusinessExitBlip(businessId);
|
||||
//spawnBusinessExitPickup(businessId);
|
||||
|
||||
resetBusinessPickups(businessId);
|
||||
|
||||
@@ -1198,8 +1207,8 @@ function addBusinessPropertyTemplateEntities(command, params, client) {
|
||||
|
||||
//deleteBusinessExitPickup(businessId);
|
||||
//deleteBusinessExitBlip(businessId);
|
||||
//createBusinessExitBlip(businessId);
|
||||
//createBusinessExitPickup(businessId);
|
||||
//spawnBusinessExitBlip(businessId);
|
||||
//spawnBusinessExitPickup(businessId);
|
||||
|
||||
resetBusinessPickups(businessId);
|
||||
|
||||
@@ -1301,6 +1310,7 @@ function giveDefaultItemsToBusinessCommand(command, params, client) {
|
||||
|
||||
cacheBusinessItems(businessId);
|
||||
updateBusinessPickupLabelData(businessId);
|
||||
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} gave business {businessBlue}${getBusinessData(businessId).name}{MAINCOLOUR} the default items for ${typeParam}`, true);
|
||||
}
|
||||
|
||||
@@ -1326,6 +1336,7 @@ function setBusinessDealershipCommand(command, params, client) {
|
||||
getBusinessData(businessId).labelHelpType == V_PROPLABEL_INFO_ENTERVEHICLE;
|
||||
getBusinessData(businessId).type = V_BIZ_TYPE_DEALERSHIP;
|
||||
updateBusinessPickupLabelData(businessId);
|
||||
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} set the type of business {businessBlue}${getBusinessData(businessId).name}{MAINCOLOUR} to dealership`, true);
|
||||
}
|
||||
|
||||
@@ -1468,9 +1479,9 @@ function setBusinessBuyPriceCommand(command, params, client) {
|
||||
}
|
||||
|
||||
getBusinessData(businessId).buyPrice = amount;
|
||||
setEntityData(getBusinessData(businessId).entrancePickup, "v.rp.label.price", getBusinessData(businessId).buyPrice, true);
|
||||
|
||||
getBusinessData(businessId).needsSaved = true;
|
||||
updateBusinessPickupLabelData(businessId);
|
||||
|
||||
messagePlayerSuccess(client, `{MAINCOLOUR}You set business {businessBlue}${getBusinessData(businessId).name}'s{MAINCOLOUR} for-sale price to {ALTCOLOUR}${getCurrencyString(amount)}`);
|
||||
}
|
||||
|
||||
@@ -1573,23 +1584,14 @@ function orderItemForBusinessCommand(command, params, client) {
|
||||
getPlayerData(client).businessOrderBusiness = businessId;
|
||||
getPlayerData(client).businessOrderItem = itemType;
|
||||
getPlayerData(client).businessOrderCost = orderTotalCost;
|
||||
|
||||
getBusinessData(businessId).needsSaved = true;
|
||||
|
||||
showPlayerPrompt(client, `Ordering ${amount} ${getPluralForm(getItemTypeData(itemType).name)} will cost a total of ${getCurrencyString(orderTotalCost)}`, "Business Order Cost");
|
||||
getPlayerData(client).promptType = V_PROMPT_BIZORDER;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
/**
|
||||
* This is a command handler function.
|
||||
*
|
||||
* @param {string} command - The command name used by the player
|
||||
* @param {string} params - The parameters/args string used with the command by the player
|
||||
* @param {Client} client - The client/player that used the command
|
||||
* @return {bool} Whether or not the command was successful
|
||||
*
|
||||
*/
|
||||
function orderItemForBusiness(businessId, itemType, amount) {
|
||||
if (getBusinessData(businessId).till < orderTotalCost) {
|
||||
let neededAmount = orderTotalCost - getBusinessData(businessId).till;
|
||||
@@ -1695,8 +1697,8 @@ function moveBusinessEntranceCommand(command, params, client) {
|
||||
|
||||
//deleteBusinessEntranceBlip(businessId);
|
||||
//deleteBusinessEntrancePickup(businessId);
|
||||
//createBusinessEntranceBlip(businessId);
|
||||
//createBusinessEntrancePickup(businessId);
|
||||
//spawnBusinessEntranceBlip(businessId);
|
||||
//spawnBusinessEntrancePickup(businessId);
|
||||
|
||||
resetBusinessPickups(businessId);
|
||||
resetBusinessBlips(businessId);
|
||||
@@ -1736,8 +1738,8 @@ function moveBusinessExitCommand(command, params, client) {
|
||||
deleteBusinessExitBlip(businessId);
|
||||
deleteBusinessExitPickup(businessId);
|
||||
|
||||
createBusinessExitBlip(businessId);
|
||||
createBusinessExitPickup(businessId);
|
||||
spawnBusinessExitBlip(businessId);
|
||||
spawnBusinessExitPickup(businessId);
|
||||
|
||||
getBusinessData(businessId).needsSaved = true;
|
||||
|
||||
@@ -1962,14 +1964,14 @@ function saveBusinessToDatabase(businessId) {
|
||||
* @return {Boolean} Whether or not the server pickups were created
|
||||
*
|
||||
*/
|
||||
function createAllBusinessPickups() {
|
||||
function spawnAllBusinessPickups() {
|
||||
if (!getServerConfig().createBusinessPickups) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (let i in getServerData().businesses) {
|
||||
createBusinessEntrancePickup(i);
|
||||
createBusinessExitPickup(i);
|
||||
spawnBusinessEntrancePickup(i);
|
||||
spawnBusinessExitPickup(i);
|
||||
updateBusinessPickupLabelData(i);
|
||||
}
|
||||
|
||||
@@ -1984,7 +1986,7 @@ function createAllBusinessPickups() {
|
||||
* @return {Boolean} Whether or not the server blips were created
|
||||
*
|
||||
*/
|
||||
function createAllBusinessBlips() {
|
||||
function spawnAllBusinessBlips() {
|
||||
if (!getServerConfig().createBusinessBlips) {
|
||||
return false;
|
||||
}
|
||||
@@ -1994,8 +1996,8 @@ function createAllBusinessBlips() {
|
||||
}
|
||||
|
||||
for (let i in getServerData().businesses) {
|
||||
createBusinessEntranceBlip(i);
|
||||
createBusinessExitBlip(i);
|
||||
spawnBusinessEntranceBlip(i);
|
||||
spawnBusinessExitBlip(i);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2008,7 +2010,7 @@ function createAllBusinessBlips() {
|
||||
* @return {Boolean} Whether or not the blip was created
|
||||
*
|
||||
*/
|
||||
function createBusinessEntrancePickup(businessId) {
|
||||
function spawnBusinessEntrancePickup(businessId) {
|
||||
if (!getServerConfig().createBusinessPickups) {
|
||||
return false;
|
||||
}
|
||||
@@ -2071,7 +2073,7 @@ function createBusinessEntrancePickup(businessId) {
|
||||
* @return {Boolean} Whether or not the blip was created
|
||||
*
|
||||
*/
|
||||
function createBusinessEntranceBlip(businessId) {
|
||||
function spawnBusinessEntranceBlip(businessId) {
|
||||
if (!getServerConfig().createBusinessBlips) {
|
||||
return false;
|
||||
}
|
||||
@@ -2129,7 +2131,7 @@ function createBusinessEntranceBlip(businessId) {
|
||||
* @return {Boolean} Whether or not the pickup was created
|
||||
*
|
||||
*/
|
||||
function createBusinessExitPickup(businessId) {
|
||||
function spawnBusinessExitPickup(businessId) {
|
||||
if (!areServerElementsSupported()) {
|
||||
return false;
|
||||
}
|
||||
@@ -2191,7 +2193,7 @@ function createBusinessExitPickup(businessId) {
|
||||
* @return {Boolean} Whether or not the blip was created
|
||||
*
|
||||
*/
|
||||
function createBusinessExitBlip(businessId) {
|
||||
function spawnBusinessExitBlip(businessId) {
|
||||
if (!areServerElementsSupported()) {
|
||||
return false;
|
||||
}
|
||||
@@ -2412,7 +2414,7 @@ function deleteBusinessEntrancePickup(businessId) {
|
||||
//removeFromWorld(getBusinessData(businessId).entrancePickup);
|
||||
deleteGameElement(getBusinessData(businessId).entrancePickup);
|
||||
getBusinessData(businessId).entrancePickup = null;
|
||||
|
||||
updateBusinessPickupLabelData(businessId);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -2511,8 +2513,8 @@ function reloadAllBusinessesCommand(command, params, client) {
|
||||
//forceAllPlayersToStopWorking();
|
||||
clearArray(getServerData().businesses);
|
||||
getServerData().businesses = loadBusinessesFromDatabase();
|
||||
createAllBusinessPickups();
|
||||
createAllBusinessBlips();
|
||||
spawnAllBusinessPickups();
|
||||
spawnAllBusinessBlips();
|
||||
setBusinessDataIndexes();
|
||||
cacheAllBusinessItems();
|
||||
|
||||
@@ -2871,9 +2873,9 @@ function getBusinessIdFromDatabaseId(databaseId) {
|
||||
function updateBusinessPickupLabelData(businessId) {
|
||||
if (!areServerElementsSupported() || getGame() == V_GAME_MAFIA_ONE || getGame() == V_GAME_GTA_IV) {
|
||||
if (getBusinessData(businessId) == false) {
|
||||
sendBusinessToPlayer(null, businessId, "", false, -1, -1, 0, 0, false, false, false);
|
||||
sendBusinessToPlayer(null, businessId, true, "", false, -1, -1, 0, 0, false, false, false);
|
||||
} else {
|
||||
sendBusinessToPlayer(null, businessId, getBusinessData(businessId).name, getBusinessData(businessId).entrancePosition, getBusinessEntranceBlipModelForNetworkEvent(businessId), getBusinessEntrancePickupModelForNetworkEvent(businessId), getBusinessData(businessId).buyPrice, getBusinessData(businessId).rentPrice, getBusinessData(businessId).hasInterior, getBusinessData(businessId).locked, doesBusinessHaveAnyItemsToBuy(businessId));
|
||||
sendBusinessToPlayer(null, businessId, false, getBusinessData(businessId).name, getBusinessData(businessId).entrancePosition, getBusinessEntranceBlipModelForNetworkEvent(businessId), getBusinessEntrancePickupModelForNetworkEvent(businessId), getBusinessData(businessId).buyPrice, getBusinessData(businessId).rentPrice, getBusinessData(businessId).hasInterior, getBusinessData(businessId).locked, doesBusinessHaveAnyItemsToBuy(businessId));
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -2931,24 +2933,24 @@ function updateBusinessPickupLabelData(businessId) {
|
||||
|
||||
function resetBusinessPickups(businessId) {
|
||||
deleteBusinessPickups(businessId);
|
||||
createBusinessEntrancePickup(businessId);
|
||||
createBusinessExitPickup(businessId);
|
||||
spawnBusinessEntrancePickup(businessId);
|
||||
spawnBusinessExitPickup(businessId);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function resetBusinessBlips(businessId) {
|
||||
deleteBusinessBlips(businessId);
|
||||
createBusinessEntranceBlip(businessId);
|
||||
createBusinessExitBlip(businessId);
|
||||
spawnBusinessEntranceBlip(businessId);
|
||||
spawnBusinessExitBlip(businessId);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function resetAllBusinessPickups(businessId) {
|
||||
deleteBusinessPickups(businessId);
|
||||
createBusinessEntrancePickup(businessId);
|
||||
createBusinessExitPickup(businessId);
|
||||
spawnBusinessEntrancePickup(businessId);
|
||||
spawnBusinessExitPickup(businessId);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -2956,15 +2958,15 @@ function resetAllBusinessPickups(businessId) {
|
||||
function resetAllBusinessBlips() {
|
||||
for (let i in getServerData().businesses) {
|
||||
deleteBusinessBlips(i);
|
||||
createBusinessBlips(i);
|
||||
spawnBusinessBlips(i);
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createBusinessBlips(businessId) {
|
||||
createBusinessEntranceBlip(businessId);
|
||||
createBusinessExitBlip(businessId);
|
||||
function spawnBusinessBlips(businessId) {
|
||||
spawnBusinessEntranceBlip(businessId);
|
||||
spawnBusinessExitBlip(businessId);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -2972,15 +2974,15 @@ function createBusinessBlips(businessId) {
|
||||
function resetAllBusinessPickups() {
|
||||
for (let i in getServerData().businesses) {
|
||||
deleteBusinessPickups(i);
|
||||
createBusinessPickups(i);
|
||||
spawnBusinessPickups(i);
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createBusinessPickups(businessId) {
|
||||
createBusinessEntrancePickup(businessId);
|
||||
createBusinessExitPickup(businessId);
|
||||
function spawnBusinessPickups(businessId) {
|
||||
spawnBusinessEntrancePickup(businessId);
|
||||
spawnBusinessExitPickup(businessId);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
@@ -643,9 +643,9 @@ function fixAllServerBlipsCommand(command, params, client) {
|
||||
deleteGameElement(blip);
|
||||
});
|
||||
|
||||
createAllJobBlips();
|
||||
createAllBusinessBlips();
|
||||
createAllHouseBlips();
|
||||
spawnAllJobBlips();
|
||||
spawnAllBusinessBlips();
|
||||
spawnAllHouseBlips();
|
||||
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} reset all server blips`);
|
||||
}
|
||||
@@ -658,9 +658,9 @@ function fixAllServerPickupsCommand(command, params, client) {
|
||||
deleteGameElement(pickup);
|
||||
});
|
||||
|
||||
createAllJobPickups();
|
||||
createAllBusinessPickups();
|
||||
createAllHousePickups();
|
||||
spawnAllJobPickups();
|
||||
spawnAllBusinessPickups();
|
||||
spawnAllHousePickups();
|
||||
|
||||
messageAdmins(`{adminOrange}${getPlayerName(client)}{MAINCOLOUR} reset all server pickups`);
|
||||
}
|
||||
|
||||
@@ -462,7 +462,7 @@ function setHousePickupCommand(command, params, client) {
|
||||
}
|
||||
|
||||
deleteHouseEntrancePickup(houseId);
|
||||
createHouseEntrancePickup(houseId);
|
||||
spawnHouseEntrancePickup(houseId);
|
||||
|
||||
getHouseData(houseId).needsSaved = true;
|
||||
|
||||
@@ -527,8 +527,8 @@ function setHouseInteriorTypeCommand(command, params, client) {
|
||||
|
||||
deleteHouseEntrancePickup(houseId);
|
||||
deleteHouseExitPickup(houseId);
|
||||
createHouseEntrancePickup(houseId);
|
||||
createHouseExitPickup(houseId);
|
||||
spawnHouseEntrancePickup(houseId);
|
||||
spawnHouseExitPickup(houseId);
|
||||
|
||||
getHouseData(houseId).needsSaved = true;
|
||||
|
||||
@@ -654,8 +654,8 @@ function moveHouseExitCommand(command, params, client) {
|
||||
|
||||
deleteHouseExitPickup(houseId);
|
||||
deleteHouseExitBlip(houseId);
|
||||
createHouseExitPickup(houseId);
|
||||
createHouseExitBlip(houseId);
|
||||
spawnHouseExitPickup(houseId);
|
||||
spawnHouseExitBlip(houseId);
|
||||
|
||||
getHouseData(houseId).needsSaved = true;
|
||||
|
||||
@@ -798,8 +798,8 @@ function createHouse(description, entrancePosition, exitPosition, entrancePickup
|
||||
saveHouseToDatabase(houseId - 1);
|
||||
setHouseDataIndexes();
|
||||
|
||||
createHousePickups(houseId - 1);
|
||||
createHouseBlips(houseId - 1);
|
||||
spawnHousePickups(houseId - 1);
|
||||
spawnHouseBlips(houseId - 1);
|
||||
|
||||
return houseId - 1;
|
||||
}
|
||||
@@ -1016,25 +1016,25 @@ function saveHouseLocationToDatabase(houseId, locationId) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createAllHousePickups() {
|
||||
function spawnAllHousePickups() {
|
||||
for (let i in getServerData().houses) {
|
||||
createHouseEntrancePickup(i);
|
||||
createHouseExitPickup(i);
|
||||
spawnHouseEntrancePickup(i);
|
||||
spawnHouseExitPickup(i);
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createAllHouseBlips() {
|
||||
function spawnAllHouseBlips() {
|
||||
for (let i in getServerData().houses) {
|
||||
createHouseEntranceBlip(i);
|
||||
createHouseExitBlip(i);
|
||||
spawnHouseEntranceBlip(i);
|
||||
spawnHouseExitBlip(i);
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createHouseEntrancePickup(houseId) {
|
||||
function spawnHouseEntrancePickup(houseId) {
|
||||
if (!getServerConfig().createHousePickups) {
|
||||
return false;
|
||||
}
|
||||
@@ -1082,7 +1082,7 @@ function createHouseEntrancePickup(houseId) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createHouseEntranceBlip(houseId) {
|
||||
function spawnHouseEntranceBlip(houseId) {
|
||||
if (!areServerElementsSupported()) {
|
||||
return false;
|
||||
}
|
||||
@@ -1139,7 +1139,7 @@ function createHouseEntranceBlip(houseId) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createHouseExitPickup(houseId) {
|
||||
function spawnHouseExitPickup(houseId) {
|
||||
if (!areServerElementsSupported()) {
|
||||
return false;
|
||||
}
|
||||
@@ -1189,7 +1189,7 @@ function createHouseExitPickup(houseId) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createHouseExitBlip(houseId) {
|
||||
function spawnHouseExitBlip(houseId) {
|
||||
if (!areServerElementsSupported()) {
|
||||
return false;
|
||||
}
|
||||
@@ -1702,8 +1702,8 @@ function canPlayerLockUnlockHouse(client, houseId) {
|
||||
function resetHousePickups(houseId) {
|
||||
deleteHouseEntrancePickup(houseId);
|
||||
deleteHouseExitPickup(houseId);
|
||||
createHouseEntrancePickup(houseId);
|
||||
createHouseExitPickup(houseId);
|
||||
spawnHouseEntrancePickup(houseId);
|
||||
spawnHouseExitPickup(houseId);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1711,8 +1711,8 @@ function resetHousePickups(houseId) {
|
||||
function resetHouseBlips(houseId) {
|
||||
deleteHouseEntranceBlip(houseId);
|
||||
deleteHouseExitBlip(houseId);
|
||||
createHouseEntranceBlip(houseId);
|
||||
createHouseExitBlip(houseId);
|
||||
spawnHouseEntranceBlip(houseId);
|
||||
spawnHouseExitBlip(houseId);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1830,15 +1830,15 @@ function deleteAllHousePickups() {
|
||||
// ===========================================================================
|
||||
|
||||
function createHouseBlips(houseId) {
|
||||
createHouseEntranceBlip(houseId);
|
||||
createHouseExitBlip(houseId);
|
||||
spawnHouseEntranceBlip(houseId);
|
||||
spawnHouseExitBlip(houseId);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createHousePickups(houseId) {
|
||||
createHouseEntrancePickup(houseId);
|
||||
createHouseExitPickup(houseId);
|
||||
spawnHouseEntrancePickup(houseId);
|
||||
spawnHouseExitPickup(houseId);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
@@ -356,13 +356,13 @@ function createGroundItem(itemTypeId, value, position, dimension = 0) {
|
||||
let itemIndex = createItem(itemTypeId, value, V_ITEM_OWNER_GROUND, 0);
|
||||
getItemData(itemIndex).position = position;
|
||||
getItemData(itemIndex).dimension = dimension;
|
||||
createGroundItemObject(itemIndex);
|
||||
spawnGroundItemObject(itemIndex);
|
||||
return itemIndex;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createGroundItemObject(itemId) {
|
||||
function spawnGroundItemObject(itemId) {
|
||||
if (!getItemData(itemId)) {
|
||||
return false;
|
||||
}
|
||||
@@ -1772,7 +1772,7 @@ function playerDropItem(client, hotBarSlot) {
|
||||
getItemData(itemId).position = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), getItemTypeData(getItemData(itemId).itemTypeIndex).dropFrontDistance);
|
||||
getItemData(itemId).dimension = getPlayerDimension(client);
|
||||
//getItemData(itemId).interior = getPlayerInterior(client);
|
||||
createGroundItemObject(itemId);
|
||||
spawnGroundItemObject(itemId);
|
||||
getItemData(itemId).needsSaved = true;
|
||||
getServerData().groundItemCache.push(itemId);
|
||||
}
|
||||
@@ -2137,9 +2137,9 @@ function cacheAllGroundItems() {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createAllGroundItemObjects() {
|
||||
function spawnAllGroundItemObjects() {
|
||||
for (let i in getServerData().groundItemCache) {
|
||||
createGroundItemObject(getServerData().groundItemCache[i]);
|
||||
spawnGroundItemObject(getServerData().groundItemCache[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -3293,4 +3293,15 @@ function cacheItemItems(itemId) {
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function despawnAllGroundItemObjects() {
|
||||
for (let i in getServerData().groundItemCache) {
|
||||
if (getItemData(getServerData().groundItemCache[i]).object != null) {
|
||||
destroyGameElement(getItemData(getServerData().groundItemCache[i]).object);
|
||||
getItemData(getServerData().groundItemCache[i]).object = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -782,7 +782,7 @@ function loadJobEquipmentItemsFromDatabase(jobEquipmentDatabaseId) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createAllJobBlips() {
|
||||
function spawnAllJobBlips() {
|
||||
if (!getServerConfig().createJobBlips) {
|
||||
return false;
|
||||
}
|
||||
@@ -790,7 +790,7 @@ function createAllJobBlips() {
|
||||
logToConsole(LOG_DEBUG, `[V.RP.Job] Spawning all job location blips ...`);
|
||||
for (let i in getServerData().jobs) {
|
||||
for (let j in getServerData().jobs[i].locations) {
|
||||
createJobLocationBlip(i, j);
|
||||
spawnJobLocationBlip(i, j);
|
||||
}
|
||||
}
|
||||
logToConsole(LOG_DEBUG, `[V.RP.Job] All job location blips spawned!`);
|
||||
@@ -798,7 +798,7 @@ function createAllJobBlips() {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createAllJobPickups() {
|
||||
function spawnAllJobPickups() {
|
||||
if (!getServerConfig().createJobPickups) {
|
||||
return false;
|
||||
}
|
||||
@@ -943,6 +943,11 @@ function takeJobCommand(command, params, client) {
|
||||
let closestJobLocation = getClosestJobLocation(getPlayerPosition(client), getPlayerDimension(client));
|
||||
let jobData = getJobData(closestJobLocation.jobIndex);
|
||||
|
||||
if (closestJobLocation == false) {
|
||||
messagePlayerError(client, getLocaleString(client, "NoJobLocationCloseEnough"));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (closestJobLocation.position.distance(getPlayerPosition(client)) > getGlobalConfig().takeJobDistance) {
|
||||
messagePlayerError(client, getLocaleString(client, "NoJobLocationCloseEnough"));
|
||||
return false;
|
||||
@@ -1550,8 +1555,8 @@ function reloadAllJobsCommand(command, params, client) {
|
||||
|
||||
Promise.resolve().then(() => {
|
||||
getServerData().jobs = loadJobsFromDatabase();
|
||||
createAllJobPickups();
|
||||
createAllJobBlips();
|
||||
spawnAllJobPickups();
|
||||
spawnAllJobBlips();
|
||||
});
|
||||
|
||||
announceAdminAction("AllJobsReloaded");
|
||||
@@ -3223,7 +3228,7 @@ function createJobLocationPickup(jobId, locationId) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createJobLocationBlip(jobId, locationId) {
|
||||
function spawnJobLocationBlip(jobId, locationId) {
|
||||
if (!getServerConfig().createJobBlips) {
|
||||
return false;
|
||||
}
|
||||
@@ -3425,14 +3430,14 @@ function respawnPlayerLastJobVehicle(client) {
|
||||
|
||||
function resetAllJobBlips() {
|
||||
deleteAllJobBlips();
|
||||
createAllJobBlips();
|
||||
spawnAllJobBlips();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function resetAllJobPickups() {
|
||||
deleteAllJobPickups();
|
||||
createAllJobPickups();
|
||||
spawnAllJobPickups();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
@@ -756,4 +756,21 @@ function createNPC(skinIndex, position, heading, interior, dimension) {
|
||||
return npcIndex - 1;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function despawnAllNPCs() {
|
||||
for (let i in getServerData().npcs) {
|
||||
destroyGameElement(getServerData().npc[i].npc);
|
||||
getServerData().npc[i].npc = null;
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function spawnAllNPCs() {
|
||||
for (let i in getServerData().npcs) {
|
||||
spawnNPC(i);
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -49,8 +49,9 @@ async function initServerScripts() {
|
||||
setAllServerDataIndexes();
|
||||
|
||||
checkServerGameTime();
|
||||
createAllServerElements();
|
||||
spawnAllServerElements();
|
||||
addAllNetworkEventHandlers();
|
||||
addAllCommandHandlers();
|
||||
initAllClients();
|
||||
initTimers();
|
||||
|
||||
@@ -175,17 +176,16 @@ function setAllServerDataIndexes() {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function createAllServerElements() {
|
||||
createAllBusinessPickups();
|
||||
createAllBusinessBlips();
|
||||
createAllHousePickups();
|
||||
createAllHouseBlips();
|
||||
createAllJobPickups();
|
||||
createAllJobBlips();
|
||||
createAllGroundItemObjects();
|
||||
function spawnAllServerElements() {
|
||||
spawnAllBusinessPickups();
|
||||
spawnAllBusinessBlips();
|
||||
spawnAllHousePickups();
|
||||
spawnAllHouseBlips();
|
||||
spawnAllJobPickups();
|
||||
spawnAllJobBlips();
|
||||
spawnAllGroundItemObjects();
|
||||
spawnAllVehicles();
|
||||
spawnAllNPCs();
|
||||
addAllCommandHandlers();
|
||||
|
||||
// Using client-side spheres since server-side ones don't show on GTAC atm (bug)
|
||||
//createAllJobRouteLocationMarkers();
|
||||
|
||||
@@ -246,7 +246,13 @@ function checkServerGameTime() {
|
||||
saveServerDataToDatabase();
|
||||
logToConsole(LOG_INFO | LOG_WARN, `[V.RP.Timers] Changing server map to night`);
|
||||
messageDiscordEventChannel("🌙 Changing server map to night");
|
||||
despawnAllVehicles();
|
||||
despawnAllNPCs();
|
||||
despawnAllGroundItemObjects();
|
||||
game.changeMap(getGameConfig().mainWorldScene[getGame()]);
|
||||
spawnAllVehicles();
|
||||
spawnAllNPCs();
|
||||
spawnAllGroundItemObjects();
|
||||
}
|
||||
} else if (getGameConfig().mainWorldScene[getGame()] == "FREERIDENOC") {
|
||||
if (isServerGoingToChangeMapsSoon(getServerConfig().hour, getServerConfig().minute)) {
|
||||
@@ -260,7 +266,13 @@ function checkServerGameTime() {
|
||||
saveServerDataToDatabase();
|
||||
logToConsole(LOG_INFO | LOG_WARN, `[V.RP.Timers] Changing server map to day`);
|
||||
messageDiscordEventChannel("🌞 Changing server map to day");
|
||||
despawnAllVehicles();
|
||||
despawnAllNPCs();
|
||||
despawnAllGroundItemObjects();
|
||||
game.changeMap(getGameConfig().mainWorldScene[getGame()]);
|
||||
spawnAllVehicles();
|
||||
spawnAllNPCs();
|
||||
spawnAllGroundItemObjects();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user