Rename create game element funcs to "spawn"
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@@ -462,7 +462,7 @@ function setHousePickupCommand(command, params, client) {
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}
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deleteHouseEntrancePickup(houseId);
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createHouseEntrancePickup(houseId);
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spawnHouseEntrancePickup(houseId);
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getHouseData(houseId).needsSaved = true;
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@@ -527,8 +527,8 @@ function setHouseInteriorTypeCommand(command, params, client) {
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deleteHouseEntrancePickup(houseId);
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deleteHouseExitPickup(houseId);
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createHouseEntrancePickup(houseId);
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createHouseExitPickup(houseId);
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spawnHouseEntrancePickup(houseId);
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spawnHouseExitPickup(houseId);
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getHouseData(houseId).needsSaved = true;
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@@ -654,8 +654,8 @@ function moveHouseExitCommand(command, params, client) {
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deleteHouseExitPickup(houseId);
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deleteHouseExitBlip(houseId);
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createHouseExitPickup(houseId);
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createHouseExitBlip(houseId);
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spawnHouseExitPickup(houseId);
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spawnHouseExitBlip(houseId);
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getHouseData(houseId).needsSaved = true;
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@@ -798,8 +798,8 @@ function createHouse(description, entrancePosition, exitPosition, entrancePickup
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saveHouseToDatabase(houseId - 1);
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setHouseDataIndexes();
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createHousePickups(houseId - 1);
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createHouseBlips(houseId - 1);
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spawnHousePickups(houseId - 1);
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spawnHouseBlips(houseId - 1);
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return houseId - 1;
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}
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@@ -1016,25 +1016,25 @@ function saveHouseLocationToDatabase(houseId, locationId) {
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// ===========================================================================
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function createAllHousePickups() {
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function spawnAllHousePickups() {
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for (let i in getServerData().houses) {
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createHouseEntrancePickup(i);
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createHouseExitPickup(i);
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spawnHouseEntrancePickup(i);
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spawnHouseExitPickup(i);
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}
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}
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// ===========================================================================
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function createAllHouseBlips() {
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function spawnAllHouseBlips() {
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for (let i in getServerData().houses) {
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createHouseEntranceBlip(i);
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createHouseExitBlip(i);
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spawnHouseEntranceBlip(i);
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spawnHouseExitBlip(i);
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}
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}
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// ===========================================================================
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function createHouseEntrancePickup(houseId) {
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function spawnHouseEntrancePickup(houseId) {
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if (!getServerConfig().createHousePickups) {
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return false;
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}
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@@ -1082,7 +1082,7 @@ function createHouseEntrancePickup(houseId) {
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// ===========================================================================
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function createHouseEntranceBlip(houseId) {
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function spawnHouseEntranceBlip(houseId) {
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if (!areServerElementsSupported()) {
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return false;
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}
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@@ -1139,7 +1139,7 @@ function createHouseEntranceBlip(houseId) {
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// ===========================================================================
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function createHouseExitPickup(houseId) {
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function spawnHouseExitPickup(houseId) {
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if (!areServerElementsSupported()) {
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return false;
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}
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@@ -1189,7 +1189,7 @@ function createHouseExitPickup(houseId) {
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// ===========================================================================
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function createHouseExitBlip(houseId) {
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function spawnHouseExitBlip(houseId) {
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if (!areServerElementsSupported()) {
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return false;
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}
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@@ -1702,8 +1702,8 @@ function canPlayerLockUnlockHouse(client, houseId) {
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function resetHousePickups(houseId) {
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deleteHouseEntrancePickup(houseId);
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deleteHouseExitPickup(houseId);
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createHouseEntrancePickup(houseId);
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createHouseExitPickup(houseId);
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spawnHouseEntrancePickup(houseId);
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spawnHouseExitPickup(houseId);
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}
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// ===========================================================================
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@@ -1711,8 +1711,8 @@ function resetHousePickups(houseId) {
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function resetHouseBlips(houseId) {
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deleteHouseEntranceBlip(houseId);
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deleteHouseExitBlip(houseId);
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createHouseEntranceBlip(houseId);
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createHouseExitBlip(houseId);
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spawnHouseEntranceBlip(houseId);
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spawnHouseExitBlip(houseId);
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}
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// ===========================================================================
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@@ -1830,15 +1830,15 @@ function deleteAllHousePickups() {
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// ===========================================================================
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function createHouseBlips(houseId) {
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createHouseEntranceBlip(houseId);
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createHouseExitBlip(houseId);
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spawnHouseEntranceBlip(houseId);
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spawnHouseExitBlip(houseId);
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}
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// ===========================================================================
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function createHousePickups(houseId) {
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createHouseEntrancePickup(houseId);
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createHouseExitPickup(houseId);
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spawnHouseEntrancePickup(houseId);
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spawnHouseExitPickup(houseId);
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}
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// ===========================================================================
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