Rename create game element funcs to "spawn"

This commit is contained in:
Vortrex
2023-02-15 03:19:00 -06:00
parent ae0178717c
commit 8ca2e84e62
8 changed files with 156 additions and 109 deletions

View File

@@ -462,7 +462,7 @@ function setHousePickupCommand(command, params, client) {
}
deleteHouseEntrancePickup(houseId);
createHouseEntrancePickup(houseId);
spawnHouseEntrancePickup(houseId);
getHouseData(houseId).needsSaved = true;
@@ -527,8 +527,8 @@ function setHouseInteriorTypeCommand(command, params, client) {
deleteHouseEntrancePickup(houseId);
deleteHouseExitPickup(houseId);
createHouseEntrancePickup(houseId);
createHouseExitPickup(houseId);
spawnHouseEntrancePickup(houseId);
spawnHouseExitPickup(houseId);
getHouseData(houseId).needsSaved = true;
@@ -654,8 +654,8 @@ function moveHouseExitCommand(command, params, client) {
deleteHouseExitPickup(houseId);
deleteHouseExitBlip(houseId);
createHouseExitPickup(houseId);
createHouseExitBlip(houseId);
spawnHouseExitPickup(houseId);
spawnHouseExitBlip(houseId);
getHouseData(houseId).needsSaved = true;
@@ -798,8 +798,8 @@ function createHouse(description, entrancePosition, exitPosition, entrancePickup
saveHouseToDatabase(houseId - 1);
setHouseDataIndexes();
createHousePickups(houseId - 1);
createHouseBlips(houseId - 1);
spawnHousePickups(houseId - 1);
spawnHouseBlips(houseId - 1);
return houseId - 1;
}
@@ -1016,25 +1016,25 @@ function saveHouseLocationToDatabase(houseId, locationId) {
// ===========================================================================
function createAllHousePickups() {
function spawnAllHousePickups() {
for (let i in getServerData().houses) {
createHouseEntrancePickup(i);
createHouseExitPickup(i);
spawnHouseEntrancePickup(i);
spawnHouseExitPickup(i);
}
}
// ===========================================================================
function createAllHouseBlips() {
function spawnAllHouseBlips() {
for (let i in getServerData().houses) {
createHouseEntranceBlip(i);
createHouseExitBlip(i);
spawnHouseEntranceBlip(i);
spawnHouseExitBlip(i);
}
}
// ===========================================================================
function createHouseEntrancePickup(houseId) {
function spawnHouseEntrancePickup(houseId) {
if (!getServerConfig().createHousePickups) {
return false;
}
@@ -1082,7 +1082,7 @@ function createHouseEntrancePickup(houseId) {
// ===========================================================================
function createHouseEntranceBlip(houseId) {
function spawnHouseEntranceBlip(houseId) {
if (!areServerElementsSupported()) {
return false;
}
@@ -1139,7 +1139,7 @@ function createHouseEntranceBlip(houseId) {
// ===========================================================================
function createHouseExitPickup(houseId) {
function spawnHouseExitPickup(houseId) {
if (!areServerElementsSupported()) {
return false;
}
@@ -1189,7 +1189,7 @@ function createHouseExitPickup(houseId) {
// ===========================================================================
function createHouseExitBlip(houseId) {
function spawnHouseExitBlip(houseId) {
if (!areServerElementsSupported()) {
return false;
}
@@ -1702,8 +1702,8 @@ function canPlayerLockUnlockHouse(client, houseId) {
function resetHousePickups(houseId) {
deleteHouseEntrancePickup(houseId);
deleteHouseExitPickup(houseId);
createHouseEntrancePickup(houseId);
createHouseExitPickup(houseId);
spawnHouseEntrancePickup(houseId);
spawnHouseExitPickup(houseId);
}
// ===========================================================================
@@ -1711,8 +1711,8 @@ function resetHousePickups(houseId) {
function resetHouseBlips(houseId) {
deleteHouseEntranceBlip(houseId);
deleteHouseExitBlip(houseId);
createHouseEntranceBlip(houseId);
createHouseExitBlip(houseId);
spawnHouseEntranceBlip(houseId);
spawnHouseExitBlip(houseId);
}
// ===========================================================================
@@ -1830,15 +1830,15 @@ function deleteAllHousePickups() {
// ===========================================================================
function createHouseBlips(houseId) {
createHouseEntranceBlip(houseId);
createHouseExitBlip(houseId);
spawnHouseEntranceBlip(houseId);
spawnHouseExitBlip(houseId);
}
// ===========================================================================
function createHousePickups(houseId) {
createHouseEntrancePickup(houseId);
createHouseExitPickup(houseId);
spawnHouseEntrancePickup(houseId);
spawnHouseExitPickup(houseId);
}
// ===========================================================================