Rename create game element funcs to "spawn"
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@@ -356,13 +356,13 @@ function createGroundItem(itemTypeId, value, position, dimension = 0) {
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let itemIndex = createItem(itemTypeId, value, V_ITEM_OWNER_GROUND, 0);
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getItemData(itemIndex).position = position;
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getItemData(itemIndex).dimension = dimension;
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createGroundItemObject(itemIndex);
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spawnGroundItemObject(itemIndex);
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return itemIndex;
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}
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// ===========================================================================
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function createGroundItemObject(itemId) {
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function spawnGroundItemObject(itemId) {
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if (!getItemData(itemId)) {
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return false;
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}
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@@ -1772,7 +1772,7 @@ function playerDropItem(client, hotBarSlot) {
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getItemData(itemId).position = getPosInFrontOfPos(getPlayerPosition(client), getPlayerHeading(client), getItemTypeData(getItemData(itemId).itemTypeIndex).dropFrontDistance);
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getItemData(itemId).dimension = getPlayerDimension(client);
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//getItemData(itemId).interior = getPlayerInterior(client);
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createGroundItemObject(itemId);
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spawnGroundItemObject(itemId);
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getItemData(itemId).needsSaved = true;
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getServerData().groundItemCache.push(itemId);
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}
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@@ -2137,9 +2137,9 @@ function cacheAllGroundItems() {
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// ===========================================================================
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function createAllGroundItemObjects() {
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function spawnAllGroundItemObjects() {
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for (let i in getServerData().groundItemCache) {
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createGroundItemObject(getServerData().groundItemCache[i]);
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spawnGroundItemObject(getServerData().groundItemCache[i]);
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}
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}
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@@ -3293,4 +3293,15 @@ function cacheItemItems(itemId) {
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}
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}
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// ===========================================================================
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function despawnAllGroundItemObjects() {
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for (let i in getServerData().groundItemCache) {
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if (getItemData(getServerData().groundItemCache[i]).object != null) {
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destroyGameElement(getItemData(getServerData().groundItemCache[i]).object);
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getItemData(getServerData().groundItemCache[i]).object = null;
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}
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}
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}
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// ===========================================================================
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