Set correct job blips on player spawn
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@@ -662,6 +662,8 @@ async function onPlayerSpawn(client) {
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resetPlayerBlip(client);
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resetPlayerBlip(client);
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}
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}
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updateJobBlipsForPlayer(client);
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// Radio stuff must be last thing sent to client because it hangs the client for a second, which blocks processing of other incoming packets
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// Radio stuff must be last thing sent to client because it hangs the client for a second, which blocks processing of other incoming packets
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// Start playing business/house radio if in one
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// Start playing business/house radio if in one
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if (getPlayerDimension(client) != getGameConfig().mainWorldDimension[getGame()]) {
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if (getPlayerDimension(client) != getGameConfig().mainWorldDimension[getGame()]) {
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