Remove IV vehicle sync workaround
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@@ -17,12 +17,12 @@ let inVehicle = null;
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addEventHandler("onProcess", function(event, deltaTime) {
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//if(gta.game == GAME_GTA_IV) {
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getVehicles().forEach(function(vehicle) {
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if(vehicle.isSyncer && getEntityData(vehicle, "ag.syncId") != null) {
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//console.log(`Syncing vehicle ${getEntityData(vehicle, "ag.syncId")} to server. Pos: ${vehicle.position.x}, ${vehicle.position.y}, ${vehicle.position.z}`);
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triggerNetworkEvent("ag.veh.sync", getEntityData(vehicle, "ag.syncId"), vehicle.position, vehicle.heading.toFixed(2));
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}
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});
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//getVehicles().forEach(function(vehicle) {
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// if(vehicle.isSyncer && getEntityData(vehicle, "ag.syncId") != null) {
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// //console.log(`Syncing vehicle ${getEntityData(vehicle, "ag.syncId")} to server. Pos: ${vehicle.position.x}, ${vehicle.position.y}, ${vehicle.position.z}`);
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// triggerNetworkEvent("ag.veh.sync", getEntityData(vehicle, "ag.syncId"), vehicle.position, vehicle.heading.toFixed(2));
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// }
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//});
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if(localPlayer != null && syncPosition) {
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if(localPlayer.health <= 0) {
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@@ -30,6 +30,7 @@ addEventHandler("onProcess", function(event, deltaTime) {
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} else {
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triggerNetworkEvent("ag.player.sync", localPlayer.position, localPlayer.heading.toFixed(2));
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/*
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if(localPlayer.vehicle) {
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if(!inVehicle) {
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inVehicle = localPlayer.vehicle;
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@@ -46,8 +47,8 @@ addEventHandler("onProcess", function(event, deltaTime) {
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//localPlayer.removeData("ag.vehicle", localPlayer.vehicle);
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inVehicle = null;
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}
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}
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*/
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}
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}
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//}
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@@ -141,11 +141,11 @@ addNetworkHandler("ag.player.death", function(client, position, heading) {
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// ---------------------------------------------------------------------------
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addNetworkHandler("ag.veh.sync", function(client, syncId, position, heading) {
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let vehicleData = getVehicleDataFromSyncId(syncId);
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if(vehicleData) {
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vehicleData.syncPosition = position;
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vehicleData.syncHeading = heading;
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}
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//let vehicleData = getVehicleDataFromSyncId(syncId);
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//if(vehicleData) {
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// vehicleData.syncPosition = position;
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// vehicleData.syncHeading = heading;
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//}
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});
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// ---------------------------------------------------------------------------
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