Rename game message fonts to plural
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@@ -23,8 +23,8 @@ let smallGameMessageTimer = null;
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function initMessagingScript() {
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function initMessagingScript() {
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logToConsole(LOG_DEBUG, "[VRR.Messaging]: Initializing messaging script ...");
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logToConsole(LOG_DEBUG, "[VRR.Messaging]: Initializing messaging script ...");
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smallGameMessageFont = loadSmallGameMessageFonts();
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smallGameMessageFonts = loadSmallGameMessageFonts();
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bigGameMessageFont = loadSmallGameMessageFonts();
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bigGameMessageFonts = loadSmallGameMessageFonts();
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logToConsole(LOG_DEBUG, "[VRR.Messaging]: Messaging script initialized!");
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logToConsole(LOG_DEBUG, "[VRR.Messaging]: Messaging script initialized!");
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}
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}
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@@ -66,7 +66,7 @@ function processSmallGameMessageRendering() {
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if(renderSmallGameMessage) {
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if(renderSmallGameMessage) {
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if(smallGameMessageText != "") {
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if(smallGameMessageText != "") {
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if(smallGameMessageFonts[smallGameMessageFontName] != null) {
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if(smallGameMessageFonts[smallGameMessageFontName] != null) {
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smallGameMessageFonts[smallGameMessageFontName].render(smallGameMessageText, [0, game.height-90], game.width, 0.5, 0.0, smallGameMessageFont[smallGameMessageFontName].size, smallGameMessageColour, true, true, false, true);
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smallGameMessageFonts[smallGameMessageFontName].render(smallGameMessageText, [0, game.height-90], game.width, 0.5, 0.0, smallGameMessageFonts[smallGameMessageFontName].size, smallGameMessageColour, true, true, false, true);
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}
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}
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}
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}
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}
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}
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