Move GUI stuff to GUI resource
This commit is contained in:
@@ -1,283 +0,0 @@
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// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: gui.js
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// DESC: Provides GUI functionality and styles (using MexUI)
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// TYPE: Client (JavaScript)
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// ===========================================================================
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var app = {};
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let mainFont = "Roboto"; // "Arial"
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//let mainLogoPath = (typeof gta == "undefined") ? "files/images/mafiac-logo.png" : "files/images/gtac-logo.png";
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let mainLogoPath = "files/images/asshat-logo.png";
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let primaryColour = [200, 200, 200];
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let secondaryColour = [16, 16, 16];
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let primaryTextColour = [0, 0, 0];
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let focusedColour = [200, 200, 200];
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let invalidValueColour = [200, 200, 200];
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let focusedColourOffset = 50;
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let windowAlpha = 200;
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let windowTitleAlpha = 180;
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let buttonAlpha = 180;
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let textInputAlpha = 180;
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let guiReady = false;
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// ===========================================================================
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let characterData = [];
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let currentCharacter = 0;
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let inCharacterSelectScreen = false;
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let creatingCharacter = false;
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// ===========================================================================
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function initGUIScript() {
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logToConsole(LOG_DEBUG, "[VRR.GUI]: Initializing GUI script ...");
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logToConsole(LOG_DEBUG, "[VRR.GUI]: GUI script initialized!");
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}
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// ===========================================================================
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function initGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Initializing GUI ...`);
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initLoginGUI();
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initRegisterGUI();
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initNewCharacterGUI();
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initCharacterSelectGUI();
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initInfoDialogGUI();
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initErrorDialogGUI();
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initYesNoDialogGUI();
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initTwoFactorAuthenticationGUI();
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initListGUI();
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initResetPasswordGUI();
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initChangePasswordGUI();
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initLocaleChooserGUI();
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closeAllWindows();
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guiReady = true;
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logToConsole(LOG_DEBUG, `[VRR.GUI] All GUI created successfully!`);
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loadLocaleConfig();
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loadAllLocaleStrings();
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resetGUIStrings();
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resetLocaleChooserOptions();
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sendNetworkEventToServer("vrr.guiReady", true);
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};
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// ===========================================================================
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function closeAllWindows() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Closing all GUI windows`);
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infoDialog.window.shown = false;
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yesNoDialog.window.shown = false;
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errorDialog.window.shown = false;
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register.window.shown = false;
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login.window.shown = false;
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newCharacter.window.shown = false;
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characterSelect.window.shown = false;
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twoFactorAuth.window.shown = false;
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listDialog.window.shown = false;
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passwordReset.window.shown = false;
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passwordChange.window.shown = false;
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localeChooser.window.shown = false;
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mexui.setInput(false);
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mexui.focusedControl = false;
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guiSubmitKey = false;
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guiLeftKey = false;
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guiRightKey = false;
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guiUpKey = false;
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guiDownKey = false;
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setChatWindowEnabled(true);
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}
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// ===========================================================================
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function isAnyGUIActive() {
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if (!guiReady) {
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return false;
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}
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if (infoDialog.window.shown == true) {
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return true;
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}
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if (yesNoDialog.window.shown == true) {
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return true;
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}
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if (errorDialog.window.shown == true) {
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return true;
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}
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if (register.window.shown == true) {
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return true;
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}
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if (login.window.shown == true) {
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return true;
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}
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if (newCharacter.window.shown == true) {
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return true;
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}
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if (characterSelect.window.shown == true) {
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return true;
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}
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if (twoFactorAuth.window.shown == true) {
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return true;
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}
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if (listDialog.window.shown == true) {
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return true;
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}
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if (passwordReset.window.shown == true) {
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return true;
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}
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if (passwordChange.window.shown == true) {
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return true;
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}
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if (localeChooser.window.shown == true) {
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return true;
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}
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return false;
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}
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// ===========================================================================
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function setGUIColours(red1, green1, blue1, red2, green2, blue2, red3, green3, blue3) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Received new GUI colours from server: ${red1}, ${green1}, ${blue1} / ${red2}, ${green2}, ${blue2} / ${red3}, ${green3}, ${blue3}`);
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primaryColour = [red1, green1, blue1];
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secondaryColour = [red2, green2, blue2];
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primaryTextColour = [red3, green3, blue3];
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focusedColour = [red1 + focusedColourOffset, green1 + focusedColourOffset, blue1 + focusedColourOffset];
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initGUI();
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}
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// ===========================================================================
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function hideAllGUI() {
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closeAllWindows();
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setChatWindowEnabled(true);
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guiSubmitKey = false;
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}
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// ===========================================================================
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function processGUIKeyPress(keyCode) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Processing key press: ${keyCode}`);
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if (!isAnyGUIActive()) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] GUI is not active. Cancelling keypress processing.`);
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return false;
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}
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if (keyCode == SDLK_RETURN || keyCode == SDLK_RETURN2) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is submit (${guiSubmitKey})`);
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if (guiSubmitKey != false) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Calling submit key function`);
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guiSubmitKey.call();
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}
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} else if (keyCode == getKeyIdFromParams("left") || keyCode == getKeyIdFromParams("a")) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is left (${guiLeftKey})`);
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if (guiLeftKey != false) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Calling left key function`);
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guiLeftKey.call();
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}
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} else if (keyCode == getKeyIdFromParams("right") || keyCode == getKeyIdFromParams("d")) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is right (${guiRightKey})`);
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if (guiRightKey != false) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Calling right key function`);
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guiRightKey.call();
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}
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} else if (keyCode == getKeyIdFromParams("down") || keyCode == getKeyIdFromParams("s")) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is down (${guiDownKey})`);
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if (guiDownKey != false) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Calling down key function`);
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guiDownKey.call();
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}
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} else if (keyCode == getKeyIdFromParams("up") || keyCode == getKeyIdFromParams("w")) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Key press is up (${guiUpKey})`);
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if (guiUpKey != false) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Calling up key function`);
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guiUpKey.call();
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}
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}
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}
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// ===========================================================================
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function processToggleGUIKeyPress(keyCode) {
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if (keyCode == disableGUIKey) {
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sendNetworkEventToServer("vrr.toggleGUI");
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}
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}
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// ===========================================================================
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function resetGUIStrings() {
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// Login GUI
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login.messageLabel.text = getLocaleString("GUILoginWindowLabelEnterPassword");
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login.passwordInput.placeholder = getLocaleString("GUILoginWindowPasswordPlaceholder");
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login.loginButton.text = toUpperCase(getLocaleString("GUILoginWindowSubmitButton"));
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login.forgotPasswordButton.text = toUpperCase(getLocaleString("GUILoginWindowResetPasswordButton"));
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login.resetPasswordLabel.text = getLocaleString("GUILoginWindowForgotPasswordLabel");
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// Register GUI
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register.messageLabel.text = getLocaleString("GUIRegisterWindowLabelCreateAccount");
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register.passwordInput.placeholder = getLocaleString("GUIRegisterWindowPasswordPlaceholder");
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register.confirmPasswordInput.placeholder = getLocaleString("GUIRegisterWindowConfirmPasswordPlaceholder");
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register.emailInput.placeholder = getLocaleString("GUIRegisterWindowEmailPlaceholder");
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register.registerButton.text = toUpperCase(getLocaleString("GUIRegisterWindowSubmitButton"));
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// Change Password GUI
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passwordChange.window.title = toUpperCase(getLocaleString("GUIChangePasswordWindowTitle"));
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passwordChange.messageLabel.text = getLocaleString("GUIChangePasswordPasswordLabel");
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passwordChange.passwordInput.placeholder = getLocaleString("GUIChangePasswordPasswordPlaceholder");
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passwordChange.confirmPasswordInput.placeholder = getLocaleString("GUIChangePasswordConfirmPasswordPlaceholder");
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passwordChange.submitButton.text = toUpperCase(getLocaleString("GUIChangePasswordSubmitButton"));
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// Reset Password GUI
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passwordReset.messageLabel.text = toUpperCase(getLocaleString("GUIResetPasswordConfirmEmailLabel"));
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passwordReset.emailInput.placeholder = getLocaleString("GUIResetPasswordEmailPlaceholder");
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passwordReset.resetPasswordButton.text = toUpperCase(getLocaleString("GUIResetPasswordSubmitButton"));
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passwordReset.backToLoginButton.text = toUpperCase(getLocaleString("GUIResetPasswordLoginButton"));
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passwordReset.backToLoginLabel.text = getLocaleString("GUIResetPasswordRememberMessage");
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// Character Selection GUI
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characterSelect.window.title = toUpperCase(getLocaleString("GUICharacterSelectWindowTitle"));
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characterSelect.cashText.text = getLocaleString("GUICharacterSelectMoneyLabel", "0");
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characterSelect.clanText.text = getLocaleString("GUICharacterSelectClanLabel", "None");
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characterSelect.lastPlayedText.text = getLocaleString("GUICharacterSelectLastPlayedLabel", "Never");
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characterSelect.previousCharacterButton.text = toUpperCase(getLocaleString("GUIPreviousCharacterButton"));
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characterSelect.nextCharacterButton.text = toUpperCase(getLocaleString("GUINextCharacterButton"));
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characterSelect.selectCharacterButton.text = toUpperCase(getLocaleString("GUIPlayAsCharacterButton"));
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characterSelect.newCharacterButton.text = toUpperCase(getLocaleString("GUINewCharacterButton"));
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// Character Creation GUI
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newCharacter.messageLabel.text = getLocaleString("GUINewCharacterMessageLabel");
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newCharacter.firstNameInput.placeholder = getLocaleString("GUINewCharacterFirstNamePlaceholder");
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newCharacter.lastNameInput.placeholder = getLocaleString("GUINewCharacterLastNamePlaceholder");
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newCharacter.createCharacterButton.text = toUpperCase(getLocaleString("GUINewCharacterSubmitButton"));
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}
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@@ -1,135 +0,0 @@
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// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: 2fa.js
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// DESC: Provides two factor authentication GUI
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// TYPE: Client (JavaScript)
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// ===========================================================================
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let twoFactorAuth = {
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window: null,
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logoImage: null,
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qrCode: null,
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messageLabel: null,
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codeLabel: null,
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codeInput: null,
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submitButton: null,
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};
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// ===========================================================================
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function initTwoFactorAuthenticationGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating two factor auth GUI ...`);
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twoFactorAuth.window = mexui.window(game.width/2-150, game.height/2-129, 300, 258, 'LOGIN', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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},
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title: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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},
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icon: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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twoFactorAuth.window.titleBarIconSize = toVector2(0,0);
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twoFactorAuth.window.titleBarHeight = 0;
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twoFactorAuth.qrCode = twoFactorAuth.window.image(100, 20, 100, 100, mainLogoPath, {
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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twoFactorAuth.codeLabel = twoFactorAuth.window.text(20, 135, 260, 20, 'Please enter the code sent to your email!', {
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main: {
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textSize: 10.0,
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textAlign: 0.5,
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textColour: toColour(200, 200, 200, 255),
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textFont: mainFont,
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},
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focused: {
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borderColour: toColour(0, 0, 0, 0),
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},
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});
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twoFactorAuth.codeInput = twoFactorAuth.window.textInput(20, 170, 260, 25, '', {
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main: {
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backgroundColour: toColour(0, 0, 0, 120),
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], textInputAlpha),
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textColour: toColour(200, 200, 200, 255),
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textSize: 10.0,
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textFont: mainFont,
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},
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caret: {
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lineColour: toColour(255, 255, 255, 255),
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},
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placeholder: {
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textColour: toColour(200, 200, 200, 150),
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textSize: 10.0,
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textFont: mainFont,
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},
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focused: {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
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},
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});
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twoFactorAuth.codeInput.placeholder = "Code";
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twoFactorAuth.submitButton = twoFactorAuth.window.button(20, 205, 260, 30, 'SUBMIT', {
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main: {
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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textColour: toColour(0, 0, 0, 255),
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textSize: 10.0,
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textFont: mainFont,
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textAlign: 0.5,
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},
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focused: {
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borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
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},
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}, checkTwoFactorAuth);
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logToConsole(LOG_DEBUG, `[VRR.GUI] Created two factor auth GUI`);
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}
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// ===========================================================================
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function showTwoFactorAuthGUI() {
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closeAllWindows();
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logToConsole(LOG_DEBUG, `[VRR.GUI] Showing two-factor authentication window`);
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setChatWindowEnabled(false);
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mexui.setInput(true);
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twoFactorAuth.window.shown = true;
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mexui.focusedControl = twoFactorAuth.codeInput;
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guiSubmitKey = checkTwoFactorAuth;
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}
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// ===========================================================================
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function twoFactorAuthFailed(errorMessage) {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports two-factor authentication failed. Reason: ${errorMessage}`);
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twoFactorAuth.messageLabel.text = errorMessage;
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twoFactorAuth.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
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twoFactorAuth.codeInput.text = "";
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}
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// ===========================================================================
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function twoFactorAuthSuccess() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports two-factor authentication was successful`);
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closeAllWindows();
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}
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// ===========================================================================
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function checkTwoFactorAuth() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Checking two-factor authentication with server ...`);
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sendNetworkEventToServer("vrr.2fa", twoFactorAuth.codeInput.lines[0]);
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}
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// ===========================================================================
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@@ -1,8 +0,0 @@
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// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: bizmgr.js
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// DESC: Provides business manager GUI
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// TYPE: Client (JavaScript)
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// ===========================================================================
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@@ -1,157 +0,0 @@
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// ===========================================================================
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// Vortrex's Roleplay Resource
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// https://github.com/VortrexFTW/gtac_roleplay
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// ===========================================================================
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// FILE: changepass.js
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// DESC: Provides change password GUI
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// TYPE: Client (JavaScript)
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// ===========================================================================
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let passwordChange = {
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window: null,
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logoImage: null,
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messageLabel: null,
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passwordInput: null,
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confirmPasswordInput: null,
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submitButton: null,
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};
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// ===========================================================================
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function initChangePasswordGUI() {
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logToConsole(LOG_DEBUG, `[VRR.GUI] Creating password change GUI ...`);
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passwordChange.window = mexui.window(game.width/2-130, game.height/2-125, 300, 250, 'Change Password', {
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main: {
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backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
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transitionTime: 500,
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},
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title: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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},
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icon: {
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textSize: 0.0,
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textColour: toColour(0, 0, 0, 0),
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backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
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}
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});
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passwordChange.window.titleBarIconSize = toVector2(0,0);
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passwordChange.window.titleBarHeight = 0;
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passwordChange.window.titleBarShown = false;
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passwordChange.window.image(85, -10, 140, 140, mainLogoPath, {
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focused: {
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||||
borderColour: toColour(0, 0, 0, 0),
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||||
},
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||||
});
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|
||||
passwordChange.messageLabel = passwordChange.window.text(20, 75, 260, 20, 'Enter a new password', {
|
||||
main: {
|
||||
textSize: 10.0,
|
||||
textAlign: 0.5,
|
||||
textColour: toColour(200, 200, 200, 255),
|
||||
textFont: mainFont,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
|
||||
passwordChange.passwordInput = passwordChange.window.textInput(20, 130, 260, 25, '', {
|
||||
main: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(200, 200, 200, 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
},
|
||||
caret: {
|
||||
lineColour: toColour(255, 255, 255, 255),
|
||||
},
|
||||
placeholder: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(200, 200, 200, 200),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
}
|
||||
});
|
||||
passwordChange.passwordInput.masked = true;
|
||||
passwordChange.passwordInput.placeholder = "Password";
|
||||
|
||||
passwordChange.confirmPasswordInput = passwordChange.window.textInput(20, 160, 260, 25, '', {
|
||||
main: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(200, 200, 200, 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
},
|
||||
caret: {
|
||||
lineColour: toColour(255, 255, 255, 255),
|
||||
},
|
||||
placeholder: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(200, 200, 200, 200),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
}
|
||||
});
|
||||
passwordChange.confirmPasswordInput.masked = true;
|
||||
passwordChange.confirmPasswordInput.placeholder = "Confirm password";
|
||||
|
||||
passwordChange.submitButton = passwordChange.window.button(20, 195, 260, 30, 'CHANGE PASSWORD', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(255, 255, 255, 255),
|
||||
textSize: 12.0,
|
||||
textFont: mainFont,
|
||||
textAlign: 0.5,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
},
|
||||
}, checkChangePassword);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Created change password GUI`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function passwordChangeFailed(errorMessage) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports change password failed. Reason: ${errorMessage}`);
|
||||
passwordChange.messageLabel.text = errorMessage;
|
||||
passwordChange.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
|
||||
passwordChange.passwordInput.text = "";
|
||||
passwordChange.confirmPasswordInput.text = "";
|
||||
passwordChange.verificationCodeInput.text = "";
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function checkChangePassword() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking password change with server ...`);
|
||||
sendNetworkEventToServer("vrr.checkChangePassword", passwordChange.passwordInput.lines[0], passwordChange.confirmPasswordInput.lines[0]);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showChangePasswordGUI(errorMessage) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing change password window`);
|
||||
closeAllWindows();
|
||||
setChatWindowEnabled(false);
|
||||
mexui.setInput(true);
|
||||
passwordChange.window.shown = true;
|
||||
passwordChange.messageLabel = errorMessage;
|
||||
mexui.focusedControl = passwordChange.passwordInput;
|
||||
guiSubmitKey = checkChangePassword;
|
||||
|
||||
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), passwordChange.window.position.y+passwordChange.window.size.y+20));
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function passwordChangeSuccess() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports password change was successful`);
|
||||
guiSubmitKey = false;
|
||||
closeAllWindows();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1,248 +0,0 @@
|
||||
// ===========================================================================
|
||||
// Vortrex's Roleplay Resource
|
||||
// https://github.com/VortrexFTW/gtac_roleplay
|
||||
// ===========================================================================
|
||||
// FILE: charselect.js
|
||||
// DESC: Provides character select GUI
|
||||
// TYPE: Client (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
let characterSelect = {
|
||||
window: null,
|
||||
skinImage: null,
|
||||
nameText: null,
|
||||
cashText: null,
|
||||
clanText: null,
|
||||
lastPlayedText: null,
|
||||
previousCharacterButton: null,
|
||||
nextCharacterButton: null,
|
||||
selectCharacterButton: null,
|
||||
newCharacterButton: null,
|
||||
};
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function initCharacterSelectGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating character select GUI ...`);
|
||||
characterSelect.window = mexui.window(game.width/2-215, game.height/2-83, 430, 190, 'SELECT CHARACTER', {
|
||||
main: {
|
||||
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
|
||||
},
|
||||
title: {
|
||||
textSize: 12.0,
|
||||
textFont: mainFont,
|
||||
textColour: toColour(0, 0, 0, 255),
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
||||
},
|
||||
icon: {
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
textColour: toColour(0, 0, 0, 255),
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
||||
}
|
||||
});
|
||||
characterSelect.window.titleBarIconSize = toVector2(0, 0);
|
||||
characterSelect.window.titleBarIconShown = false;
|
||||
characterSelect.window.titleBarHeight = 30;
|
||||
|
||||
characterSelect.nameText = characterSelect.window.text(5, 40, 200, 25, 'Lastname, Firstname', {
|
||||
main: {
|
||||
textSize: 14.0,
|
||||
textAlign: 0.0,
|
||||
textColour: toColour(255, 255, 255, 220),
|
||||
textFont: mainFont,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
}
|
||||
});
|
||||
|
||||
characterSelect.cashText = characterSelect.window.text(5, 65, 200, 25, 'Cash: $0', {
|
||||
main: {
|
||||
textSize: 9.0,
|
||||
textAlign: 0.0,
|
||||
textColour: toColour(255, 255, 255, 220),
|
||||
textFont: mainFont,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
}
|
||||
});
|
||||
|
||||
characterSelect.clanText = characterSelect.window.text(5, 80, 200, 25, 'Clan: None', {
|
||||
main: {
|
||||
textSize: 9.0,
|
||||
textAlign: 0.0,
|
||||
textColour: toColour(255, 255, 255, 220),
|
||||
textFont: mainFont,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
}
|
||||
});
|
||||
|
||||
characterSelect.lastPlayedText = characterSelect.window.text(5, 95, 200, 25, 'Last Played: Never', {
|
||||
main: {
|
||||
textSize: 9.0,
|
||||
textAlign: 0.0,
|
||||
textColour: toColour(255, 255, 255, 220),
|
||||
textFont: mainFont,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
}
|
||||
});
|
||||
|
||||
characterSelect.selectCharacterButton = characterSelect.window.button(85, 130, 260, 25, 'PLAY', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
textAlign: 0.5,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
}
|
||||
}, selectThisCharacter);
|
||||
|
||||
characterSelect.newCharacterButton = characterSelect.window.button(5, 160, 420, 25, 'NEW CHARACTER', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
textAlign: 0.5,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
}
|
||||
}, showNewCharacter);
|
||||
|
||||
characterSelect.previousCharacterButton = characterSelect.window.button(5, 130, 75, 25, 'PREV', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
textAlign: 0.5,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
}
|
||||
}, selectPreviousCharacter);
|
||||
|
||||
characterSelect.nextCharacterButton = characterSelect.window.button(350, 130, 75, 25, 'NEXT', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
textAlign: 0.5,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
}
|
||||
}, selectNextCharacter);
|
||||
|
||||
characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png", {
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
}
|
||||
});
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Created character select GUI`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, skinId) {
|
||||
closeAllWindows();
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing character selection window`);
|
||||
setChatWindowEnabled(false);
|
||||
mexui.setInput(true);
|
||||
characterSelect.nameText.text = `${firstName} ${lastName}`;
|
||||
characterSelect.cashText.text = `Money: $${cash}`;
|
||||
characterSelect.clanText.text = `Clan: ${clan}`;
|
||||
characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
|
||||
characterSelect.skinImage = characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
|
||||
characterSelect.window.shown = true;
|
||||
|
||||
guiSubmitKey = selectThisCharacter;
|
||||
guiLeftKey = selectPreviousCharacter;
|
||||
guiRightKey = selectNextCharacter;
|
||||
|
||||
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), characterSelect.window.position.y+characterSelect.window.size.y+20));
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showNewCharacter() {
|
||||
closeAllWindows();
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing new character dialog window`);
|
||||
showNewCharacterGUI();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function selectNextCharacter() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting next character info from server for character select window`);
|
||||
sendNetworkEventToServer("vrr.nextCharacter");
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function selectPreviousCharacter() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Requesting previous character info from server for character select window`);
|
||||
sendNetworkEventToServer("vrr.previousCharacter");
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function selectThisCharacter() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Tell server the current shown character was selected in character select window`);
|
||||
sendNetworkEventToServer("vrr.selectCharacter");
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function switchCharacterSelectGUI(firstName, lastName, cash, clan, lastPlayed, skinId) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Updating character info with data from server`);
|
||||
setChatWindowEnabled(false);
|
||||
characterSelect.window.shown = false;
|
||||
characterSelect.nameText.text = `${firstName} ${lastName}`;
|
||||
characterSelect.cashText.text = `Money: $${cash}`;
|
||||
characterSelect.clanText.text = `Clan: ${clan}`;
|
||||
characterSelect.lastPlayedText.text = `Last Played: ${lastPlayed}`;
|
||||
|
||||
if(characterSelect.skinImage != null) {
|
||||
characterSelect.skinImage.remove();
|
||||
}
|
||||
characterSelect.skinImage = (getGame() == VRR_GAME_GTA_III) ? characterSelect.window.image(310, 32, 100, 90, `files/images/skins/gta3/${getSkinImage(skinId)}.png`) : characterSelect.window.image(310, 32, 100, 90, "files/images/skins/none.png");
|
||||
|
||||
characterSelect.window.shown = true;
|
||||
|
||||
guiSubmitKey = selectThisCharacter;
|
||||
guiLeftKey = selectPreviousCharacter;
|
||||
guiRightKey = selectNextCharacter;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function characterSelectSuccess() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports character selection was successful`);
|
||||
closeAllWindows();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getSkinImage(skinId, gameId = getGame()) {
|
||||
if(skinId < 10) {
|
||||
return `Skin_00${skinId}.png`;
|
||||
} else if(skinId > 10 && skinId < 100) {
|
||||
return `Skin_0${skinId}.png`;
|
||||
} else if(skinId > 100) {
|
||||
return `Skin_${skinId}.png`;
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1,20 +0,0 @@
|
||||
// ===========================================================================
|
||||
// Vortrex's Roleplay Resource
|
||||
// https://github.com/VortrexFTW/gtac_roleplay
|
||||
// ===========================================================================
|
||||
// FILE: clanmgr.js
|
||||
// DESC: Provides clan manager GUI
|
||||
// TYPE: Client (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
let clanManager = {
|
||||
window: null,
|
||||
generalTab: null,
|
||||
ranksTab: null,
|
||||
membersTab: null,
|
||||
vehiclesTab: null,
|
||||
businessesTab: null,
|
||||
housesTab: null,
|
||||
};
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1,85 +0,0 @@
|
||||
// ===========================================================================
|
||||
// Vortrex's Roleplay Resource
|
||||
// https://github.com/VortrexFTW/gtac_roleplay
|
||||
// ===========================================================================
|
||||
// FILE: error.js
|
||||
// DESC: Provides error box GUI
|
||||
// TYPE: Client (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
let errorDialog = {
|
||||
window: null,
|
||||
messageLabel: null,
|
||||
okayButton: null,
|
||||
};
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function initErrorDialogGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating error GUI ...`);
|
||||
errorDialog.window = mexui.window(getScreenWidth()/2-200, getScreenHeight()/2-70, 400, 140, 'ERROR', {
|
||||
main: {
|
||||
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
|
||||
transitionTime: 500,
|
||||
},
|
||||
title: {
|
||||
textSize: 11.0,
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
||||
},
|
||||
icon: {
|
||||
textSize: 0.0,
|
||||
textColour: toColour(0, 0, 0, 0),
|
||||
backgroundColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
|
||||
errorDialog.messageLabel = errorDialog.window.text(15, 50, 370, 20, 'Error Message', {
|
||||
main: {
|
||||
textSize: 10.0,
|
||||
textAlign: 0.5,
|
||||
textColour: toColour(255, 255, 255, 255),
|
||||
textFont: mainFont,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
|
||||
errorDialog.okayButton = errorDialog.window.button(5, 105, 390, 30, 'OK', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
textAlign: 0.5,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
|
||||
},
|
||||
}, closeErrorDialog);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Created error GUI ...`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showErrorGUI(errorMessage, errorTitle, buttonText) {
|
||||
closeAllWindows();
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing error window. Error: ${errorTitle} - ${errorMessage}`);
|
||||
setChatWindowEnabled(false);
|
||||
mexui.setInput(true);
|
||||
errorDialog.messageLabel.text = errorMessage;
|
||||
errorDialog.okayButton.text = buttonText;
|
||||
errorDialog.window.title = errorTitle;
|
||||
errorDialog.window.shown = true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function closeErrorDialog() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Closing error dialog`);
|
||||
errorDialog.window.shown = false;
|
||||
mexui.setInput(false);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1,8 +0,0 @@
|
||||
// ===========================================================================
|
||||
// Vortrex's Roleplay Resource
|
||||
// https://github.com/VortrexFTW/gtac_roleplay
|
||||
// ===========================================================================
|
||||
// FILE: housemgr.js
|
||||
// DESC: Provides house manager GUI
|
||||
// TYPE: Client (JavaScript)
|
||||
// ===========================================================================
|
||||
@@ -1,18 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>Connected RP: Login</title>
|
||||
<style type="text/css" rel="stylesheet">
|
||||
.input-box
|
||||
{
|
||||
font-family: "Roboto";
|
||||
font-size: 14px;
|
||||
border-style: solid;
|
||||
border-colour: #0066AA;
|
||||
border-radius: 2px;
|
||||
color: #0066AA;
|
||||
};
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,83 +0,0 @@
|
||||
// ===========================================================================
|
||||
// Vortrex's Roleplay Resource
|
||||
// https://github.com/VortrexFTW/gtac_roleplay
|
||||
// ===========================================================================
|
||||
// FILE: info.js
|
||||
// DESC: Provides info dialog box GUI
|
||||
// TYPE: Client (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
let infoDialog = {
|
||||
window: null,
|
||||
messageLabel: null,
|
||||
okayButton: null,
|
||||
};
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function initInfoDialogGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating info dialog GUI ...`);
|
||||
infoDialog.window = mexui.window(getScreenWidth()/2-200, getScreenHeight()/2-70, 400, 140, 'Information', {
|
||||
main: {
|
||||
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
|
||||
},
|
||||
title: {
|
||||
textSize: 11.0,
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
||||
},
|
||||
icon: {
|
||||
textSize: 0.0,
|
||||
textColour: toColour(0, 0, 0, 0),
|
||||
backgroundColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
|
||||
infoDialog.messageLabel = infoDialog.window.text(15, 50, 370, 20, 'Information Message', {
|
||||
main: {
|
||||
textSize: 10.0,
|
||||
textAlign: 0.5,
|
||||
textColour: toColour(255, 255, 255, 220),
|
||||
textFont: mainFont,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
|
||||
infoDialog.okayButton = infoDialog.window.button(5, 105, 390, 30, 'OK', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
textAlign: 0.5,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
|
||||
},
|
||||
}, closeInfoDialog);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Created info dialog GUI`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function closeInfoDialog() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Closing info dialog`);
|
||||
infoDialog.window.shown = false;
|
||||
mexui.setInput(false);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showInfoGUI(infoMessage, infoTitle, buttonText) {
|
||||
closeAllWindows();
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing info dialog window. Info: ${infoTitle} - ${infoMessage}`);
|
||||
mexui.setInput(true);
|
||||
infoDialog.messageLabel.text = infoMessage;
|
||||
infoDialog.okayButton.text = buttonText;
|
||||
infoDialog.window.title = infoTitle;
|
||||
infoDialog.window.shown = true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1,107 +0,0 @@
|
||||
// ===========================================================================
|
||||
// Vortrex's Roleplay Resource
|
||||
// https://github.com/VortrexFTW/gtac_roleplay
|
||||
// ===========================================================================
|
||||
// FILE: list.js
|
||||
// DESC: Provides simple list GUI
|
||||
// TYPE: Client (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
let listDialog = {
|
||||
window: null,
|
||||
messageLabel: null,
|
||||
listGrid: null,
|
||||
};
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function initListGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating list dialog GUI ...`);
|
||||
listDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 500, 'List', {
|
||||
main: {
|
||||
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
|
||||
},
|
||||
title: {
|
||||
textSize: 11.0,
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
||||
},
|
||||
icon: {
|
||||
textSize: 11.0,
|
||||
textColour: toColour(255, 255, 255, 255),
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
||||
hover: {
|
||||
backgroundColour: toColour(205, 60, 60, windowTitleAlpha),
|
||||
},
|
||||
},
|
||||
});
|
||||
|
||||
listDialog.messageLabel = infoDialog.window.text(5, 5, 390, 20, 'Select one', {
|
||||
main: {
|
||||
textSize: 10.0,
|
||||
textAlign: 0.5,
|
||||
textColour: toColour(255, 255, 255, 220),
|
||||
textFont: mainFont,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
|
||||
listDialog.listGrid = listDialog.window.grid(5, 25, 390, 450, {
|
||||
main: {
|
||||
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
|
||||
},
|
||||
column: {
|
||||
lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
||||
},
|
||||
header: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha-50),
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], windowTitleAlpha),
|
||||
},
|
||||
cell: {
|
||||
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], windowTitleAlpha),
|
||||
},
|
||||
row: {
|
||||
lineColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
||||
hover: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 120),
|
||||
}
|
||||
}
|
||||
});
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Created list dialog GUI`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showListGUI() {
|
||||
closeAllWindows();
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing login window`);
|
||||
setChatWindowEnabled(false);
|
||||
mexui.setInput(true);
|
||||
listDialog.window.shown = true;
|
||||
guiSubmitKey = checkListDialogSelection;
|
||||
guiUpKey = selectPreviousListItem;
|
||||
guiDownKey = selectNextListItem;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function checkListDialogSelection() {
|
||||
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function selectPreviousListItem() {
|
||||
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function selectNextListItem() {
|
||||
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1,116 +0,0 @@
|
||||
// ===========================================================================
|
||||
// Vortrex's Roleplay Resource
|
||||
// https://github.com/VortrexFTW/gtac_roleplay
|
||||
// ===========================================================================
|
||||
// FILE: localechooser.js
|
||||
// DESC: Provides locale chooser GUI
|
||||
// TYPE: Client (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
let localeChooser = {
|
||||
window: null,
|
||||
flagImages: [],
|
||||
activeRingImages: [],
|
||||
};
|
||||
|
||||
let flagImageSize = toVector2(30, 30);
|
||||
let flagImageGap = toVector2(5, 5);
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function initLocaleChooserGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating locale chooser GUI ...`);
|
||||
localeChooser.window = mexui.window(game.width/2-200, game.height-150, 60, 60, 'Choose a language', {
|
||||
main: {
|
||||
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], 0),
|
||||
},
|
||||
title: {
|
||||
textSize: 11.0,
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
||||
},
|
||||
icon: {
|
||||
textSize: 0.0,
|
||||
textColour: toColour(0, 0, 0, 0),
|
||||
backgroundColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
localeChooser.window.titleBarShown = false;
|
||||
|
||||
loadLocaleConfig();
|
||||
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Created locale chooser GUI`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function closeLocaleChooserGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Closing locale chooser window`);
|
||||
localeChooser.window.shown = false;
|
||||
mexui.setInput(false);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showLocaleChooserGUI(position = toVector2(0.0, 0.0)) {
|
||||
if(position.x != 0.0 && position.y != 0.0) {
|
||||
localeChooser.window.position = position;
|
||||
} else {
|
||||
localeChooser.window.position = toVector2((getScreenWidth()/2)-(localeChooser.window.size.x/2), getScreenHeight()-100);
|
||||
}
|
||||
|
||||
//closeAllWindows();
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing locale chooser window`);
|
||||
mexui.setInput(true);
|
||||
localeChooser.window.shown = true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function toggleLocaleChooserGUI() {
|
||||
if(localeChooser.window.shown) {
|
||||
closeLocaleChooserGUI();
|
||||
} else {
|
||||
showLocaleChooserGUI();
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function localeChooserSetLocale(localeId) {
|
||||
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Asking server to change locale to ${localeId}`);
|
||||
sendLocaleSelectToServer(localeId);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function resetLocaleChooserOptions() {
|
||||
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Resetting locale chooser options`);
|
||||
|
||||
// let tempLocaleOptions = getServerData().localeOptions; // getAvailableLocaleOptions();
|
||||
let tempLocaleOptions = getAvailableLocaleOptions();
|
||||
|
||||
localeChooser.window.size = toVector2((tempLocaleOptions.length*(flagImageSize.x+flagImageGap.x))+flagImageGap.x, flagImageSize.y+flagImageGap.y*2);
|
||||
localeChooser.window.position = toVector2((getScreenWidth()/2)-(localeChooser.window.size.x/2), getScreenHeight()-100);
|
||||
|
||||
for(let i in localeChooser.flagImages) {
|
||||
localeChooser.flagImages[i].remove();
|
||||
}
|
||||
|
||||
for(let i in tempLocaleOptions) {
|
||||
let imagePath = `files/images/flags/${tempLocaleOptions[i].flagImageFile}`;
|
||||
localeChooser.flagImages[i] = localeChooser.window.image((i*(flagImageSize.x+flagImageGap.x))+flagImageGap.x, flagImageGap.y, flagImageSize.x, flagImageSize.y, imagePath, {
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
}, function() {
|
||||
localeChooserSetLocale(tempLocaleOptions[i].id);
|
||||
});
|
||||
|
||||
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Created locale chooser option ${tempLocaleOptions[i].englishName} with image ${imagePath}`);
|
||||
|
||||
//localeChooser.activeRingImages.push(activeRingImage);
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1,198 +0,0 @@
|
||||
// ===========================================================================
|
||||
// Vortrex's Roleplay Resource
|
||||
// https://github.com/VortrexFTW/gtac_roleplay
|
||||
// ===========================================================================
|
||||
// FILE: login.js
|
||||
// DESC: Provides login GUI
|
||||
// TYPE: Client (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
let login = {
|
||||
window: null,
|
||||
logoImage: null,
|
||||
messageLabel: null,
|
||||
passwordInput: null,
|
||||
loginButton: null,
|
||||
forgotPasswordButton: null,
|
||||
resetPasswordLabel: null,
|
||||
};
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
let loginHTML =
|
||||
`<html>
|
||||
<head>
|
||||
<title>Asshat Gaming Roleplay: Login</title>
|
||||
<style type="text/css" rel="stylesheet">
|
||||
.input-box
|
||||
{
|
||||
font-family: "Roboto";
|
||||
font-size: 14px;
|
||||
border-style: solid;
|
||||
border-colour: #0066AA;
|
||||
border-radius: 2px;
|
||||
color: #0066AA;
|
||||
};
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
</body>
|
||||
</html>`;
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function initLoginGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating login GUI ...`);
|
||||
login.window = mexui.window(getScreenWidth()/2-150, getScreenHeight()/2-135, 300, 275, 'LOGIN', {
|
||||
main: {
|
||||
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
|
||||
transitionTime: 500,
|
||||
},
|
||||
title: {
|
||||
textSize: 0.0,
|
||||
textColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
icon: {
|
||||
textSize: 0.0,
|
||||
textColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
login.window.titleBarIconSize = toVector2(0,0);
|
||||
login.window.titleBarHeight = 0;
|
||||
login.window.titleBarShown = false;
|
||||
|
||||
login.logoImage = login.window.image(100, 20, 100, 100, mainLogoPath, {
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
|
||||
login.messageLabel = login.window.text(20, 135, 260, 20, 'Please enter your password!', {
|
||||
main: {
|
||||
textSize: 10.0,
|
||||
textAlign: 0.5,
|
||||
textColour: toColour(200, 200, 200, 255),
|
||||
textFont: mainFont,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
|
||||
login.passwordInput = login.window.textInput(20, 170, 260, 25, '', {
|
||||
main: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], textInputAlpha),
|
||||
textColour: toColour(200, 200, 200, 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
},
|
||||
caret: {
|
||||
lineColour: toColour(255, 255, 255, 255),
|
||||
},
|
||||
placeholder: {
|
||||
textColour: toColour(200, 200, 200, 150),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
|
||||
},
|
||||
});
|
||||
login.passwordInput.masked = true;
|
||||
login.passwordInput.placeholder = "Password";
|
||||
|
||||
login.loginButton = login.window.button(20, 205, 260, 30, 'LOGIN', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(0, 0, 0, 255),
|
||||
textSize: 12.0,
|
||||
textFont: mainFont,
|
||||
textAlign: 0.5,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
},
|
||||
}, checkLogin);
|
||||
|
||||
login.forgotPasswordButton = login.window.button(180, 240, 100, 15, 'RESET PASS', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(0, 0, 0, 255),
|
||||
textSize: 8.0,
|
||||
textFont: mainFont,
|
||||
textAlign: 0.5,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
},
|
||||
}, switchToPasswordResetGUI);
|
||||
|
||||
login.resetPasswordLabel = login.window.text(110, 240, 60, 15, 'Forgot your password?', {
|
||||
main: {
|
||||
textSize: 8.0,
|
||||
textAlign: 1.0,
|
||||
textColour: toColour(180, 180, 180, 255),
|
||||
textFont: mainFont,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Created login GUI`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showLoginGUI() {
|
||||
closeAllWindows();
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing login window`);
|
||||
setChatWindowEnabled(false);
|
||||
mexui.setInput(true);
|
||||
login.window.shown = true;
|
||||
mexui.focusedControl = login.passwordInput;
|
||||
guiSubmitKey = checkLogin;
|
||||
|
||||
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), login.window.position.y+login.window.size.y+20));
|
||||
//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function checkLogin() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking login with server ...`);
|
||||
sendNetworkEventToServer("vrr.checkLogin", login.passwordInput.lines[0]);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function loginFailed(errorMessage) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports login failed`);
|
||||
login.messageLabel.text = errorMessage;
|
||||
login.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
|
||||
login.passwordInput.text = "";
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function loginSuccess() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports login was successful`);
|
||||
guiSubmitKey = false;
|
||||
closeAllWindows();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function switchToPasswordResetGUI() {
|
||||
//closeAllWindows();
|
||||
//logToConsole(LOG_DEBUG, `[VRR.GUI] Showing password reset dialog window`);
|
||||
//showResetPasswordGUI();
|
||||
sendNetworkEventToServer("vrr.checkResetPassword", "");
|
||||
return false;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1,166 +0,0 @@
|
||||
// ===========================================================================
|
||||
// Vortrex's Roleplay Resource
|
||||
// https://github.com/VortrexFTW/gtac_roleplay
|
||||
// ===========================================================================
|
||||
// FILE: newchar.js
|
||||
// DESC: Provides new character creation GUI
|
||||
// TYPE: Client (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
let newCharacter = {
|
||||
window: null,
|
||||
messageLabel: null,
|
||||
firstNameInput: null,
|
||||
lastNameInput: null,
|
||||
createCharacterButton: null,
|
||||
mainLogoImage: null,
|
||||
};
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function initNewCharacterGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating new character GUI ...`);
|
||||
newCharacter.window = mexui.window(getScreenWidth()/2-130, getScreenHeight()/2-115, 300, 230, 'NEW CHARACTER', {
|
||||
main: {
|
||||
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
|
||||
transitionTime: 500,
|
||||
},
|
||||
title: {
|
||||
textSize: 12.0,
|
||||
textFont: mainFont,
|
||||
textColour: toColour(0, 0, 0, 0),
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
||||
},
|
||||
icon: {
|
||||
textSize: 0.0,
|
||||
textColour: toColour(0, 0, 0, 0),
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
||||
}
|
||||
});
|
||||
newCharacter.window.titleBarIconSize = toVector2(0, 0);
|
||||
newCharacter.window.titleBarIconShown = false;
|
||||
newCharacter.window.titleBarShown = false;
|
||||
newCharacter.window.titleBarHeight = 30;
|
||||
|
||||
newCharacter.mainLogoImage = newCharacter.window.image(80, 20, 80, 80, mainLogoPath, {
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
|
||||
newCharacter.messageLabel = newCharacter.window.text(20, 100, 260, 20, 'Name your character', {
|
||||
main: {
|
||||
textSize: 10.0,
|
||||
textAlign: 0.5,
|
||||
textColour: toColour(200, 200, 200, 255),
|
||||
textFont: mainFont,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
|
||||
newCharacter.firstNameInput = newCharacter.window.textInput(20, 125, 260, 25, '', {
|
||||
main: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(200, 200, 200, 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
},
|
||||
caret: {
|
||||
lineColour: toColour(255, 255, 255, 255),
|
||||
},
|
||||
placeholder: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(200, 200, 200, 200),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
}
|
||||
});
|
||||
newCharacter.firstNameInput.placeholder = "First Name";
|
||||
|
||||
newCharacter.lastNameInput = newCharacter.window.textInput(20, 155, 260, 25, '', {
|
||||
main: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(200, 200, 200, 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
},
|
||||
caret: {
|
||||
lineColour: toColour(255, 255, 255, 255),
|
||||
},
|
||||
placeholder: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(150, 150, 150, 200),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
}
|
||||
});
|
||||
newCharacter.lastNameInput.placeholder = "Last Name";
|
||||
|
||||
newCharacter.createCharacterButton = newCharacter.window.button(20, 185, 260, 25, 'CREATE CHARACTER', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(255, 255, 255, 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
textAlign: 0.5,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
},
|
||||
}, checkNewCharacter);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Created new character GUI`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function newCharacterFailed(errorMessage) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports new character creation failed. Reason: ${errorMessage}`);
|
||||
newCharacter.messageLabel.text = errorMessage;
|
||||
newCharacter.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
|
||||
newCharacter.firstNameInput.text = "";
|
||||
newCharacter.lastNameInput.text = "";
|
||||
|
||||
if(!newCharacter.window.shown) {
|
||||
closeAllWindows();
|
||||
setChatWindowEnabled(false);
|
||||
mexui.setInput(true);
|
||||
setHUDEnabled(false);
|
||||
newCharacter.window.shown = true;
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function checkNewCharacter() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking new character with server ...`);
|
||||
if(newCharacter.firstNameInput.lines[0].length < 2) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(newCharacter.lastNameInput.lines[0].length < 2) {
|
||||
return false;
|
||||
}
|
||||
|
||||
sendNetworkEventToServer("vrr.checkNewCharacter",
|
||||
newCharacter.firstNameInput.lines[0],
|
||||
newCharacter.lastNameInput.lines[0],
|
||||
);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showNewCharacterGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing new character window`);
|
||||
closeAllWindows();
|
||||
setChatWindowEnabled(false);
|
||||
mexui.setInput(true);
|
||||
newCharacter.window.shown = true;
|
||||
mexui.focusedInput = newCharacter.firstNameInput;
|
||||
guiSubmitKey = checkNewCharacter;
|
||||
|
||||
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), newCharacter.window.position.y+newCharacter.window.size.y+20));
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1,178 +0,0 @@
|
||||
// ===========================================================================
|
||||
// Vortrex's Roleplay Resource
|
||||
// https://github.com/VortrexFTW/gtac_roleplay
|
||||
// ===========================================================================
|
||||
// FILE: register.js
|
||||
// DESC: Provides account registration GUI
|
||||
// TYPE: Client (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
let register = {
|
||||
window: null,
|
||||
logoImage: null,
|
||||
messageLabel: null,
|
||||
passwordInput: null,
|
||||
confirmPasswordInput: null,
|
||||
emailInput: null,
|
||||
registerButton: null,
|
||||
};
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function initRegisterGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating register GUI ...`);
|
||||
register.window = mexui.window(getScreenWidth()/2-150, getScreenHeight()/2-150, 300, 300, 'Register', {
|
||||
main: {
|
||||
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
|
||||
transitionTime: 500,
|
||||
},
|
||||
title: {
|
||||
textSize: 0.0,
|
||||
textColour: toColour(0, 0, 0, 0),
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
||||
},
|
||||
icon: {
|
||||
textSize: 0.0,
|
||||
textColour: toColour(0, 0, 0, 0),
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
||||
}
|
||||
});
|
||||
register.window.titleBarIconSize = toVector2(0,0);
|
||||
register.window.titleBarHeight = 0;
|
||||
register.window.titleBarShown = false;
|
||||
|
||||
register.window.image(100, 20, 100, 100, mainLogoPath, {
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
|
||||
register.messageLabel = register.window.text(20, 125, 260, 20, 'Create an account', {
|
||||
main: {
|
||||
textSize: 10.0,
|
||||
textAlign: 0.5,
|
||||
textColour: toColour(200, 200, 200, 255),
|
||||
textFont: mainFont,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
|
||||
register.passwordInput = register.window.textInput(20, 150, 260, 25, '', {
|
||||
main: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(200, 200, 200, 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
},
|
||||
caret: {
|
||||
lineColour: toColour(255, 255, 255, 255),
|
||||
},
|
||||
placeholder: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(200, 200, 200, 200),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
}
|
||||
});
|
||||
register.passwordInput.masked = true;
|
||||
register.passwordInput.placeholder = "Password";
|
||||
|
||||
register.confirmPasswordInput = register.window.textInput(20, 180, 260, 25, '', {
|
||||
main: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(200, 200, 200, 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
},
|
||||
caret: {
|
||||
lineColour: toColour(255, 255, 255, 255),
|
||||
},
|
||||
placeholder: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(200, 200, 200, 200),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
}
|
||||
});
|
||||
register.confirmPasswordInput.masked = true;
|
||||
register.confirmPasswordInput.placeholder = "Confirm password";
|
||||
|
||||
register.emailInput = register.window.textInput(20, 210, 260, 25, '', {
|
||||
main: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(200, 200, 200, 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
},
|
||||
caret: {
|
||||
lineColour: toColour(255, 255, 255, 255),
|
||||
},
|
||||
placeholder: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
textColour: toColour(200, 200, 200, 200),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
}
|
||||
});
|
||||
register.emailInput.placeholder = "Email";
|
||||
|
||||
register.registerButton = register.window.button(20, 245, 260, 30, 'CREATE ACCOUNT', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(255, 255, 255, 255),
|
||||
textSize: 12.0,
|
||||
textFont: mainFont,
|
||||
textAlign: 0.5,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
},
|
||||
}, checkRegistration);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Created register GUI`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function registrationFailed(errorMessage) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports registration failed. Reason: ${errorMessage}`);
|
||||
register.messageLabel.text = errorMessage;
|
||||
register.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
|
||||
register.passwordInput.text = "";
|
||||
register.confirmPasswordInput.text = "";
|
||||
register.emailInput.text = "";
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function checkRegistration() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking registration with server ...`);
|
||||
sendNetworkEventToServer("vrr.checkRegistration", register.passwordInput.lines[0], register.confirmPasswordInput.lines[0], register.emailInput.lines[0]);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showRegistrationGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing registration window`);
|
||||
closeAllWindows();
|
||||
setChatWindowEnabled(false);
|
||||
mexui.setInput(true);
|
||||
register.window.shown = true;
|
||||
mexui.focusedControl = register.passwordInput;
|
||||
guiSubmitKey = checkRegistration;
|
||||
|
||||
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), register.window.position.y+register.window.size.y+20));
|
||||
|
||||
//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function registrationSuccess() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports registration was successful`);
|
||||
guiSubmitKey = false;
|
||||
closeAllWindows();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1,195 +0,0 @@
|
||||
// ===========================================================================
|
||||
// Vortrex's Roleplay Resource
|
||||
// https://github.com/VortrexFTW/gtac_roleplay
|
||||
// ===========================================================================
|
||||
// FILE: resetpass.js
|
||||
// DESC: Provides password reset GUI
|
||||
// TYPE: Client (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
let passwordReset = {
|
||||
window: null,
|
||||
logoImage: null,
|
||||
messageLabel: null,
|
||||
emailInput: null,
|
||||
resetPasswordButton: null,
|
||||
backToLoginButton: null,
|
||||
backToLoginLabel: null,
|
||||
};
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function initResetPasswordGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Creating password reset GUI ...`);
|
||||
passwordReset.window = mexui.window(getScreenWidth()/2-150, getScreenHeight()/2-135, 300, 275, 'RESET PASSWORD', {
|
||||
main: {
|
||||
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
|
||||
transitionTime: 500,
|
||||
},
|
||||
title: {
|
||||
textSize: 0.0,
|
||||
textColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
icon: {
|
||||
textSize: 0.0,
|
||||
textColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
passwordReset.window.titleBarIconSize = toVector2(0,0);
|
||||
passwordReset.window.titleBarHeight = 0;
|
||||
passwordReset.window.titleBarShown = false;
|
||||
|
||||
passwordReset.logoImage = passwordReset.window.image(100, 20, 100, 100, mainLogoPath, {
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
|
||||
passwordReset.messageLabel = passwordReset.window.text(20, 135, 260, 20, 'Please confirm your email', {
|
||||
main: {
|
||||
textSize: 10.0,
|
||||
textAlign: 0.5,
|
||||
textColour: toColour(200, 200, 200, 255),
|
||||
textFont: mainFont,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
|
||||
passwordReset.emailInput = passwordReset.window.textInput(20, 170, 260, 25, '', {
|
||||
main: {
|
||||
backgroundColour: toColour(0, 0, 0, 120),
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], textInputAlpha),
|
||||
textColour: toColour(200, 200, 200, 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
},
|
||||
caret: {
|
||||
lineColour: toColour(255, 255, 255, 255),
|
||||
},
|
||||
placeholder: {
|
||||
textColour: toColour(200, 200, 200, 150),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
|
||||
},
|
||||
});
|
||||
passwordReset.emailInput.placeholder = "Email";
|
||||
|
||||
passwordReset.resetPasswordButton = passwordReset.window.button(180, 240, 100, 15, 'RESET PASSWORD', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
textSize: 12.0,
|
||||
textFont: mainFont,
|
||||
textAlign: 0.5,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
},
|
||||
}, checkResetPassword);
|
||||
|
||||
passwordReset.backToLoginButton = passwordReset.window.button(200, 240, 80, 15, 'LOGIN', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
textSize: 8.0,
|
||||
textFont: mainFont,
|
||||
textAlign: 0.5,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
},
|
||||
}, switchToLoginGUI);
|
||||
|
||||
passwordReset.backToLoginLabel = passwordReset.window.text(110, 240, 60, 15, 'Remember your password?', {
|
||||
main: {
|
||||
textSize: 8.0,
|
||||
textAlign: 1.0,
|
||||
textColour: toColour(200, 200, 200, 255),
|
||||
textFont: mainFont,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Created password reset GUI`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showResetPasswordGUI() {
|
||||
closeAllWindows();
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing password reset window`);
|
||||
setChatWindowEnabled(false);
|
||||
mexui.setInput(true);
|
||||
passwordReset.window.shown = true;
|
||||
mexui.focusedControl = passwordReset.emailInput;
|
||||
guiSubmitKey = checkResetPassword;
|
||||
|
||||
showLocaleChooserGUI(new Vec2(getScreenWidth()/2-(localeChooser.window.size.x/2), passwordReset.window.position.y+passwordReset.window.size.y+20));
|
||||
//showSmallGameMessage(`If you don't have a mouse cursor, press ${toUpperCase(getKeyNameFromId(disableGUIKey))} to disable GUI`, COLOUR_WHITE, 7500);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function checkResetPassword() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Checking password reset with server ...`);
|
||||
sendNetworkEventToServer("vrr.checkResetPassword", passwordReset.emailInput.lines[0]);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function resetPasswordFailed(errorMessage) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Server reports password reset failed`);
|
||||
passwordReset.messageLabel.text = errorMessage;
|
||||
passwordReset.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
|
||||
passwordReset.emailInput.text = "";
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function resetPasswordCodeInputGUI() {
|
||||
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Server reports password reset email confirmation was successful. Asking for code ...`);
|
||||
closeAllWindows();
|
||||
|
||||
passwordReset.messageLabel.text = getLocaleString("GUIResetPasswordCodeInputLabel");
|
||||
//passwordReset.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
|
||||
passwordReset.emailInput.text = "";
|
||||
passwordReset.emailInput.placeholder = getLocaleString("GUIResetPasswordCodePlaceholder");
|
||||
|
||||
guiSubmitKey = checkResetPassword;
|
||||
showResetPasswordGUI();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function resetPasswordEmailInputGUI() {
|
||||
logToConsole(LOG_DEBUG|LOG_WARN, `[VRR.GUI] Server reports password reset request was approved. Asking for email ...`);
|
||||
closeAllWindows();
|
||||
|
||||
passwordReset.messageLabel.text = getLocaleString("GUIResetPasswordConfirmEmailLabel");
|
||||
//passwordReset.messageLabel.styles.main.textColour = toColour(180, 32, 32, 255);
|
||||
passwordReset.emailInput.text = "";
|
||||
passwordReset.emailInput.placeholder = getLocaleString("GUIResetPasswordEmailPlaceholder");
|
||||
|
||||
guiSubmitKey = checkResetPassword;
|
||||
showResetPasswordGUI();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function switchToLoginGUI() {
|
||||
guiSubmitKey = false;
|
||||
closeAllWindows();
|
||||
showLoginGUI();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1,115 +0,0 @@
|
||||
// ===========================================================================
|
||||
// Vortrex's Roleplay Resource
|
||||
// https://github.com/VortrexFTW/gtac_roleplay
|
||||
// ===========================================================================
|
||||
// FILE: yesno.js
|
||||
// DESC: Provides yes/no prompt dialog GUI
|
||||
// TYPE: Client (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
|
||||
let yesNoDialog = {
|
||||
window: null,
|
||||
messageLabel: null,
|
||||
yesButton: null,
|
||||
noButton: null,
|
||||
};
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function initYesNoDialogGUI() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Created prompt GUI ...`);
|
||||
yesNoDialog.window = mexui.window(game.width/2-200, game.height/2-70, 400, 140, 'Question', {
|
||||
main: {
|
||||
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
|
||||
transitionTime: 500,
|
||||
},
|
||||
title: {
|
||||
textSize: 11.0,
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], windowTitleAlpha),
|
||||
},
|
||||
icon: {
|
||||
textSize: 0.0,
|
||||
textColour: toColour(0, 0, 0, 0),
|
||||
backgroundColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
|
||||
yesNoDialog.messageLabel = yesNoDialog.window.text(15, 50, 370, 20, 'Would you like to answer this question?', {
|
||||
main: {
|
||||
textSize: 10.0,
|
||||
textAlign: 0.5,
|
||||
textColour: toColour(255, 255, 255, 255),
|
||||
textFont: mainFont,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(0, 0, 0, 0),
|
||||
},
|
||||
});
|
||||
|
||||
yesNoDialog.yesButton = yesNoDialog.window.button(5, 105, 193, 30, 'YES', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
textAlign: 0.5,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
|
||||
},
|
||||
}, yesNoDialogAnswerYes);
|
||||
|
||||
yesNoDialog.noButton = yesNoDialog.window.button(203, 105, 192, 30, 'NO', {
|
||||
main: {
|
||||
backgroundColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], buttonAlpha),
|
||||
textColour: toColour(primaryTextColour[0], primaryTextColour[1], primaryTextColour[2], 255),
|
||||
textSize: 10.0,
|
||||
textFont: mainFont,
|
||||
textAlign: 0.5,
|
||||
},
|
||||
focused: {
|
||||
borderColour: toColour(primaryColour[0], primaryColour[1], primaryColour[2], 255),
|
||||
},
|
||||
}, yesNoDialogAnswerNo);
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Created prompt GUI`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function showYesNoPromptGUI(promptMessage, promptTitle, yesButtonText, noButtonText) {
|
||||
closeAllWindows();
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Showing prompt window. Prompt: ${promptTitle} - ${promptMessage}`);
|
||||
mexui.setInput(true);
|
||||
|
||||
yesNoDialog.messageLabel.text = "";
|
||||
yesNoDialog.yesButton.text = "";
|
||||
yesNoDialog.noButton.text = "";
|
||||
yesNoDialog.window.title = "";
|
||||
|
||||
yesNoDialog.messageLabel.text = promptMessage;
|
||||
yesNoDialog.yesButton.text = yesButtonText;
|
||||
yesNoDialog.noButton.text = noButtonText;
|
||||
yesNoDialog.window.title = promptTitle;
|
||||
|
||||
yesNoDialog.window.shown = true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function yesNoDialogAnswerNo() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer NO to server prompt`);
|
||||
sendNetworkEventToServer("vrr.promptAnswerNo");
|
||||
closeAllWindows();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function yesNoDialogAnswerYes() {
|
||||
logToConsole(LOG_DEBUG, `[VRR.GUI] Responding with answer YES to server prompt`);
|
||||
sendNetworkEventToServer("vrr.promptAnswerYes");
|
||||
closeAllWindows();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
Reference in New Issue
Block a user