Don't save return-to pos if admin teleported
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@@ -1124,7 +1124,7 @@ function savePlayerToDatabase(client) {
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//let subAccountData = getPlayerCurrentSubAccount(client);
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//let subAccountData = getPlayerCurrentSubAccount(client);
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if(getPlayerPed(client) != null) {
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if(getPlayerPed(client) != null) {
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if(getPlayerData(client).returnToPosition != null) {
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if(getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType != VRR_RETURNTO_TYPE_ADMINGET) {
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getPlayerCurrentSubAccount(client).spawnPosition = getPlayerData(client).returnToPosition;
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getPlayerCurrentSubAccount(client).spawnPosition = getPlayerData(client).returnToPosition;
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getPlayerCurrentSubAccount(client).spawnHeading = getPlayerData(client).returnToHeading.z;
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getPlayerCurrentSubAccount(client).spawnHeading = getPlayerData(client).returnToHeading.z;
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getPlayerCurrentSubAccount(client).interior = getPlayerData(client).returnToInterior;
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getPlayerCurrentSubAccount(client).interior = getPlayerData(client).returnToInterior;
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