Remove debug logs
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@@ -34,7 +34,7 @@ addEventHandler("onProcess", function(event, deltaTime) {
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if(localPlayer.vehicle) {
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if(localPlayer.vehicle) {
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if(!inVehicle) {
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if(!inVehicle) {
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inVehicle = localPlayer.vehicle;
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inVehicle = localPlayer.vehicle;
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console.log(`Entered vehicle ${inVehicle}`);
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(`Entered vehicle ${inVehicle}`);
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if(doesEntityDataExist(vehicle, "ag.syncId")) {
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if(doesEntityDataExist(vehicle, "ag.syncId")) {
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triggerNetworkEvent("ag.player.vehicle", getEntityData(localPlayer.vehicle, "ag.syncId"));
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triggerNetworkEvent("ag.player.vehicle", getEntityData(localPlayer.vehicle, "ag.syncId"));
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//localPlayer.setData("ag.vehicle", localPlayer.vehicle);
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//localPlayer.setData("ag.vehicle", localPlayer.vehicle);
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