Fixed move house exit and get plr house funcs
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@@ -343,7 +343,7 @@ function setHouseInteriorTypeCommand(command, params, client) {
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return false;
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}
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if(typeof getGameData().interiors[getGame()] == "undefined") {
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if(typeof getGameConfig().interiors[getGame()] == "undefined") {
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messagePlayerError(client, `There are no interiors available for this game!`);
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return false;
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}
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@@ -455,7 +455,7 @@ function moveHouseEntranceCommand(command, params, client) {
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let houseId = getPlayerHouse(client);
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if(!getHouseData(houseId)) {
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messagePlayer(client, getLocaleString(client, "InvalidHouse"));
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messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
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return false;
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}
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@@ -488,10 +488,10 @@ function moveHouseEntranceCommand(command, params, client) {
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*
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*/
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function moveHouseExitCommand(command, params, client) {
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let houseId = getPlayerHouse(client);
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let houseId = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
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if(!getHouseData(houseId)) {
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messagePlayer(client, getLocaleString(client, "InvalidHouse"));
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messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
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return false;
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}
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@@ -661,14 +661,21 @@ function getClosestHouseExit(position, dimension) {
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// ===========================================================================
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function getPlayerHouse(client) {
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let closestEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
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if(getDistance(getPlayerPosition(client), getHouseData(closestEntrance).entrancePosition) <= getGlobalConfig().enterPropertyDistance) {
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return getHouseData(closestEntrance).index
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}
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if(getPlayerDimension(client) == getGameConfig().mainWorldDimension[getGame()]) {
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let closestEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
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if(getDistance(getPlayerPosition(client), getHouseData(closestEntrance).entrancePosition) <= getGlobalConfig().enterPropertyDistance) {
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return getHouseData(closestEntrance).index;
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}
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} else {
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let closestEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
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if(getDistance(getPlayerPosition(client), getHouseData(closestEntrance).entrancePosition) <= getGlobalConfig().enterPropertyDistance) {
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return getHouseData(closestEntrance).index;
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}
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for(let i in getServerData().houses) {
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if(getServerData().houses[i].exitDimension == getPlayerDimension(client)) {
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return i;
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for(let i in getServerData().houses) {
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if(getServerData().houses[i].hasInterior && getServerData().houses[i].exitDimension == getPlayerDimension(client)) {
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return i;
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}
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}
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}
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