Fixed move house exit and get plr house funcs

This commit is contained in:
Vortrex
2022-05-01 15:05:19 -05:00
parent 3099a9ee49
commit 982fcf9278

View File

@@ -343,7 +343,7 @@ function setHouseInteriorTypeCommand(command, params, client) {
return false; return false;
} }
if(typeof getGameData().interiors[getGame()] == "undefined") { if(typeof getGameConfig().interiors[getGame()] == "undefined") {
messagePlayerError(client, `There are no interiors available for this game!`); messagePlayerError(client, `There are no interiors available for this game!`);
return false; return false;
} }
@@ -455,7 +455,7 @@ function moveHouseEntranceCommand(command, params, client) {
let houseId = getPlayerHouse(client); let houseId = getPlayerHouse(client);
if(!getHouseData(houseId)) { if(!getHouseData(houseId)) {
messagePlayer(client, getLocaleString(client, "InvalidHouse")); messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
return false; return false;
} }
@@ -488,10 +488,10 @@ function moveHouseEntranceCommand(command, params, client) {
* *
*/ */
function moveHouseExitCommand(command, params, client) { function moveHouseExitCommand(command, params, client) {
let houseId = getPlayerHouse(client); let houseId = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
if(!getHouseData(houseId)) { if(!getHouseData(houseId)) {
messagePlayer(client, getLocaleString(client, "InvalidHouse")); messagePlayerError(client, getLocaleString(client, "InvalidHouse"));
return false; return false;
} }
@@ -661,14 +661,21 @@ function getClosestHouseExit(position, dimension) {
// =========================================================================== // ===========================================================================
function getPlayerHouse(client) { function getPlayerHouse(client) {
let closestEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client)); if(getPlayerDimension(client) == getGameConfig().mainWorldDimension[getGame()]) {
if(getDistance(getPlayerPosition(client), getHouseData(closestEntrance).entrancePosition) <= getGlobalConfig().enterPropertyDistance) { let closestEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
return getHouseData(closestEntrance).index if(getDistance(getPlayerPosition(client), getHouseData(closestEntrance).entrancePosition) <= getGlobalConfig().enterPropertyDistance) {
} return getHouseData(closestEntrance).index;
}
} else {
let closestEntrance = getClosestHouseEntrance(getPlayerPosition(client), getPlayerDimension(client));
if(getDistance(getPlayerPosition(client), getHouseData(closestEntrance).entrancePosition) <= getGlobalConfig().enterPropertyDistance) {
return getHouseData(closestEntrance).index;
}
for(let i in getServerData().houses) { for(let i in getServerData().houses) {
if(getServerData().houses[i].exitDimension == getPlayerDimension(client)) { if(getServerData().houses[i].hasInterior && getServerData().houses[i].exitDimension == getPlayerDimension(client)) {
return i; return i;
}
} }
} }