Add list of ideas

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Ideas for Asshat Gaming RP!
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NOTICE: Most of these ideas are totally random and some might be unrealistic. Every time I thought of something, I just immediately threw it into this file. I never checked to see if I had already added it, so there may be duplicates or similar entries spread out and unorganized.
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* Businesses (some from GTA Online)
* Nightclubs
* Executive Offices
* Warehouses
* Hangars
* Houses
* Garages
* Casinos
* Interactive peds with each one having a background story, characteristics, certain people or groups they like/dislike.
* Procedurally generated?
* Nightclubs, bars, etc can employ "bouncer" peds that either prevent entry to certain people, or kick people out.
* Background ambience.
* Anonymous city traffic and pedestrians
* They come and go and aren't persistent.
* Police peds/traffic will pursue if player has 1+ stars and comes within range and line of sight.
* Named NPCs
* Persistent
* Move from place to place. Eat at restaurants, drive home, to work, get drunk at a bar, etc.
* Different personalities
* Relationship levels with each player and clan. If you piss them off, they won't do business with you.
* Firefighter Job
* Vehicles catch on fire instead of blowing up.
* Random property fires can occur.
* Firetrucks can "spray" a fire, lowering the damage until it is extinguished (Aim detection).
* Streetsweeper Job
* Instead of checkpoints, show actual messes on the road.
* Drive over the messes with the right vehicle to "clean" the mess.
* Only show messes if at least one player is on duty.
* Garbageman Job
* Instead of checkpoints, have trashbag objects outside of properties or wherever.
* Allow the trashtruck drivers to "pickup" the trashbag, then "place" into the truck.
* If the truck is full, deliver the trashbags to the dump.
* Only show trashbags if at least one player is currently doing the job.
* Mailman Job
* Use a white solid van (Pony maybe) as a mail van.
* Load mail at the post office, and drive a specific route to "deliver" mail.
* Return the truck for payment.
* Vehicle Towing
* Use a Yankee or something to store the vehicle "inside" (just make the car disappear) until better sync options are built.
* Universal command to tow/release a vehicle ( /tow ).
* Attach to nearest vehicle.
* Item System
* Several item types, including armour, skins, weapons, drugs, materials, and more.
* Items can be dropped and picked up.
* Items can be stored in a vehicle trunk or dash compartment.
* Items can be given, taken, or used.
* Payphones
* Make built in payphones usable (detect position, ring sound, etc)
* Payphones can be called, making them ring to nearby players.
* Multiple bed hospital.
* When one is taken, use the next one.
* If all are full, have a waiting list.
* Allow people to go in and lay on a bed to heal (or use a check-in system)
* Several NPC's
* Paramedics/Doctors at hospitals,
* LC/VC/LS/SF/LV police dept desk clerk and dispatcher.
* Jail guard
* Interactive. Go up and talk to them for responses etc
* Use permissions/flag system for everything.
* Admin abilities
* Moderation (muted/frozen/etc)
* LEO abilities
* Clan abilities
* Account Settings
* etc
* Interiors
* For games with interiors, properties inside of properties (possibly make it a sub-property, but using a "type" to define it. May not be necessary) AKA a business inside a business (illegal back room gambling, anyone?)
* Stealable skins. When one is stolen, it is replaced by the thief's skin
* Black market for anything.
* Smuggled drugs
* LEO items
* Weapons and weapon upgrades
* Illegal vehicle upgrades like NOS.
* Drug houses and weed farms.
* Make weed only plantable in certain areas.
* Drug houses aren't limited to the type of house, as anybody can deal or use in any place.
* Size-based inventories.
* Items should have a size and inventories can only hold so much.
* Items inside of items. This could be (but not limited to):
* Briefcases
* Wallets
* Safes
* Trashbags
* Boxes/crates
* Use the item sizes for storage capacity
* Weapons like DayZ.
* Multiple weapon types that issue different damages.
* Ammo clips that only fit a compatible weapon
* Different clip types hold different amounts of ammo in them (and specific ammo types)
* Hollow point and armor piercing round types
* Modifications. Flashlight, silencer, bigger clip, tracer, scope, etc.
* Crime scene investigations.
* Blood
* Fingerprints
* Ballistics/bullets on ground, in objects, walls, etc.
* Gunpowder traces
* Weapons
* Other crime scene stuff for investigation roleplay.
* These items should be visible on the ground (particle effects?)
* Can be cleaned up by anybody (including the murderer or suspects)
* Showering or swimming clears blood from body
* Rain washes away blood outside (if not under an object or bridge). Perhaps line of sight check with high up Z at same coord?
* Huge police interiors and garages.
* Multiple interrogation rooms with blocked sound (chat is localized to that room)
* Multiple offices for ranking members
* Detective squad rooms with a CO office
* A large locker room (or two, gender-based?)
* Crime scene lab
* Cell block area (or multiple cell blocks)
* Elevators that can take you to multiple levels of the building (and roof/garage).
* Custom MDC.
* Arrest logs
* Past tickets
* Officer reports
* Investigation info
* APB list
* Admin panel.
* Reports
* Multiple actions for each
* Viewing info and past reports/actions on the reporter and the situation.
* Logs
* Chat
* Action
* Weapon/Kill/Death
* Others
* Log everything possible.
* Depending on type of injuries, have multiple results occur over time.
* Gunshots lead to bleeding which could lead to passing out for loss of blood.
* Post-treatment effects are also possible including siezures from blunt force trauma.
* Custom actions to have different results. Interactive-ness.
* Hotwiring a car could be successful or could also fail, depending on vehicle type and variance.
* The user has to go through each step in order to complete the task.
* Hotwiring could have things like splitting and joining wires to make the car start or the alarm stop.
* Include medical procedures in this idea. Surgeries, gunshot wounds, etc
* Require certain tools to perform different actions.
* Different vehicles have different wires to use to be successful.
* Limit weapons per person.
* Have a visible large weapon if they have one (attached)
* Concealable smaller weapon.
* Officers usually have a utility belt. Allow it to hold equipment as well.
* Trunks can hold players/peds (not visibly) and items and is size based.
* Get "inside" the back of trucks/trailers and store items inside.
* Use an interior for this and allow dropped items (including crates and boxes and etc).
* Shouts and certain speech can be heard outside wherever the truck is at.
* Vehicle sink or explode while inside the back causes death and objects destroyed.
* Also for airplane interiors
* Multi space impound lot. When retrieving a car from impound, spawn it in the first empty space that isn't obstructed.
* Weapons obtain damage from use and time. If not cared for, they can have decreased damage from shots, or even break or malfunction
* Cleaning weapons improves reliability
* Weapons have identifying parts like barrel bores (for ballistics) and serial numbers. Serial numbers can be removed.
* GUI color schemes (https://vortrex.info/f/1/4eca24d1.png) with a settings page to switch them. Orange, red, blue, purple, etc.
* Police
* Stars
* 1 star for an initial misdemeanor. Traffic violation, pedestrian crime, etc. Police will pursue to fine/ticket.
* 2 stars for any subsequent crimes committed in police presence, after receiving one star and no action taken (if you don't pull over, run on foot, etc). Results in arrest.
* 3 stars is basically a warrant. Police will attempt to arrest you on sight and may use heavier force than normal if you become a threat.
* 4 stars is SWAT and/or air support backup callout. Police presence will become more dense and they will really pursue you now.
* 5 stars (highest in the server) is all out manhunt. Police everywhere. They will most likely shoot to kill.
* NPC police will chase you if you have 1+ stars. If you lose them with 2 or less stars, they go away unless you are sighted by another officer before cooldown.
* Any traffic violation that takes place within LOS and range of police will cause them to chase you until you pull over.
* Failure to pull over within a timely manner, or breaking another law before pulling over adds a second star. They won't fine you at this level, only arrest or worse.
* NPC Ideas
* Bodyguards
* Biker gang formation
* Convoy Line
* Guard/Protect Properties
* Respond to enemy attacks at other locations
* Taxi Driver
* Personal Chauffeur
* Bus Driver
* Train Operator
* Gangs/Mafia Members
* Drug Dealers
* Weapons Dealers
* Mechanic
* Tweakers
* Bouncers
* Accents
* Shown before message ... "[Japanese] John Smith says: hello"
* Pre-set accent choices
* Custom accent
* Speakerphone
* While on a phone call, using /speakerphone or something can allow others near the person on the phone to hear and be heard over the call.