Add list of ideas
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IDEAS.md
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IDEAS.md
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Ideas for Asshat Gaming RP!
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==============================================================================================================
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NOTICE: Most of these ideas are totally random and some might be unrealistic. Every time I thought of something, I just immediately threw it into this file. I never checked to see if I had already added it, so there may be duplicates or similar entries spread out and unorganized.
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==============================================================================================================
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* Businesses (some from GTA Online)
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* Nightclubs
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* Executive Offices
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* Warehouses
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* Hangars
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* Houses
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* Garages
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* Casinos
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* Interactive peds with each one having a background story, characteristics, certain people or groups they like/dislike.
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* Procedurally generated?
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* Nightclubs, bars, etc can employ "bouncer" peds that either prevent entry to certain people, or kick people out.
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* Background ambience.
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* Anonymous city traffic and pedestrians
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* They come and go and aren't persistent.
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* Police peds/traffic will pursue if player has 1+ stars and comes within range and line of sight.
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* Named NPCs
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* Persistent
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* Move from place to place. Eat at restaurants, drive home, to work, get drunk at a bar, etc.
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* Different personalities
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* Relationship levels with each player and clan. If you piss them off, they won't do business with you.
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* Firefighter Job
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* Vehicles catch on fire instead of blowing up.
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* Random property fires can occur.
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* Firetrucks can "spray" a fire, lowering the damage until it is extinguished (Aim detection).
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* Streetsweeper Job
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* Instead of checkpoints, show actual messes on the road.
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* Drive over the messes with the right vehicle to "clean" the mess.
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* Only show messes if at least one player is on duty.
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* Garbageman Job
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* Instead of checkpoints, have trashbag objects outside of properties or wherever.
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* Allow the trashtruck drivers to "pickup" the trashbag, then "place" into the truck.
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* If the truck is full, deliver the trashbags to the dump.
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* Only show trashbags if at least one player is currently doing the job.
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* Mailman Job
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* Use a white solid van (Pony maybe) as a mail van.
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* Load mail at the post office, and drive a specific route to "deliver" mail.
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* Return the truck for payment.
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* Vehicle Towing
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* Use a Yankee or something to store the vehicle "inside" (just make the car disappear) until better sync options are built.
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* Universal command to tow/release a vehicle ( /tow ).
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* Attach to nearest vehicle.
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* Item System
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* Several item types, including armour, skins, weapons, drugs, materials, and more.
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* Items can be dropped and picked up.
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* Items can be stored in a vehicle trunk or dash compartment.
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* Items can be given, taken, or used.
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* Payphones
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* Make built in payphones usable (detect position, ring sound, etc)
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* Payphones can be called, making them ring to nearby players.
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* Multiple bed hospital.
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* When one is taken, use the next one.
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* If all are full, have a waiting list.
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* Allow people to go in and lay on a bed to heal (or use a check-in system)
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* Several NPC's
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* Paramedics/Doctors at hospitals,
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* LC/VC/LS/SF/LV police dept desk clerk and dispatcher.
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* Jail guard
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* Interactive. Go up and talk to them for responses etc
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* Use permissions/flag system for everything.
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* Admin abilities
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* Moderation (muted/frozen/etc)
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* LEO abilities
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* Clan abilities
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* Account Settings
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* etc
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* Interiors
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* For games with interiors, properties inside of properties (possibly make it a sub-property, but using a "type" to define it. May not be necessary) AKA a business inside a business (illegal back room gambling, anyone?)
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* Stealable skins. When one is stolen, it is replaced by the thief's skin
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* Black market for anything.
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* Smuggled drugs
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* LEO items
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* Weapons and weapon upgrades
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* Illegal vehicle upgrades like NOS.
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* Drug houses and weed farms.
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* Make weed only plantable in certain areas.
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* Drug houses aren't limited to the type of house, as anybody can deal or use in any place.
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* Size-based inventories.
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* Items should have a size and inventories can only hold so much.
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* Items inside of items. This could be (but not limited to):
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* Briefcases
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* Wallets
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* Safes
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* Trashbags
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* Boxes/crates
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* Use the item sizes for storage capacity
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* Weapons like DayZ.
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* Multiple weapon types that issue different damages.
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* Ammo clips that only fit a compatible weapon
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* Different clip types hold different amounts of ammo in them (and specific ammo types)
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* Hollow point and armor piercing round types
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* Modifications. Flashlight, silencer, bigger clip, tracer, scope, etc.
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* Crime scene investigations.
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* Blood
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* Fingerprints
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* Ballistics/bullets on ground, in objects, walls, etc.
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* Gunpowder traces
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* Weapons
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* Other crime scene stuff for investigation roleplay.
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* These items should be visible on the ground (particle effects?)
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* Can be cleaned up by anybody (including the murderer or suspects)
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* Showering or swimming clears blood from body
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* Rain washes away blood outside (if not under an object or bridge). Perhaps line of sight check with high up Z at same coord?
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* Huge police interiors and garages.
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* Multiple interrogation rooms with blocked sound (chat is localized to that room)
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* Multiple offices for ranking members
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* Detective squad rooms with a CO office
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* A large locker room (or two, gender-based?)
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* Crime scene lab
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* Cell block area (or multiple cell blocks)
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* Elevators that can take you to multiple levels of the building (and roof/garage).
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* Custom MDC.
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* Arrest logs
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* Past tickets
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* Officer reports
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* Investigation info
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* APB list
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* Admin panel.
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* Reports
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* Multiple actions for each
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* Viewing info and past reports/actions on the reporter and the situation.
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* Logs
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* Chat
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* Action
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* Weapon/Kill/Death
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* Others
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* Log everything possible.
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* Depending on type of injuries, have multiple results occur over time.
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* Gunshots lead to bleeding which could lead to passing out for loss of blood.
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* Post-treatment effects are also possible including siezures from blunt force trauma.
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* Custom actions to have different results. Interactive-ness.
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* Hotwiring a car could be successful or could also fail, depending on vehicle type and variance.
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* The user has to go through each step in order to complete the task.
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* Hotwiring could have things like splitting and joining wires to make the car start or the alarm stop.
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* Include medical procedures in this idea. Surgeries, gunshot wounds, etc
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* Require certain tools to perform different actions.
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* Different vehicles have different wires to use to be successful.
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* Limit weapons per person.
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* Have a visible large weapon if they have one (attached)
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* Concealable smaller weapon.
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* Officers usually have a utility belt. Allow it to hold equipment as well.
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* Trunks can hold players/peds (not visibly) and items and is size based.
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* Get "inside" the back of trucks/trailers and store items inside.
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* Use an interior for this and allow dropped items (including crates and boxes and etc).
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* Shouts and certain speech can be heard outside wherever the truck is at.
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* Vehicle sink or explode while inside the back causes death and objects destroyed.
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* Also for airplane interiors
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* Multi space impound lot. When retrieving a car from impound, spawn it in the first empty space that isn't obstructed.
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* Weapons obtain damage from use and time. If not cared for, they can have decreased damage from shots, or even break or malfunction
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* Cleaning weapons improves reliability
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* Weapons have identifying parts like barrel bores (for ballistics) and serial numbers. Serial numbers can be removed.
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* GUI color schemes (https://vortrex.info/f/1/4eca24d1.png) with a settings page to switch them. Orange, red, blue, purple, etc.
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* Police
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* Stars
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* 1 star for an initial misdemeanor. Traffic violation, pedestrian crime, etc. Police will pursue to fine/ticket.
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* 2 stars for any subsequent crimes committed in police presence, after receiving one star and no action taken (if you don't pull over, run on foot, etc). Results in arrest.
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* 3 stars is basically a warrant. Police will attempt to arrest you on sight and may use heavier force than normal if you become a threat.
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* 4 stars is SWAT and/or air support backup callout. Police presence will become more dense and they will really pursue you now.
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* 5 stars (highest in the server) is all out manhunt. Police everywhere. They will most likely shoot to kill.
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* NPC police will chase you if you have 1+ stars. If you lose them with 2 or less stars, they go away unless you are sighted by another officer before cooldown.
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* Any traffic violation that takes place within LOS and range of police will cause them to chase you until you pull over.
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* Failure to pull over within a timely manner, or breaking another law before pulling over adds a second star. They won't fine you at this level, only arrest or worse.
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* NPC Ideas
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* Bodyguards
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* Biker gang formation
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* Convoy Line
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* Guard/Protect Properties
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* Respond to enemy attacks at other locations
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* Taxi Driver
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* Personal Chauffeur
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* Bus Driver
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* Train Operator
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* Gangs/Mafia Members
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* Drug Dealers
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* Weapons Dealers
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* Mechanic
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* Tweakers
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* Bouncers
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* Accents
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* Shown before message ... "[Japanese] John Smith says: hello"
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* Pre-set accent choices
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* Custom accent
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* Speakerphone
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* While on a phone call, using /speakerphone or something can allow others near the person on the phone to hear and be heard over the call.
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