Fix weapon not equippable when no ammo
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@@ -1072,7 +1072,6 @@ function playerSwitchItem(client, newHotBarSlot) {
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deleteItem(getPlayerData(client).hotBarItems[ammoItemSlot]);
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deleteItem(getPlayerData(client).hotBarItems[ammoItemSlot]);
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} else {
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} else {
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messagePlayerError(client, getLocaleString(client, "ItemUnequippableNoAmmo", getItemName(newHotBarItem), newHotBarSlot));
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messagePlayerError(client, getLocaleString(client, "ItemUnequippableNoAmmo", getItemName(newHotBarItem), newHotBarSlot));
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return false;
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}
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}
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}
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}
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} else if(getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useType == VRR_ITEM_USETYPE_TAZER) {
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} else if(getItemTypeData(getItemData(newHotBarItem).itemTypeIndex).useType == VRR_ITEM_USETYPE_TAZER) {
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@@ -1082,7 +1081,6 @@ function playerSwitchItem(client, newHotBarSlot) {
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setPlayerWeaponDamageEvent(client, VRR_WEAPON_DAMAGE_EVENT_TAZER);
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setPlayerWeaponDamageEvent(client, VRR_WEAPON_DAMAGE_EVENT_TAZER);
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} else {
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} else {
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messagePlayerError(client, getLocaleString(client, "ItemUnequippableNoAmmo", getItemName(newHotBarItem), newHotBarSlot));
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messagePlayerError(client, getLocaleString(client, "ItemUnequippableNoAmmo", getItemName(newHotBarItem), newHotBarSlot));
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return false;
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}
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}
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}
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}
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}
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}
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