Fix veh respawn time when occupied
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@@ -281,6 +281,7 @@ async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
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getPlayerData(client).lastVehicle = vehicle;
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getVehicleData(vehicle).respawnTime = getCurrentUnixTimestamp() + getGlobalConfig().vehicleInactiveRespawnDelay;
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if(getPlayerVehicleSeat(client) == VRR_VEHSEAT_DRIVER) {
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vehicle.engine = getVehicleData(vehicle).engine;
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