Fix veh respawn time when occupied

This commit is contained in:
Vortrex
2022-01-04 15:12:48 -06:00
parent 931f38a5e6
commit a7f6be0f9d

View File

@@ -281,6 +281,7 @@ async function onPlayerEnteredVehicle(client, clientVehicle, seat) {
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)} entered a ${getVehicleName(vehicle)} (ID: ${vehicle.getData("vrr.dataSlot")}, Database ID: ${getVehicleData(vehicle).databaseId})`);
getPlayerData(client).lastVehicle = vehicle;
getVehicleData(vehicle).respawnTime = getCurrentUnixTimestamp() + getGlobalConfig().vehicleInactiveRespawnDelay;
if(getPlayerVehicleSeat(client) == VRR_VEHSEAT_DRIVER) {
vehicle.engine = getVehicleData(vehicle).engine;