Undo all fixes for IV
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@@ -73,31 +73,25 @@ function getServerGame() {
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// ---------------------------------------------------------------------------
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function getPlayerPosition(client) {
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//return (isGTAIV()) ? getEntityData(client, "ag.position") : client.player.position;
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return getEntityData(client, "ag.position");
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return client.player.position;
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}
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// ---------------------------------------------------------------------------
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function getPlayerHeading(client) {
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//return (isGTAIV()) ? getEntityData(client, "ag.heading") : client.player.heading;
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return getEntityData(client, "ag.heading");
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return client.player.heading;
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}
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// ---------------------------------------------------------------------------
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function getPlayerVehicle(client) {
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//return (isGTAIV()) ? getVehicleDataFromSyncId(getEntityData(client, "ag.vehicle")) : getVehicleData(client.player.vehicle);
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let playerVehicle = getEntityData(client, "ag.vehicle");
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let vehicleData = getVehicleDataFromSyncId(playerVehicle);
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console.log(`playerVehicle: ${playerVehicle}, vehicleData: ${vehicleData}`);
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return vehicleData;
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return client.player.vehicle;
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}
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// ---------------------------------------------------------------------------
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function isPlayerInAnyVehicle(client) {
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return doesEntityDataExist(client, "ag.vehicle");
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return (client.player.vehicle != null);
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}
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// ---------------------------------------------------------------------------
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@@ -109,41 +103,43 @@ function getPlayerVehicleSeat(client) {
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// ---------------------------------------------------------------------------
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function isPlayerSpawned(client) {
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return getEntityData(client, "ag.spawned");
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return client.player
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}
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// ---------------------------------------------------------------------------
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function getVehiclePosition(vehicleData) {
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//return (isGTAIV()) ? vehicleData.syncPosition : vehicleData.vehicle.position;
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return vehicleData.syncPosition;
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function getVehiclePosition(vehicle) {
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return vehicle.position;
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}
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// ---------------------------------------------------------------------------
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function getVehicleHeading(vehicleData) {
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//return (isGTAIV()) ? vehicleData.syncHeading : vehicleData.vehicle.heading;
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return vehicleData.syncHeading;
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function getVehicleHeading(vehicle) {
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return vehicle.heading;
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}
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// ---------------------------------------------------------------------------
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function getVehicleSyncer(vehicleData) {
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if(isGTAIV()) {
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return vehicleData.syncedBy;
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} else {
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vehicleData.vehicle.syncer;
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}
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function getVehicleSyncer(vehicle) {
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return vehicleData.vehicle.syncer;
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}
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// ---------------------------------------------------------------------------
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function getVehicleForNetworkEvent(vehicleData) {
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if(isGTAIV()) {
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return vehicleData.syncId;
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} else {
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vehicleData.vehicle.syncer;
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}
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function getVehicleForNetworkEvent(vehicle) {
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return vehicle;
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}
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// ---------------------------------------------------------------------------
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function deleteGameElement(element) {
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destroyElement(element);
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}
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// ---------------------------------------------------------------------------
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function isPlayerInFrontVehicleSeat(client) {
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return (getPlayerVehicleSeat(client) == 0 || getPlayerVehicleSeat(client) == 1);
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}
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// ---------------------------------------------------------------------------
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