Use received allowedSkin array

This commit is contained in:
Vortrex
2021-04-13 01:27:00 -05:00
parent 3b220ad8bc
commit b0502c69f2

View File

@@ -899,7 +899,7 @@ let checkNewCharacter = function() {
return false;
}
skinId = getGameData().allowedSkins[gta.game][newCharacterSkinSelectorIndex][0];
skinId = allowedSkins[newCharacterSkinSelectorIndex][0];
triggerNetworkEvent("ag.checkNewCharacter",
newCharacter.firstNameInput.lines[0],
@@ -1089,7 +1089,7 @@ let showNewCharacter = function() {
usingNewCharacterSkinSelector = true;
newCharacterSkinSelectorIndex = 0;
newCharacterSkinSelectPed = gta.createCivilian(getGameData().allowedSkins[getGame()][newCharacterSkinSelectorIndex][0], newCharacterSkinSelectPosition[getGame()]);
newCharacterSkinSelectPed = gta.createCivilian(allowedSkins[newCharacterSkinSelectorIndex][0], newCharacterSkinSelectPosition[getGame()]);
newCharacterSkinSelectPed.heading = newCharacterSkinSelectHeading[getGame()];
let frontCameraPosition = getPosInFrontOfPos(newCharacterSkinSelectPed.position, newCharacterSkinSelectPed.heading, 5);
gta.setCameraLookAt(frontCameraPosition, newCharacterSkinSelectPed.position, true);