Use received allowedSkin array
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@@ -899,7 +899,7 @@ let checkNewCharacter = function() {
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return false;
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return false;
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}
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}
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skinId = getGameData().allowedSkins[gta.game][newCharacterSkinSelectorIndex][0];
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skinId = allowedSkins[newCharacterSkinSelectorIndex][0];
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triggerNetworkEvent("ag.checkNewCharacter",
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triggerNetworkEvent("ag.checkNewCharacter",
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newCharacter.firstNameInput.lines[0],
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newCharacter.firstNameInput.lines[0],
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@@ -1089,7 +1089,7 @@ let showNewCharacter = function() {
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usingNewCharacterSkinSelector = true;
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usingNewCharacterSkinSelector = true;
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newCharacterSkinSelectorIndex = 0;
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newCharacterSkinSelectorIndex = 0;
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newCharacterSkinSelectPed = gta.createCivilian(getGameData().allowedSkins[getGame()][newCharacterSkinSelectorIndex][0], newCharacterSkinSelectPosition[getGame()]);
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newCharacterSkinSelectPed = gta.createCivilian(allowedSkins[newCharacterSkinSelectorIndex][0], newCharacterSkinSelectPosition[getGame()]);
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newCharacterSkinSelectPed.heading = newCharacterSkinSelectHeading[getGame()];
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newCharacterSkinSelectPed.heading = newCharacterSkinSelectHeading[getGame()];
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let frontCameraPosition = getPosInFrontOfPos(newCharacterSkinSelectPed.position, newCharacterSkinSelectPed.heading, 5);
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let frontCameraPosition = getPosInFrontOfPos(newCharacterSkinSelectPed.position, newCharacterSkinSelectPed.heading, 5);
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gta.setCameraLookAt(frontCameraPosition, newCharacterSkinSelectPed.position, true);
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gta.setCameraLookAt(frontCameraPosition, newCharacterSkinSelectPed.position, true);
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