Rename getServerGame to getGame to match client
This commit is contained in:
@@ -835,7 +835,7 @@ function checkLogin(client, password) {
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}
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if(isAccountEmailVerified(getPlayerData(client).accountData) && isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
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sendAccountLoginFailedNotification(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerIP(client), getServerGame());
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sendAccountLoginFailedNotification(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerIP(client), getGame());
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}
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return false;
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}
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@@ -851,7 +851,7 @@ function checkLogin(client, password) {
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}
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if(isAccountEmailVerified(getPlayerData(client).accountData) && isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
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sendAccountLoginFailedNotification(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerIP(client), getServerGame());
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sendAccountLoginFailedNotification(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerIP(client), getGame());
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}
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return false;
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}
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@@ -869,7 +869,7 @@ function checkLogin(client, password) {
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loginSuccess(client);
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if(isAccountEmailVerified(getPlayerData(client).accountData) && isAccountSettingFlagEnabled(getPlayerData(client).accountData, getAccountSettingsFlagValue("AuthAttemptAlert"))) {
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sendAccountLoginSuccessNotification(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerIP(client), getServerGame());
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sendAccountLoginSuccessNotification(getPlayerData(client).accountData.emailAddress, getPlayerName(client), getPlayerIP(client), getGame());
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}
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}
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@@ -1468,7 +1468,7 @@ function verifyAccountEmail(accountData, verificationCode) {
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// ===========================================================================
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function sendAccountLoginFailedNotification(emailAddress, name, ip, game = getServerGame()) {
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function sendAccountLoginFailedNotification(emailAddress, name, ip, game = getGame()) {
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let countryName = module.geoip.getCountryName(getGlobalConfig().geoIPCountryDatabaseFilePath, ip);
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let subDivisionName = module.geoip.getSubdivisionName(getGlobalConfig().geoIPCityDatabaseFilePath, ip);
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let cityName = module.geoip.getCityName(getGlobalConfig().geoIPCityDatabaseFilePath, ip);
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@@ -1486,7 +1486,7 @@ function sendAccountLoginFailedNotification(emailAddress, name, ip, game = getSe
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// ===========================================================================
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function sendAccountLoginSuccessNotification(emailAddress, name, ip, game = getServerGame()) {
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function sendAccountLoginSuccessNotification(emailAddress, name, ip, game = getGame()) {
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let countryName = module.geoip.getCountryName(getGlobalConfig().geoIPCountryDatabaseFilePath, ip);
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let subDivisionName = module.geoip.getSubdivisionName(getGlobalConfig().geoIPCityDatabaseFilePath, ip);
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let cityName = module.geoip.getCityName(getGlobalConfig().geoIPCityDatabaseFilePath, ip);
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@@ -70,7 +70,7 @@ function stopPlayerAnimationCommand(command, params, client) {
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// ===========================================================================
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function showAnimationListCommand(command, params, client) {
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let animList = getGameConfig().animations[getServerGame()].map(function(x) { return x.name; });
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let animList = getGameConfig().animations[getGame()].map(function(x) { return x.name; });
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let chunkedList = splitArrayIntoChunks(animList, 10);
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@@ -87,7 +87,7 @@ function showAnimationListCommand(command, params, client) {
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* @param {number} animationSlot - The slot index of the animation
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* @return {Array} The animation's data (array)
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*/
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function getAnimationData(animationSlot, gameId = getServerGame()) {
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function getAnimationData(animationSlot, gameId = getGame()) {
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return getGameConfig().animations[gameId][animationSlot];
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}
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@@ -144,7 +144,7 @@ function makePlayerStopAnimation(client) {
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// ===========================================================================
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function getAnimationFromParams(params) {
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let animations = getGameConfig().animations[getServerGame()];
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let animations = getGameConfig().animations[getGame()];
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if(isNaN(params)) {
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for(let i in animations) {
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if(toLowerCase(animations[i].name).indexOf(toLowerCase(params)) != -1) {
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@@ -152,7 +152,7 @@ function getAnimationFromParams(params) {
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}
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}
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} else {
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if(typeof getGameConfig().animations[getServerGame()][params] != "undefined") {
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if(typeof getGameConfig().animations[getGame()][params] != "undefined") {
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return toInteger(params);
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}
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}
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@@ -140,7 +140,7 @@ function loadBusinessGameScriptsFromDatabase(businessId) {
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*
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*/
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function createBusinessCommand(command, params, client) {
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let tempBusinessData = createBusiness(params, getPlayerPosition(client), toVector3(0.0, 0.0, 0.0), getGameConfig().pickupModels[getServerGame()].Business, getGameConfig().blipSprites[getServerGame()].Business, getPlayerInterior(client), getPlayerDimension(client), getPlayerData(client).interiorCutscene);
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let tempBusinessData = createBusiness(params, getPlayerPosition(client), toVector3(0.0, 0.0, 0.0), getGameConfig().pickupModels[getGame()].Business, getGameConfig().blipSprites[getGame()].Business, getPlayerInterior(client), getPlayerDimension(client), getPlayerData(client).interiorCutscene);
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tempBusinessData.needsSaved = true;
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let businessId = getServerData().businesses.push(tempBusinessData);
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setBusinessDataIndexes();
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@@ -796,9 +796,9 @@ function setBusinessPickupCommand(command, params, client) {
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}
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if(isNaN(typeParam)) {
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if(isNull(getGameConfig().pickupModels[getServerGame()][typeParam])) {
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if(isNull(getGameConfig().pickupModels[getGame()][typeParam])) {
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messagePlayerError(client, "Invalid pickup type! Use a pickup type name or a model ID");
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let pickupTypes = Object.keys(getGameConfig().pickupModels[getServerGame()]);
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let pickupTypes = Object.keys(getGameConfig().pickupModels[getGame()]);
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let chunkedList = splitArrayIntoChunks(pickupTypes, 10);
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messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPickupTypes")));
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@@ -808,7 +808,7 @@ function setBusinessPickupCommand(command, params, client) {
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return false;
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}
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getBusinessData(businessId).entrancePickupModel = getGameConfig().pickupModels[getServerGame()][typeParam];
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getBusinessData(businessId).entrancePickupModel = getGameConfig().pickupModels[getGame()][typeParam];
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} else {
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getBusinessData(businessId).entrancePickupModel = toInteger(typeParam);
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}
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@@ -857,9 +857,9 @@ function setBusinessInteriorTypeCommand(command, params, client) {
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return false;
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}
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if(isNull(getGameConfig().interiors[getServerGame()][typeParam])) {
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if(isNull(getGameConfig().interiors[getGame()][typeParam])) {
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messagePlayerError(client, "Invalid interior type! Use an interior type name");
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let interiorTypesList = Object.keys(getGameConfig().interiors[getServerGame()]);
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let interiorTypesList = Object.keys(getGameConfig().interiors[getGame()]);
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let chunkedList = splitArrayIntoChunks(interiorTypesList, 10);
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messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderInteriorTypes")));
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@@ -869,12 +869,12 @@ function setBusinessInteriorTypeCommand(command, params, client) {
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return false;
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}
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getBusinessData(businessId).exitPosition = getGameConfig().interiors[getServerGame()][typeParam][0];
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getBusinessData(businessId).exitInterior = getGameConfig().interiors[getServerGame()][typeParam][1];
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getBusinessData(businessId).exitPosition = getGameConfig().interiors[getGame()][typeParam][0];
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getBusinessData(businessId).exitInterior = getGameConfig().interiors[getGame()][typeParam][1];
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getBusinessData(businessId).exitDimension = getBusinessData(businessId).databaseId+getGlobalConfig().businessDimensionStart;
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getBusinessData(businessId).exitPickupModel = getGameConfig().pickupModels[getServerGame()].Exit;
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if(getGameConfig().interiors[getServerGame()][typeParam].length == 3) {
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getBusinessData(businessId).interiorCutscene = getGameConfig().interiors[getServerGame()][typeParam][2];
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getBusinessData(businessId).exitPickupModel = getGameConfig().pickupModels[getGame()].Exit;
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if(getGameConfig().interiors[getGame()][typeParam].length == 3) {
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getBusinessData(businessId).interiorCutscene = getGameConfig().interiors[getGame()][typeParam][2];
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}
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getBusinessData(businessId).hasInterior = true;
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}
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@@ -912,10 +912,10 @@ function setBusinessBlipCommand(command, params, client) {
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}
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if(isNaN(typeParam)) {
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if(isNull(getGameConfig().blipSprites[getServerGame()][typeParam])) {
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if(isNull(getGameConfig().blipSprites[getGame()][typeParam])) {
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messagePlayerError(client, "Invalid business type! Use a business type name or a blip image ID");
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let blipTypes = Object.keys(getGameConfig().blipSprites[getServerGame()]);
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let blipTypes = Object.keys(getGameConfig().blipSprites[getGame()]);
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let chunkedList = splitArrayIntoChunks(blipTypes, 10);
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messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderBlipTypes")));
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@@ -925,7 +925,7 @@ function setBusinessBlipCommand(command, params, client) {
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return false;
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}
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getBusinessData(businessId).entranceBlipModel = getGameConfig().blipSprites[getServerGame()][typeParam];
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getBusinessData(businessId).entranceBlipModel = getGameConfig().blipSprites[getGame()][typeParam];
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} else {
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getBusinessData(businessId).entranceBlipModel = toInteger(typeParam);
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}
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@@ -961,9 +961,9 @@ function giveDefaultItemsToBusinessCommand(command, params, client) {
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return false;
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}
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if(isNull(getGameConfig().defaultBusinessItems[getServerGame()][typeParam])) {
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if(isNull(getGameConfig().defaultBusinessItems[getGame()][typeParam])) {
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messagePlayerError(client, "Invalid business items type! Use a business items type name");
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let businessItemTypes = Object.keys(getGameConfig().defaultBusinessItems[getServerGame()]);
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let businessItemTypes = Object.keys(getGameConfig().defaultBusinessItems[getGame()]);
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let chunkedList = splitArrayIntoChunks(businessItemTypes, 10);
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messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderDefaultBusinessItemTypes")));
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@@ -973,12 +973,12 @@ function giveDefaultItemsToBusinessCommand(command, params, client) {
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return false;
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}
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for(let i in getGameConfig().defaultBusinessItems[getServerGame()][typeParam]) {
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let itemTypeId = getItemTypeFromParams(getGameConfig().defaultBusinessItems[getServerGame()][typeParam][i][0]);
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for(let i in getGameConfig().defaultBusinessItems[getGame()][typeParam]) {
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let itemTypeId = getItemTypeFromParams(getGameConfig().defaultBusinessItems[getGame()][typeParam][i][0]);
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let itemTypeData = getItemTypeData(itemTypeId);
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if(itemTypeData) {
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let newItemIndex = createItem(itemTypeId, itemTypeData.orderValue, VRR_ITEM_OWNER_BIZFLOOR, getBusinessData(businessId).databaseId, getGameConfig().defaultBusinessItems[getServerGame()][typeParam][i][1]);
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getItemData(newItemIndex).buyPrice = applyServerInflationMultiplier(itemTypeData.orderPrice)*getGameConfig().defaultBusinessItems[getServerGame()][typeParam][i][2];
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let newItemIndex = createItem(itemTypeId, itemTypeData.orderValue, VRR_ITEM_OWNER_BIZFLOOR, getBusinessData(businessId).databaseId, getGameConfig().defaultBusinessItems[getGame()][typeParam][i][1]);
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getItemData(newItemIndex).buyPrice = applyServerInflationMultiplier(itemTypeData.orderPrice)*getGameConfig().defaultBusinessItems[getGame()][typeParam][i][2];
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}
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}
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@@ -1681,7 +1681,7 @@ function createBusinessEntrancePickup(businessId) {
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}
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if(getBusinessData(businessId).entrancePickupModel != -1) {
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let pickupModelId = getGameConfig().pickupModels[getServerGame()].Business;
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let pickupModelId = getGameConfig().pickupModels[getGame()].Business;
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if(getServerData().businesses[businessId].entrancePickupModel != 0) {
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pickupModelId = getBusinessData(businessId).entrancePickupModel;
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@@ -1690,7 +1690,7 @@ function createBusinessEntrancePickup(businessId) {
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logToConsole(LOG_VERBOSE, `[VRR.Job]: Creating entrance pickup for business ${getBusinessData(businessId).name} (model ${pickupModelId})`);
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if(areServerElementsSupported()) {
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let entrancePickup = createGamePickup(pickupModelId, getBusinessData(businessId).entrancePosition, getGameConfig().pickupTypes[getServerGame()].business);
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let entrancePickup = createGamePickup(pickupModelId, getBusinessData(businessId).entrancePosition, getGameConfig().pickupTypes[getGame()].business);
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if(entrancePickup != null) {
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setElementOnAllDimensions(entrancePickup, false);
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setElementDimension(entrancePickup, getBusinessData(businessId).entranceDimension);
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@@ -1732,7 +1732,7 @@ function createBusinessEntranceBlip(businessId) {
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}
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if(getBusinessData(businessId).entranceBlipModel != -1) {
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let blipModelId = getGameConfig().blipSprites[getServerGame()].Business;
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let blipModelId = getGameConfig().blipSprites[getGame()].Business;
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if(getServerData().businesses[businessId].entranceBlipModel != 0) {
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blipModelId = getBusinessData(businessId).entranceBlipModel;
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@@ -1777,7 +1777,7 @@ function createBusinessExitPickup(businessId) {
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if(getBusinessData(businessId).hasInterior) {
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if(getBusinessData(businessId).exitPickupModel != -1) {
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let pickupModelId = getGameConfig().pickupModels[getServerGame()].Exit;
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let pickupModelId = getGameConfig().pickupModels[getGame()].Exit;
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if(getServerData().businesses[businessId].exitPickupModel != 0) {
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pickupModelId = getBusinessData(businessId).exitPickupModel;
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@@ -1786,7 +1786,7 @@ function createBusinessExitPickup(businessId) {
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logToConsole(LOG_VERBOSE, `[VRR.Job]: Creating exit pickup for business ${getBusinessData(businessId).name} (model ${pickupModelId})`);
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if(areServerElementsSupported()) {
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let exitPickup = createGamePickup(pickupModelId, getBusinessData(businessId).exitPosition, getGameConfig().pickupTypes[getServerGame()].business);
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let exitPickup = createGamePickup(pickupModelId, getBusinessData(businessId).exitPosition, getGameConfig().pickupTypes[getGame()].business);
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if(exitPickup != null) {
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setElementDimension(exitPickup, getBusinessData(businessId).exitDimension);
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setElementOnAllDimensions(exitPickup, false);
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@@ -1819,7 +1819,7 @@ function createBusinessExitBlip(businessId) {
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if(getBusinessData(businessId).hasInterior) {
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if(getBusinessData(businessId).exitBlipModel != -1) {
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let blipModelId = getGameConfig().blipSprites[getServerGame()].Business;
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let blipModelId = getGameConfig().blipSprites[getGame()].Business;
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if(getServerData().businesses[businessId].exitBlipModel != 0) {
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blipModelId = getBusinessData(businessId).exitBlipModel;
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@@ -216,7 +216,7 @@ function syncPlayerProperties(client) {
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// ===========================================================================
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function updatePlayerSnowState(client) {
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if(isSnowSupported(getServerGame())) {
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if(isSnowSupported(getGame())) {
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logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s snow state (Falling: ${toUpperCase(getOnOffFromBool(getServerConfig().fallingSnow))}, Ground: ${toUpperCase(getOnOffFromBool(getServerConfig().groundSnow))})`);
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sendNetworkEventToPlayer("vrr.snow", client, getServerConfig().fallingSnow, getServerConfig().groundSnow);
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}
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@@ -729,16 +729,16 @@ function updateHeadingInVehicleData(client, vehicle, heading) {
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// ===========================================================================
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function forcePlayerIntoSkinSelect(client) {
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if(typeof getGameConfig().skinChangePosition[getServerGame()] != "undefined") {
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if(typeof getGameConfig().skinChangePosition[getGame()] != "undefined") {
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getPlayerData(client).returnToPosition = getPlayerPosition(client);
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getPlayerData(client).returnToHeading = getPlayerHeading(client);
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getPlayerData(client).returnToInterior = getPlayerInterior(client);
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getPlayerData(client).returnToDimension = getPlayerDimension(client);
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getPlayerData(client).returnToType = VRR_RETURNTO_TYPE_SKINSELECT;
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setPlayerPosition(client, getGameConfig().skinChangePosition[getServerGame()][0]);
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setPlayerHeading(client, getGameConfig().skinChangePosition[getServerGame()][1]);
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setPlayerInterior(client, getGameConfig().skinChangePosition[getServerGame()][2]);
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setPlayerPosition(client, getGameConfig().skinChangePosition[getGame()][0]);
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setPlayerHeading(client, getGameConfig().skinChangePosition[getGame()][1]);
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setPlayerInterior(client, getGameConfig().skinChangePosition[getGame()][2]);
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setPlayerDimension(client, getPlayerId(client)+500);
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}
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@@ -754,14 +754,14 @@ function updatePlayerCash(client) {
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// ===========================================================================
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function sendAllPoliceStationBlips(client) {
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if(getGameConfig().blipSprites[getServerGame()].policeStation != -1) {
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if(getGameConfig().blipSprites[getGame()].policeStation != -1) {
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let tempBlips = [];
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for(let i in getServerData().policeStations[getServerGame()]) {
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for(let i in getServerData().policeStations[getGame()]) {
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tempBlips.push([
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getGameConfig().blipSprites[getServerGame()].policeStation,
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getServerData().policeStations[getServerGame()][i].position.x,
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getServerData().policeStations[getServerGame()][i].position.y,
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getServerData().policeStations[getServerGame()][i].position.z,
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getGameConfig().blipSprites[getGame()].policeStation,
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getServerData().policeStations[getGame()][i].position.x,
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getServerData().policeStations[getGame()][i].position.y,
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getServerData().policeStations[getGame()][i].position.z,
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3,
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getColourByName("policeBlue"),
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]);
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@@ -773,14 +773,14 @@ function sendAllPoliceStationBlips(client) {
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// ===========================================================================
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function sendAllFireStationBlips(client) {
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if(getGameConfig().blipSprites[getServerGame()].fireStation != -1) {
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if(getGameConfig().blipSprites[getGame()].fireStation != -1) {
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let tempBlips = [];
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for(let i in getServerData().fireStations[getServerGame()]) {
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for(let i in getServerData().fireStations[getGame()]) {
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tempBlips.push([
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getGameConfig().blipSprites[getServerGame()].fireStation,
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getServerData().fireStations[getServerGame()][i].position.x,
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getServerData().fireStations[getServerGame()][i].position.y,
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getServerData().fireStations[getServerGame()][i].position.z,
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getGameConfig().blipSprites[getGame()].fireStation,
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getServerData().fireStations[getGame()][i].position.x,
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getServerData().fireStations[getGame()][i].position.y,
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getServerData().fireStations[getGame()][i].position.z,
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3,
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getColourByName("firefighterRed"),
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]);
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@@ -792,14 +792,14 @@ function sendAllFireStationBlips(client) {
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// ===========================================================================
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function sendAllHospitalBlips(client) {
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if(getGameConfig().blipSprites[getServerGame()].hospital != -1) {
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if(getGameConfig().blipSprites[getGame()].hospital != -1) {
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let tempBlips = [];
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for(let i in getServerData().hospitals[getServerGame()]) {
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for(let i in getServerData().hospitals[getGame()]) {
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tempBlips.push([
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getGameConfig().blipSprites[getServerGame()].hospital,
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getServerData().hospitals[getServerGame()][i].position.x,
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getServerData().hospitals[getServerGame()][i].position.y,
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getServerData().hospitals[getServerGame()][i].position.z,
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getGameConfig().blipSprites[getGame()].hospital,
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getServerData().hospitals[getGame()][i].position.x,
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getServerData().hospitals[getGame()][i].position.y,
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||||
getServerData().hospitals[getGame()][i].position.z,
|
||||
3,
|
||||
getColourByName("medicPink"),
|
||||
]);
|
||||
@@ -811,14 +811,14 @@ function sendAllHospitalBlips(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function sendAllAmmunationBlips(client) {
|
||||
if(getGameConfig().blipSprites[getServerGame()].ammunation != -1) {
|
||||
if(getGameConfig().blipSprites[getGame()].ammunation != -1) {
|
||||
let tempBlips = [];
|
||||
for(let i in getServerData().ammunations[getServerGame()]) {
|
||||
for(let i in getServerData().ammunations[getGame()]) {
|
||||
tempBlips.push([
|
||||
getGameConfig().blipSprites[getServerGame()].ammunation,
|
||||
getServerData().ammunations[getServerGame()][i].position.x,
|
||||
getServerData().ammunations[getServerGame()][i].position.y,
|
||||
getServerData().ammunations[getServerGame()][i].position.z,
|
||||
getGameConfig().blipSprites[getGame()].ammunation,
|
||||
getServerData().ammunations[getGame()][i].position.x,
|
||||
getServerData().ammunations[getGame()][i].position.y,
|
||||
getServerData().ammunations[getGame()][i].position.z,
|
||||
3,
|
||||
0
|
||||
]);
|
||||
@@ -830,14 +830,14 @@ function sendAllAmmunationBlips(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function sendAllPayAndSprayBlips(client) {
|
||||
if(getGameConfig().blipSprites[getServerGame()].payAndSpray != -1) {
|
||||
if(getGameConfig().blipSprites[getGame()].payAndSpray != -1) {
|
||||
let tempBlips = [];
|
||||
for(let i in getServerData().payAndSprays[getServerGame()]) {
|
||||
for(let i in getServerData().payAndSprays[getGame()]) {
|
||||
tempBlips.push([
|
||||
getGameConfig().blipSprites[getServerGame()].payAndSpray,
|
||||
getServerData().payAndSprays[getServerGame()][i].position.x,
|
||||
getServerData().payAndSprays[getServerGame()][i].position.y,
|
||||
getServerData().payAndSprays[getServerGame()][i].position.z,
|
||||
getGameConfig().blipSprites[getGame()].payAndSpray,
|
||||
getServerData().payAndSprays[getGame()][i].position.x,
|
||||
getServerData().payAndSprays[getGame()][i].position.y,
|
||||
getServerData().payAndSprays[getGame()][i].position.z,
|
||||
3,
|
||||
0
|
||||
]);
|
||||
@@ -849,14 +849,14 @@ function sendAllPayAndSprayBlips(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function sendAllFuelStationBlips(client) {
|
||||
if(getGameConfig().blipSprites[getServerGame()].fuelStation != -1) {
|
||||
if(getGameConfig().blipSprites[getGame()].fuelStation != -1) {
|
||||
let tempBlips = [];
|
||||
for(let i in getServerData().fuelStations[getServerGame()]) {
|
||||
for(let i in getServerData().fuelStations[getGame()]) {
|
||||
tempBlips.push([
|
||||
getGameConfig().blipSprites[getServerGame()].fuelStation,
|
||||
getServerData().fuelStations[getServerGame()][i].position.x,
|
||||
getServerData().fuelStations[getServerGame()][i].position.y,
|
||||
getServerData().fuelStations[getServerGame()][i].position.z,
|
||||
getGameConfig().blipSprites[getGame()].fuelStation,
|
||||
getServerData().fuelStations[getGame()][i].position.x,
|
||||
getServerData().fuelStations[getGame()][i].position.y,
|
||||
getServerData().fuelStations[getGame()][i].position.z,
|
||||
3,
|
||||
getColourByName("burntOrange"),
|
||||
]);
|
||||
|
||||
@@ -480,7 +480,7 @@ function onPlayerSpawn(client) {
|
||||
|
||||
logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player data is valid. Continuing spawn processing ...`);
|
||||
|
||||
if(getServerGame() == VRR_GAME_GTA_IV) {
|
||||
if(getGame() == VRR_GAME_GTA_IV) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped body parts and props`);
|
||||
setEntityData(getPlayerPed(client), "vrr.bodyParts", getPlayerCurrentSubAccount(client).bodyParts, true);
|
||||
setEntityData(getPlayerPed(client), "vrr.bodyProps", getPlayerCurrentSubAccount(client).bodyProps, true);
|
||||
@@ -538,7 +538,7 @@ function onPlayerSpawn(client) {
|
||||
updatePlayerSnowState(client);
|
||||
}
|
||||
|
||||
if(areServerElementsSupported() && getServerGame() == VRR_GAME_GTA_SA) {
|
||||
if(areServerElementsSupported() && getGame() == VRR_GAME_GTA_SA) {
|
||||
logToConsole(LOG_DEBUG, `[VRR.Event] Setting player walk and fightstyle for ${getPlayerDisplayForConsole(client)}`);
|
||||
setEntityData(getPlayerPed(client), "vrr.walkStyle", getPlayerCurrentSubAccount(client).walkStyle, true);
|
||||
|
||||
|
||||
@@ -7,6 +7,13 @@
|
||||
// TYPE: Server (JavaScript)
|
||||
// ===========================================================================
|
||||
|
||||
function initGateScript() {
|
||||
logToConsole(LOG_INFO, `[VRR.Gate]: Initializing gate script ...`);
|
||||
logToConsole(LOG_INFO, `[VRR.Gate]: Gate script initialized successfully!`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function doesPlayerHaveGateKeys(client, vehicle) {
|
||||
let gateData = getGateData(vehicle);
|
||||
|
||||
@@ -91,7 +98,7 @@ function getGateData(gateId) {
|
||||
|
||||
function getClosestGate(position) {
|
||||
let closest = 0;
|
||||
for(let i in getServerData().gates[getServerGame()]) {
|
||||
for(let i in getServerData().gates[getGame()]) {
|
||||
if(getDistance(getServerData().gates[i].position, position) < getDistance(getServerData().gates[closest].position, position)) {
|
||||
closest = i;
|
||||
}
|
||||
@@ -185,7 +192,7 @@ function saveGateToDatabase(gateId) {
|
||||
}
|
||||
logToConsole(LOG_VERBOSE, `[VRR.Gate]: Saved gate ${gateDataId} to database!`);
|
||||
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -54,14 +54,14 @@ function createHouseCommand(command, params, client) {
|
||||
let entranceLocation = new HouseLocationData(false);
|
||||
entranceLocation.entrancePosition = getPlayerPosition(client);
|
||||
entranceLocation.entranceRotation = 0.0;
|
||||
entranceLocation.entrancePickupModel = getGameConfig().pickupModels[getServerGame()].House;
|
||||
entranceLocation.entranceBlipModel = getGameConfig().blipSprites[getServerGame()].House;
|
||||
entranceLocation.entrancePickupModel = getGameConfig().pickupModels[getGame()].House;
|
||||
entranceLocation.entranceBlipModel = getGameConfig().blipSprites[getGame()].House;
|
||||
entranceLocation.entranceInterior = 0;
|
||||
entranceLocation.entranceDimension = 0;
|
||||
|
||||
entranceLocation.exitPosition = toVector3(0.0, 0.0, 0.0);
|
||||
entranceLocation.exitRotation = 0.0;
|
||||
entranceLocation.exitPickupModel = getGameConfig().pickupModels[getServerGame()].Exit;
|
||||
entranceLocation.exitPickupModel = getGameConfig().pickupModels[getGame()].Exit;
|
||||
entranceLocation.exitBlipModel = -1;
|
||||
entranceLocation.exitInterior = 0;
|
||||
entranceLocation.exitDimension = 0;
|
||||
@@ -297,9 +297,9 @@ function setHousePickupCommand(command, params, client) {
|
||||
if(toLowerCase(typeParam) == "None") {
|
||||
getHouseData(houseId).entrancePickupModel = -1;
|
||||
} else {
|
||||
if(isNull(getGameConfig().pickupModels[getServerGame()][typeParam])) {
|
||||
if(isNull(getGameConfig().pickupModels[getGame()][typeParam])) {
|
||||
messagePlayerError(client, "Invalid pickup type! Use a pickup type name or a model ID");
|
||||
let pickupTypes = Object.keys(getGameConfig().pickupModels[getServerGame()]);
|
||||
let pickupTypes = Object.keys(getGameConfig().pickupModels[getGame()]);
|
||||
let chunkedList = splitArrayIntoChunks(pickupTypes, 10);
|
||||
|
||||
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPickupTypes")));
|
||||
@@ -309,7 +309,7 @@ function setHousePickupCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
getHouseData(houseId).entrancePickupModel = getGameConfig().pickupModels[getServerGame()][typeParam];
|
||||
getHouseData(houseId).entrancePickupModel = getGameConfig().pickupModels[getGame()][typeParam];
|
||||
}
|
||||
} else {
|
||||
getHouseData(houseId).entrancePickupModel = toInteger(typeParam);
|
||||
@@ -360,9 +360,9 @@ function setHouseInteriorTypeCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(isNull(getGameConfig().interiors[getServerGame()][typeParam])) {
|
||||
if(isNull(getGameConfig().interiors[getGame()][typeParam])) {
|
||||
messagePlayerError(client, "Invalid interior type! Use an interior type name");
|
||||
let interiorTypesList = Object.keys(getGameConfig().interiors[getServerGame()]);
|
||||
let interiorTypesList = Object.keys(getGameConfig().interiors[getGame()]);
|
||||
let chunkedList = splitArrayIntoChunks(interiorTypesList, 10);
|
||||
|
||||
messagePlayerNormal(client, makeChatBoxSectionHeader("InteriorTypes"));
|
||||
@@ -372,10 +372,10 @@ function setHouseInteriorTypeCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
getHouseData(houseId).exitPosition = getGameConfig().interiors[getServerGame()][typeParam][0];
|
||||
getHouseData(houseId).exitInterior = getGameConfig().interiors[getServerGame()][typeParam][1];
|
||||
getHouseData(houseId).exitPosition = getGameConfig().interiors[getGame()][typeParam][0];
|
||||
getHouseData(houseId).exitInterior = getGameConfig().interiors[getGame()][typeParam][1];
|
||||
getHouseData(houseId).exitDimension = getHouseData(houseId).databaseId+getGlobalConfig().houseDimensionStart;
|
||||
getHouseData(houseId).exitPickupModel = getGameConfig().pickupModels[getServerGame()].Exit;
|
||||
getHouseData(houseId).exitPickupModel = getGameConfig().pickupModels[getGame()].Exit;
|
||||
getHouseData(houseId).hasInterior = true;
|
||||
}
|
||||
|
||||
@@ -413,8 +413,8 @@ function setHouseBlipCommand(command, params, client) {
|
||||
if(toLowerCase(typeParam) == "None") {
|
||||
getHouseData(houseId).entranceBlipModel = -1;
|
||||
} else {
|
||||
if(isNull(getGameConfig().blipSprites[getServerGame()][typeParam])) {
|
||||
let blipTypes = Object.keys(getGameConfig().blipSprites[getServerGame()]);
|
||||
if(isNull(getGameConfig().blipSprites[getGame()][typeParam])) {
|
||||
let blipTypes = Object.keys(getGameConfig().blipSprites[getGame()]);
|
||||
let chunkedList = splitArrayIntoChunks(blipTypes, 10);
|
||||
|
||||
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderBlipTypes")));
|
||||
@@ -424,7 +424,7 @@ function setHouseBlipCommand(command, params, client) {
|
||||
return false;
|
||||
}
|
||||
|
||||
getHouseData(houseId).entranceBlipModel = getGameConfig().blipSprites[getServerGame()][typeParam];
|
||||
getHouseData(houseId).entranceBlipModel = getGameConfig().blipSprites[getGame()][typeParam];
|
||||
}
|
||||
} else {
|
||||
getHouseData(houseId).entranceBlipModel = toInteger(typeParam);
|
||||
@@ -835,14 +835,14 @@ function createHouseEntrancePickup(houseId) {
|
||||
}
|
||||
|
||||
if(getHouseData(houseId).entrancePickupModel != -1) {
|
||||
let pickupModelId = getGameConfig().pickupModels[getServerGame()].House;
|
||||
let pickupModelId = getGameConfig().pickupModels[getGame()].House;
|
||||
|
||||
if(getServerData().houses[houseId].entrancePickupModel != 0) {
|
||||
pickupModelId = getHouseData(houseId).entrancePickupModel;
|
||||
}
|
||||
|
||||
if(areServerElementsSupported()) {
|
||||
let entrancePickup = createGamePickup(pickupModelId, getHouseData(houseId).entrancePosition, getGameConfig().pickupTypes[getServerGame()].house);
|
||||
let entrancePickup = createGamePickup(pickupModelId, getHouseData(houseId).entrancePosition, getGameConfig().pickupTypes[getGame()].house);
|
||||
if(entrancePickup != null) {
|
||||
setElementOnAllDimensions(entrancePickup, false);
|
||||
setElementDimension(entrancePickup, getHouseData(houseId).entranceDimension);
|
||||
@@ -866,7 +866,7 @@ function createHouseEntranceBlip(houseId) {
|
||||
}
|
||||
|
||||
if(getHouseData(houseId).entranceBlipModel != -1) {
|
||||
let blipModelId = getGameConfig().blipSprites[getServerGame()].House;
|
||||
let blipModelId = getGameConfig().blipSprites[getGame()].House;
|
||||
|
||||
if(getServerData().houses[houseId].entranceBlipModel != 0) {
|
||||
blipModelId = getHouseData(houseId).entranceBlipModel;
|
||||
@@ -899,14 +899,14 @@ function createHouseExitPickup(houseId) {
|
||||
|
||||
if(getHouseData(houseId).hasInterior) {
|
||||
if(getHouseData(houseId).exitPickupModel != -1) {
|
||||
let pickupModelId = getGameConfig().pickupModels[getServerGame()].Exit;
|
||||
let pickupModelId = getGameConfig().pickupModels[getGame()].Exit;
|
||||
|
||||
if(getServerData().houses[houseId].exitPickupModel != 0) {
|
||||
pickupModelId = getHouseData(houseId).exitPickupModel;
|
||||
}
|
||||
|
||||
if(areServerElementsSupported()) {
|
||||
let exitPickup = createGamePickup(pickupModelId, getHouseData(houseId).exitPosition, getGameConfig().pickupTypes[getServerGame()].house);
|
||||
let exitPickup = createGamePickup(pickupModelId, getHouseData(houseId).exitPosition, getGameConfig().pickupTypes[getGame()].house);
|
||||
if(exitPickup != null) {
|
||||
setElementDimension(exitPickup, getHouseData(houseId).exitDimension);
|
||||
setElementOnAllDimensions(exitPickup, false);
|
||||
@@ -932,7 +932,7 @@ function createHouseExitBlip(houseId) {
|
||||
|
||||
if(getHouseData(houseId).hasInterior) {
|
||||
if(getHouseData(houseId).exitBlipModel != -1) {
|
||||
let blipModelId = getGameConfig().blipSprites[getServerGame()].House;
|
||||
let blipModelId = getGameConfig().blipSprites[getGame()].House;
|
||||
|
||||
if(getServerData().houses[houseId].exitBlipModel != 0) {
|
||||
blipModelId = getHouseData(houseId).exitBlipModel;
|
||||
|
||||
@@ -1071,7 +1071,7 @@ function setJobBlipCommand(command, params, client) {
|
||||
if(toLowerCase(blipParam) == "none") {
|
||||
blipId = -1;
|
||||
} else {
|
||||
let blipTypes = Object.keys(getGameConfig().blipSprites[getServerGame()]).join(", ");
|
||||
let blipTypes = Object.keys(getGameConfig().blipSprites[getGame()]).join(", ");
|
||||
let chunkedList = splitArrayIntoChunks(blipTypes, 10);
|
||||
|
||||
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderBlipTypes")));
|
||||
@@ -1079,7 +1079,7 @@ function setJobBlipCommand(command, params, client) {
|
||||
messagePlayerInfo(client, chunkedList[i].join(", "));
|
||||
}
|
||||
|
||||
blipId = getGameConfig().blipSprites[getServerGame()][blipParam];
|
||||
blipId = getGameConfig().blipSprites[getGame()][blipParam];
|
||||
blipString = toString(blipParam);
|
||||
}
|
||||
} else {
|
||||
@@ -1116,7 +1116,7 @@ function setJobPickupCommand(command, params, client) {
|
||||
if(toLowerCase(pickupParam) == "none") {
|
||||
pickupId = -1;
|
||||
} else {
|
||||
let pickupTypes = Object.keys(getGameConfig().pickupModels[getServerGame()]).join(", ");
|
||||
let pickupTypes = Object.keys(getGameConfig().pickupModels[getGame()]).join(", ");
|
||||
let chunkedList = splitArrayIntoChunks(pickupTypes, 10);
|
||||
|
||||
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPickupTypes")));
|
||||
@@ -1124,7 +1124,7 @@ function setJobPickupCommand(command, params, client) {
|
||||
messagePlayerInfo(client, chunkedList[i].join(", "));
|
||||
}
|
||||
|
||||
pickupId = getGameConfig().pickupModels[getServerGame()][pickupParam];
|
||||
pickupId = getGameConfig().pickupModels[getGame()][pickupParam];
|
||||
pickupString = toString(pickupParam);
|
||||
}
|
||||
} else {
|
||||
@@ -2287,7 +2287,7 @@ function createJobLocationPickup(jobId, locationId) {
|
||||
let tempJobData = getJobData(jobId);
|
||||
|
||||
if(tempJobData.pickupModel != -1) {
|
||||
let pickupModelId = getGameConfig().pickupModels[getServerGame()].Job;
|
||||
let pickupModelId = getGameConfig().pickupModels[getGame()].Job;
|
||||
|
||||
if(tempJobData.pickupModel != 0) {
|
||||
pickupModelId = tempJobData.pickupModel;
|
||||
@@ -2296,7 +2296,7 @@ function createJobLocationPickup(jobId, locationId) {
|
||||
logToConsole(LOG_VERBOSE, `[VRR.Job]: Creating pickup for location ${locationId} of the ${tempJobData.name} job`);
|
||||
|
||||
if(areServerElementsSupported()) {
|
||||
let pickup = createGamePickup(pickupModelId, tempJobData.locations[locationId].position, getGameConfig().pickupTypes[getServerGame()].job);
|
||||
let pickup = createGamePickup(pickupModelId, tempJobData.locations[locationId].position, getGameConfig().pickupTypes[getGame()].job);
|
||||
if(pickup != false) {
|
||||
tempJobData.locations[locationId].pickup = pickup;
|
||||
setElementDimension(pickup, tempJobData.locations[locationId].dimension);
|
||||
@@ -2324,7 +2324,7 @@ function createJobLocationBlip(jobId, locationId) {
|
||||
let tempJobData = getJobData(jobId);
|
||||
|
||||
if(getJobData(jobId).blipModel != -1) {
|
||||
let blipModelId = getGameConfig().blipSprites[getServerGame()].Job;
|
||||
let blipModelId = getGameConfig().blipSprites[getGame()].Job;
|
||||
|
||||
if(getJobData(jobId).blipModel != 0) {
|
||||
blipModelId = getJobData(jobId).blipModel;
|
||||
@@ -2731,7 +2731,7 @@ function getClosestJobRouteLocation(position) {
|
||||
// ===========================================================================
|
||||
|
||||
function getJobPointsInRange(position, distance) {
|
||||
return getServerData().jobs[getServerGame()].filter(x => x.position.distance(position) <= distance);
|
||||
return getServerData().jobs[getGame()].filter(x => x.position.distance(position) <= distance);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
@@ -517,7 +517,7 @@ function gpsCommand(command, params, client) {
|
||||
} else {
|
||||
let gameLocationId = getGameLocationFromParams(params);
|
||||
if(gameLocationId != false) {
|
||||
position = getGameConfig().locations[getServerGame()][gameLocationId][1]
|
||||
position = getGameConfig().locations[getGame()][gameLocationId][1]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -575,7 +575,7 @@ function stuckPlayerCommand(command, params, client) {
|
||||
|
||||
messagePlayerAlert(client, getLocaleString(client, "FixingStuck"));
|
||||
|
||||
if(getGameConfig().skinChangePosition[getServerGame()].length > 0) {
|
||||
if(getGameConfig().skinChangePosition[getGame()].length > 0) {
|
||||
if(getPlayerData(client).returnToPosition != null && getPlayerData(client).returnToType == VRR_RETURNTO_TYPE_SKINSELECT) {
|
||||
messagePlayerAlert(client, "You canceled the skin change.");
|
||||
restorePlayerCamera(client);
|
||||
|
||||
@@ -420,12 +420,6 @@ function givePlayerArmour(client, amount) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getServerGame() {
|
||||
return getGame();
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function consolePrint(text) {
|
||||
console.log(text);
|
||||
}
|
||||
@@ -495,7 +489,7 @@ function destroyGameElement(element) {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function isMeleeWeapon(weaponId, gameId = getServerGame()) {
|
||||
function isMeleeWeapon(weaponId, gameId = getGame()) {
|
||||
return (getGameConfig().meleeWeapons[gameId].indexOf(weaponId) != -1);
|
||||
}
|
||||
|
||||
@@ -608,7 +602,7 @@ function createGameCivilian(modelIndex, position, heading, toClient = null) {
|
||||
// ===========================================================================
|
||||
|
||||
function getIsland(position) {
|
||||
if(getServerGame() == VRR_GAME_GTA_III) {
|
||||
if(getGame() == VRR_GAME_GTA_III) {
|
||||
if(position.x > 616) {
|
||||
return VRR_ISLAND_PORTLAND;
|
||||
} else if(position.x < -283) {
|
||||
@@ -653,7 +647,7 @@ function setPlayerFightStyle(client, fightStyleId) {
|
||||
return false;
|
||||
}
|
||||
|
||||
setEntityData(getPlayerElement(client), "vrr.fightStyle", [getGameConfig().fightStyles[getServerGame()][fightStyleId][1][0], getGameConfig().fightStyles[getServerGame()][fightStyleId][1][1]]);
|
||||
setEntityData(getPlayerElement(client), "vrr.fightStyle", [getGameConfig().fightStyles[getGame()][fightStyleId][1][0], getGameConfig().fightStyles[getGame()][fightStyleId][1][1]]);
|
||||
forcePlayerToSyncElementProperties(null, getPlayerElement(client));
|
||||
}
|
||||
|
||||
@@ -750,24 +744,24 @@ function getPlayerWeapon(client) {
|
||||
function connectToDatabase() {
|
||||
if(getDatabaseConfig().usePersistentConnection) {
|
||||
if(persistentDatabaseConnection == null) {
|
||||
logToConsole(LOG_DEBUG, "[VRR.Database] Initializing database connection ...");
|
||||
logToConsole(LOG_DEBUG, `[VRR.Database] Initializing database connection ...`);
|
||||
persistentDatabaseConnection = module.mysql.connect(getDatabaseConfig().host, getDatabaseConfig().user, getDatabaseConfig().pass, getDatabaseConfig().name, getDatabaseConfig().port);
|
||||
if(persistentDatabaseConnection.error) {
|
||||
console.warn("[VRR.Database] Database connection error: " + toString(persistentDatabaseConnection.error));
|
||||
console.warn(`[VRR.Database] Database connection error: ${persistentDatabaseConnection.error}`);
|
||||
persistentDatabaseConnection = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
logToConsole(LOG_DEBUG, "[VRR.Database] Database connection successful!");
|
||||
logToConsole(LOG_DEBUG, `[VRR.Database] Database connection successful!`);
|
||||
return persistentDatabaseConnection;
|
||||
} else {
|
||||
logToConsole(LOG_DEBUG, "[VRR.Database] Using existing database connection.");
|
||||
logToConsole(LOG_DEBUG, `[VRR.Database] Using existing database connection.`);
|
||||
return persistentDatabaseConnection;
|
||||
}
|
||||
} else {
|
||||
let databaseConnection = module.mysql.connect(getDatabaseConfig().host, getDatabaseConfig().user, getDatabaseConfig().pass, getDatabaseConfig().name, getDatabaseConfig().port);
|
||||
if(databaseConnection.error) {
|
||||
console.warn("[VRR.Database] Database connection error: " + toString(persistentDatabaseConnection.error));
|
||||
console.warn(`[VRR.Database] Database connection error: ${persistentDatabaseConnection.error}`);
|
||||
return false;
|
||||
} else {
|
||||
return databaseConnection;
|
||||
|
||||
@@ -500,19 +500,19 @@ function gotoGameLocationCommand(command, params, client) {
|
||||
}
|
||||
|
||||
setPlayerVelocity(client, toVector3(0.0, 0.0, 0.0));
|
||||
setPlayerPosition(client, getGameConfig().locations[getServerGame()][gameLocationId][1]);
|
||||
setPlayerPosition(client, getGameConfig().locations[getGame()][gameLocationId][1]);
|
||||
setPlayerInterior(client, 0);
|
||||
setPlayerDimension(client, 0);
|
||||
updateInteriorLightsForPlayer(client, true);
|
||||
|
||||
//setTimeout(function() {
|
||||
// setPlayerPosition(client, getGameConfig().locations[getServerGame()][gameLocationId][1]);
|
||||
// setPlayerPosition(client, getGameConfig().locations[getGame()][gameLocationId][1]);
|
||||
// setPlayerInterior(client, 0);
|
||||
// setPlayerDimension(client, 0);
|
||||
// updateInteriorLightsForPlayer(client, true);
|
||||
//}, 500);
|
||||
|
||||
messagePlayerSuccess(client, `You teleported to game location {ALTCOLOUR}${getGameConfig().locations[getServerGame()][gameLocationId][0]}`);
|
||||
messagePlayerSuccess(client, `You teleported to game location {ALTCOLOUR}${getGameConfig().locations[getGame()][gameLocationId][0]}`);
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
@@ -1714,13 +1714,13 @@ function forceFightStyleCommand(command, params, client) {
|
||||
|
||||
if(!fightStyleId) {
|
||||
messagePlayerError(client, `That fight style doesn't exist!`);
|
||||
messagePlayerError(client, `Fight styles: ${getGameConfig().fightStyles[getServerGame()].map(fs => fs[0]).join(", ")}`);
|
||||
messagePlayerError(client, `Fight styles: ${getGameConfig().fightStyles[getGame()].map(fs => fs[0]).join(", ")}`);
|
||||
return false;
|
||||
}
|
||||
|
||||
getPlayerCurrentSubAccount(client).fightStyle = fightStyleId;
|
||||
setPlayerFightStyle(client, fightStyleId);
|
||||
messagePlayerSuccess(client, `You set ${getCharacterFullName(targetClient)}'s fight style to ${getGameConfig().fightStyles[getServerGame()][fightStyleId][0]}`)
|
||||
messagePlayerSuccess(client, `You set ${getCharacterFullName(targetClient)}'s fight style to ${getGameConfig().fightStyles[getGame()][fightStyleId][0]}`)
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -531,7 +531,7 @@ function setFightStyleCommand(command, params, client) {
|
||||
|
||||
if(!fightStyle) {
|
||||
messagePlayerError(client, `That fight style doesn't exist!`);
|
||||
messagePlayerError(client, `Fight styles: ${getGameConfig().fightStyles[getServerGame()].map(fs => fs[0]).join(", ")}`);
|
||||
messagePlayerError(client, `Fight styles: ${getGameConfig().fightStyles[getGame()].map(fs => fs[0]).join(", ")}`);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -543,7 +543,7 @@ function setFightStyleCommand(command, params, client) {
|
||||
}
|
||||
|
||||
setPlayerFightStyle(client, fightStyleId);
|
||||
messagePlayerSuccess(client, `Your fight style has been set to ${getGameConfig().fightStyles[getServerGame()][fightStyleId][0]}`)
|
||||
messagePlayerSuccess(client, `Your fight style has been set to ${getGameConfig().fightStyles[getGame()][fightStyleId][0]}`)
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ function getPositionArea(position) {
|
||||
position = vec3ToVec2(position);
|
||||
}
|
||||
|
||||
let gameAreas = getGameAreas(getServerGame());
|
||||
let gameAreas = getGameAreas(getGame());
|
||||
for(let i in gameAreas) {
|
||||
if(isPositionInArea(position, gameAreas[i][1])) {
|
||||
return i;
|
||||
@@ -94,9 +94,11 @@ function updateServerRules() {
|
||||
|
||||
if(isWeatherSupported()) {
|
||||
if(getServerConfig() != false) {
|
||||
let value = getGameConfig().weatherNames[getServerGame()][getServerConfig().weather];
|
||||
logToConsole(LOG_DEBUG, `[VRR.Utilities]: Setting server rule "Weather" as ${value}`);
|
||||
server.setRule("Weather", value);
|
||||
if(typeof getGameConfig().weatherNames[getGame()] != "undefined") {
|
||||
let value = getGameConfig().weatherNames[getGame()][getServerConfig().weather];
|
||||
logToConsole(LOG_DEBUG, `[VRR.Utilities]: Setting server rule "Weather" as ${value}`);
|
||||
server.setRule("Weather", value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -114,13 +116,13 @@ function updateServerRules() {
|
||||
|
||||
function getWeatherFromParams(params) {
|
||||
if(isNaN(params)) {
|
||||
for(let i in getGameConfig().weatherNames[getServerGame()]) {
|
||||
if(toLowerCase(getGameConfig().weatherNames[getServerGame()][i]).indexOf(toLowerCase(params)) != -1) {
|
||||
for(let i in getGameConfig().weatherNames[getGame()]) {
|
||||
if(toLowerCase(getGameConfig().weatherNames[getGame()][i]).indexOf(toLowerCase(params)) != -1) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if(typeof getGameConfig().weatherNames[getServerGame()][params] != "undefined") {
|
||||
if(typeof getGameConfig().weatherNames[getGame()][params] != "undefined") {
|
||||
return toInteger(params);
|
||||
}
|
||||
}
|
||||
@@ -132,13 +134,13 @@ function getWeatherFromParams(params) {
|
||||
|
||||
function getFightStyleFromParams(params) {
|
||||
if(isNaN(params)) {
|
||||
for(let i in getGameConfig().fightStyles[getServerGame()]) {
|
||||
if(toLowerCase(getGameConfig().fightStyles[getServerGame()][i][0]).indexOf(toLowerCase(params)) != -1) {
|
||||
for(let i in getGameConfig().fightStyles[getGame()]) {
|
||||
if(toLowerCase(getGameConfig().fightStyles[getGame()][i][0]).indexOf(toLowerCase(params)) != -1) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if(typeof getGameConfig().fightStyles[getServerGame()][params] != "undefined") {
|
||||
if(typeof getGameConfig().fightStyles[getGame()][params] != "undefined") {
|
||||
return toInteger(params);
|
||||
}
|
||||
}
|
||||
@@ -149,34 +151,34 @@ function getFightStyleFromParams(params) {
|
||||
// ===========================================================================
|
||||
|
||||
function getClosestHospital(position) {
|
||||
if(typeof getGameConfig().hospitals[getServerGame()] == "undefined") {
|
||||
if(typeof getGameConfig().hospitals[getGame()] == "undefined") {
|
||||
return {position: getServerConfig().newCharacter.spawnPosition};
|
||||
} else {
|
||||
let closest = 0;
|
||||
for(let i in getGameConfig().hospitals[getServerGame()]) {
|
||||
if(getDistance(getGameConfig().hospitals[getServerGame()][i].position, position) < getDistance(getGameConfig().hospitals[getServerGame()][closest].position, position)) {
|
||||
for(let i in getGameConfig().hospitals[getGame()]) {
|
||||
if(getDistance(getGameConfig().hospitals[getGame()][i].position, position) < getDistance(getGameConfig().hospitals[getGame()][closest].position, position)) {
|
||||
closest = i;
|
||||
}
|
||||
}
|
||||
|
||||
return getGameConfig().hospitals[getServerGame()][closest];
|
||||
return getGameConfig().hospitals[getGame()][closest];
|
||||
}
|
||||
}
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function getClosestPoliceStation(position) {
|
||||
if(typeof getGameConfig().policeStations[getServerGame()] == "undefined") {
|
||||
if(typeof getGameConfig().policeStations[getGame()] == "undefined") {
|
||||
return {position: getServerConfig().newCharacter.spawnPosition};
|
||||
} else {
|
||||
let closest = 0;
|
||||
for(let i in getGameConfig().policeStations[getServerGame()]) {
|
||||
if(getDistance(getGameConfig().policeStations[getServerGame()][i].position, position) < getDistance(getGameConfig().policeStations[getServerGame()][closest].position, position)) {
|
||||
for(let i in getGameConfig().policeStations[getGame()]) {
|
||||
if(getDistance(getGameConfig().policeStations[getGame()][i].position, position) < getDistance(getGameConfig().policeStations[getGame()][closest].position, position)) {
|
||||
closest = i;
|
||||
}
|
||||
}
|
||||
|
||||
return getGameConfig().policeStations[getServerGame()][closest];
|
||||
return getGameConfig().policeStations[getGame()][closest];
|
||||
}
|
||||
}
|
||||
|
||||
@@ -216,8 +218,8 @@ function getPlayerIsland(client) {
|
||||
// ===========================================================================
|
||||
|
||||
function isAtPayAndSpray(position) {
|
||||
for(let i in getGameConfig().payAndSprays[getServerGame()]) {
|
||||
if(getDistance(position, getGameConfig().payAndSprays[getServerGame()][i]) <= getGlobalConfig().payAndSprayDistance) {
|
||||
for(let i in getGameConfig().payAndSprays[getGame()]) {
|
||||
if(getDistance(position, getGameConfig().payAndSprays[getGame()][i]) <= getGlobalConfig().payAndSprayDistance) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -39,7 +39,7 @@ function loadVehiclesFromDatabase() {
|
||||
|
||||
// ===========================================================================
|
||||
|
||||
function saveVehiclesToDatabase() {
|
||||
function saveAllVehiclesToDatabase() {
|
||||
if(getServerConfig().devServer) {
|
||||
return false;
|
||||
}
|
||||
@@ -1253,8 +1253,8 @@ function spawnVehicle(vehicleData) {
|
||||
// ===========================================================================
|
||||
|
||||
function isVehicleAtPayAndSpray(vehicle) {
|
||||
for(let i in getServerData().payAndSprays[getServerGame()]) {
|
||||
if(getDistance(getVehiclePosition(vehicle), getServerData().payAndSprays[getServerGame()][i].position) <= getGlobalConfig().payAndSprayDistance) {
|
||||
for(let i in getServerData().payAndSprays[getGame()]) {
|
||||
if(getDistance(getVehiclePosition(vehicle), getServerData().payAndSprays[getGame()][i].position) <= getGlobalConfig().payAndSprayDistance) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user