Rename getServerGame to getGame to match client

This commit is contained in:
Vortrex
2022-04-28 11:32:35 -05:00
parent f4ff54178c
commit b1256193ef
14 changed files with 157 additions and 154 deletions

View File

@@ -216,7 +216,7 @@ function syncPlayerProperties(client) {
// ===========================================================================
function updatePlayerSnowState(client) {
if(isSnowSupported(getServerGame())) {
if(isSnowSupported(getGame())) {
logToConsole(LOG_DEBUG, `[VRR.Client] Setting ${getPlayerDisplayForConsole(client)}'s snow state (Falling: ${toUpperCase(getOnOffFromBool(getServerConfig().fallingSnow))}, Ground: ${toUpperCase(getOnOffFromBool(getServerConfig().groundSnow))})`);
sendNetworkEventToPlayer("vrr.snow", client, getServerConfig().fallingSnow, getServerConfig().groundSnow);
}
@@ -729,16 +729,16 @@ function updateHeadingInVehicleData(client, vehicle, heading) {
// ===========================================================================
function forcePlayerIntoSkinSelect(client) {
if(typeof getGameConfig().skinChangePosition[getServerGame()] != "undefined") {
if(typeof getGameConfig().skinChangePosition[getGame()] != "undefined") {
getPlayerData(client).returnToPosition = getPlayerPosition(client);
getPlayerData(client).returnToHeading = getPlayerHeading(client);
getPlayerData(client).returnToInterior = getPlayerInterior(client);
getPlayerData(client).returnToDimension = getPlayerDimension(client);
getPlayerData(client).returnToType = VRR_RETURNTO_TYPE_SKINSELECT;
setPlayerPosition(client, getGameConfig().skinChangePosition[getServerGame()][0]);
setPlayerHeading(client, getGameConfig().skinChangePosition[getServerGame()][1]);
setPlayerInterior(client, getGameConfig().skinChangePosition[getServerGame()][2]);
setPlayerPosition(client, getGameConfig().skinChangePosition[getGame()][0]);
setPlayerHeading(client, getGameConfig().skinChangePosition[getGame()][1]);
setPlayerInterior(client, getGameConfig().skinChangePosition[getGame()][2]);
setPlayerDimension(client, getPlayerId(client)+500);
}
@@ -754,14 +754,14 @@ function updatePlayerCash(client) {
// ===========================================================================
function sendAllPoliceStationBlips(client) {
if(getGameConfig().blipSprites[getServerGame()].policeStation != -1) {
if(getGameConfig().blipSprites[getGame()].policeStation != -1) {
let tempBlips = [];
for(let i in getServerData().policeStations[getServerGame()]) {
for(let i in getServerData().policeStations[getGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getServerGame()].policeStation,
getServerData().policeStations[getServerGame()][i].position.x,
getServerData().policeStations[getServerGame()][i].position.y,
getServerData().policeStations[getServerGame()][i].position.z,
getGameConfig().blipSprites[getGame()].policeStation,
getServerData().policeStations[getGame()][i].position.x,
getServerData().policeStations[getGame()][i].position.y,
getServerData().policeStations[getGame()][i].position.z,
3,
getColourByName("policeBlue"),
]);
@@ -773,14 +773,14 @@ function sendAllPoliceStationBlips(client) {
// ===========================================================================
function sendAllFireStationBlips(client) {
if(getGameConfig().blipSprites[getServerGame()].fireStation != -1) {
if(getGameConfig().blipSprites[getGame()].fireStation != -1) {
let tempBlips = [];
for(let i in getServerData().fireStations[getServerGame()]) {
for(let i in getServerData().fireStations[getGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getServerGame()].fireStation,
getServerData().fireStations[getServerGame()][i].position.x,
getServerData().fireStations[getServerGame()][i].position.y,
getServerData().fireStations[getServerGame()][i].position.z,
getGameConfig().blipSprites[getGame()].fireStation,
getServerData().fireStations[getGame()][i].position.x,
getServerData().fireStations[getGame()][i].position.y,
getServerData().fireStations[getGame()][i].position.z,
3,
getColourByName("firefighterRed"),
]);
@@ -792,14 +792,14 @@ function sendAllFireStationBlips(client) {
// ===========================================================================
function sendAllHospitalBlips(client) {
if(getGameConfig().blipSprites[getServerGame()].hospital != -1) {
if(getGameConfig().blipSprites[getGame()].hospital != -1) {
let tempBlips = [];
for(let i in getServerData().hospitals[getServerGame()]) {
for(let i in getServerData().hospitals[getGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getServerGame()].hospital,
getServerData().hospitals[getServerGame()][i].position.x,
getServerData().hospitals[getServerGame()][i].position.y,
getServerData().hospitals[getServerGame()][i].position.z,
getGameConfig().blipSprites[getGame()].hospital,
getServerData().hospitals[getGame()][i].position.x,
getServerData().hospitals[getGame()][i].position.y,
getServerData().hospitals[getGame()][i].position.z,
3,
getColourByName("medicPink"),
]);
@@ -811,14 +811,14 @@ function sendAllHospitalBlips(client) {
// ===========================================================================
function sendAllAmmunationBlips(client) {
if(getGameConfig().blipSprites[getServerGame()].ammunation != -1) {
if(getGameConfig().blipSprites[getGame()].ammunation != -1) {
let tempBlips = [];
for(let i in getServerData().ammunations[getServerGame()]) {
for(let i in getServerData().ammunations[getGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getServerGame()].ammunation,
getServerData().ammunations[getServerGame()][i].position.x,
getServerData().ammunations[getServerGame()][i].position.y,
getServerData().ammunations[getServerGame()][i].position.z,
getGameConfig().blipSprites[getGame()].ammunation,
getServerData().ammunations[getGame()][i].position.x,
getServerData().ammunations[getGame()][i].position.y,
getServerData().ammunations[getGame()][i].position.z,
3,
0
]);
@@ -830,14 +830,14 @@ function sendAllAmmunationBlips(client) {
// ===========================================================================
function sendAllPayAndSprayBlips(client) {
if(getGameConfig().blipSprites[getServerGame()].payAndSpray != -1) {
if(getGameConfig().blipSprites[getGame()].payAndSpray != -1) {
let tempBlips = [];
for(let i in getServerData().payAndSprays[getServerGame()]) {
for(let i in getServerData().payAndSprays[getGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getServerGame()].payAndSpray,
getServerData().payAndSprays[getServerGame()][i].position.x,
getServerData().payAndSprays[getServerGame()][i].position.y,
getServerData().payAndSprays[getServerGame()][i].position.z,
getGameConfig().blipSprites[getGame()].payAndSpray,
getServerData().payAndSprays[getGame()][i].position.x,
getServerData().payAndSprays[getGame()][i].position.y,
getServerData().payAndSprays[getGame()][i].position.z,
3,
0
]);
@@ -849,14 +849,14 @@ function sendAllPayAndSprayBlips(client) {
// ===========================================================================
function sendAllFuelStationBlips(client) {
if(getGameConfig().blipSprites[getServerGame()].fuelStation != -1) {
if(getGameConfig().blipSprites[getGame()].fuelStation != -1) {
let tempBlips = [];
for(let i in getServerData().fuelStations[getServerGame()]) {
for(let i in getServerData().fuelStations[getGame()]) {
tempBlips.push([
getGameConfig().blipSprites[getServerGame()].fuelStation,
getServerData().fuelStations[getServerGame()][i].position.x,
getServerData().fuelStations[getServerGame()][i].position.y,
getServerData().fuelStations[getServerGame()][i].position.z,
getGameConfig().blipSprites[getGame()].fuelStation,
getServerData().fuelStations[getGame()][i].position.x,
getServerData().fuelStations[getGame()][i].position.y,
getServerData().fuelStations[getGame()][i].position.z,
3,
getColourByName("burntOrange"),
]);