Rename getServerGame to getGame to match client
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@@ -480,7 +480,7 @@ function onPlayerSpawn(client) {
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logToConsole(LOG_DEBUG, `[VRR.Event] ${getPlayerDisplayForConsole(client)}'s player data is valid. Continuing spawn processing ...`);
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if(getServerGame() == VRR_GAME_GTA_IV) {
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if(getGame() == VRR_GAME_GTA_IV) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Setting ${getPlayerDisplayForConsole(client)}'s ped body parts and props`);
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setEntityData(getPlayerPed(client), "vrr.bodyParts", getPlayerCurrentSubAccount(client).bodyParts, true);
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setEntityData(getPlayerPed(client), "vrr.bodyProps", getPlayerCurrentSubAccount(client).bodyProps, true);
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@@ -538,7 +538,7 @@ function onPlayerSpawn(client) {
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updatePlayerSnowState(client);
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}
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if(areServerElementsSupported() && getServerGame() == VRR_GAME_GTA_SA) {
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if(areServerElementsSupported() && getGame() == VRR_GAME_GTA_SA) {
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logToConsole(LOG_DEBUG, `[VRR.Event] Setting player walk and fightstyle for ${getPlayerDisplayForConsole(client)}`);
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setEntityData(getPlayerPed(client), "vrr.walkStyle", getPlayerCurrentSubAccount(client).walkStyle, true);
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