Rename getServerGame to getGame to match client

This commit is contained in:
Vortrex
2022-04-28 11:32:35 -05:00
parent f4ff54178c
commit b1256193ef
14 changed files with 157 additions and 154 deletions

View File

@@ -1071,7 +1071,7 @@ function setJobBlipCommand(command, params, client) {
if(toLowerCase(blipParam) == "none") {
blipId = -1;
} else {
let blipTypes = Object.keys(getGameConfig().blipSprites[getServerGame()]).join(", ");
let blipTypes = Object.keys(getGameConfig().blipSprites[getGame()]).join(", ");
let chunkedList = splitArrayIntoChunks(blipTypes, 10);
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderBlipTypes")));
@@ -1079,7 +1079,7 @@ function setJobBlipCommand(command, params, client) {
messagePlayerInfo(client, chunkedList[i].join(", "));
}
blipId = getGameConfig().blipSprites[getServerGame()][blipParam];
blipId = getGameConfig().blipSprites[getGame()][blipParam];
blipString = toString(blipParam);
}
} else {
@@ -1116,7 +1116,7 @@ function setJobPickupCommand(command, params, client) {
if(toLowerCase(pickupParam) == "none") {
pickupId = -1;
} else {
let pickupTypes = Object.keys(getGameConfig().pickupModels[getServerGame()]).join(", ");
let pickupTypes = Object.keys(getGameConfig().pickupModels[getGame()]).join(", ");
let chunkedList = splitArrayIntoChunks(pickupTypes, 10);
messagePlayerNormal(client, makeChatBoxSectionHeader(getLocaleString(client, "HeaderPickupTypes")));
@@ -1124,7 +1124,7 @@ function setJobPickupCommand(command, params, client) {
messagePlayerInfo(client, chunkedList[i].join(", "));
}
pickupId = getGameConfig().pickupModels[getServerGame()][pickupParam];
pickupId = getGameConfig().pickupModels[getGame()][pickupParam];
pickupString = toString(pickupParam);
}
} else {
@@ -2287,7 +2287,7 @@ function createJobLocationPickup(jobId, locationId) {
let tempJobData = getJobData(jobId);
if(tempJobData.pickupModel != -1) {
let pickupModelId = getGameConfig().pickupModels[getServerGame()].Job;
let pickupModelId = getGameConfig().pickupModels[getGame()].Job;
if(tempJobData.pickupModel != 0) {
pickupModelId = tempJobData.pickupModel;
@@ -2296,7 +2296,7 @@ function createJobLocationPickup(jobId, locationId) {
logToConsole(LOG_VERBOSE, `[VRR.Job]: Creating pickup for location ${locationId} of the ${tempJobData.name} job`);
if(areServerElementsSupported()) {
let pickup = createGamePickup(pickupModelId, tempJobData.locations[locationId].position, getGameConfig().pickupTypes[getServerGame()].job);
let pickup = createGamePickup(pickupModelId, tempJobData.locations[locationId].position, getGameConfig().pickupTypes[getGame()].job);
if(pickup != false) {
tempJobData.locations[locationId].pickup = pickup;
setElementDimension(pickup, tempJobData.locations[locationId].dimension);
@@ -2324,7 +2324,7 @@ function createJobLocationBlip(jobId, locationId) {
let tempJobData = getJobData(jobId);
if(getJobData(jobId).blipModel != -1) {
let blipModelId = getGameConfig().blipSprites[getServerGame()].Job;
let blipModelId = getGameConfig().blipSprites[getGame()].Job;
if(getJobData(jobId).blipModel != 0) {
blipModelId = getJobData(jobId).blipModel;
@@ -2731,7 +2731,7 @@ function getClosestJobRouteLocation(position) {
// ===========================================================================
function getJobPointsInRange(position, distance) {
return getServerData().jobs[getServerGame()].filter(x => x.position.distance(position) <= distance);
return getServerData().jobs[getGame()].filter(x => x.position.distance(position) <= distance);
}
// ===========================================================================