Rename getServerGame to getGame to match client

This commit is contained in:
Vortrex
2022-04-28 11:32:35 -05:00
parent f4ff54178c
commit b1256193ef
14 changed files with 157 additions and 154 deletions

View File

@@ -420,12 +420,6 @@ function givePlayerArmour(client, amount) {
// ===========================================================================
function getServerGame() {
return getGame();
}
// ===========================================================================
function consolePrint(text) {
console.log(text);
}
@@ -495,7 +489,7 @@ function destroyGameElement(element) {
// ===========================================================================
function isMeleeWeapon(weaponId, gameId = getServerGame()) {
function isMeleeWeapon(weaponId, gameId = getGame()) {
return (getGameConfig().meleeWeapons[gameId].indexOf(weaponId) != -1);
}
@@ -608,7 +602,7 @@ function createGameCivilian(modelIndex, position, heading, toClient = null) {
// ===========================================================================
function getIsland(position) {
if(getServerGame() == VRR_GAME_GTA_III) {
if(getGame() == VRR_GAME_GTA_III) {
if(position.x > 616) {
return VRR_ISLAND_PORTLAND;
} else if(position.x < -283) {
@@ -653,7 +647,7 @@ function setPlayerFightStyle(client, fightStyleId) {
return false;
}
setEntityData(getPlayerElement(client), "vrr.fightStyle", [getGameConfig().fightStyles[getServerGame()][fightStyleId][1][0], getGameConfig().fightStyles[getServerGame()][fightStyleId][1][1]]);
setEntityData(getPlayerElement(client), "vrr.fightStyle", [getGameConfig().fightStyles[getGame()][fightStyleId][1][0], getGameConfig().fightStyles[getGame()][fightStyleId][1][1]]);
forcePlayerToSyncElementProperties(null, getPlayerElement(client));
}
@@ -750,24 +744,24 @@ function getPlayerWeapon(client) {
function connectToDatabase() {
if(getDatabaseConfig().usePersistentConnection) {
if(persistentDatabaseConnection == null) {
logToConsole(LOG_DEBUG, "[VRR.Database] Initializing database connection ...");
logToConsole(LOG_DEBUG, `[VRR.Database] Initializing database connection ...`);
persistentDatabaseConnection = module.mysql.connect(getDatabaseConfig().host, getDatabaseConfig().user, getDatabaseConfig().pass, getDatabaseConfig().name, getDatabaseConfig().port);
if(persistentDatabaseConnection.error) {
console.warn("[VRR.Database] Database connection error: " + toString(persistentDatabaseConnection.error));
console.warn(`[VRR.Database] Database connection error: ${persistentDatabaseConnection.error}`);
persistentDatabaseConnection = null;
return false;
}
logToConsole(LOG_DEBUG, "[VRR.Database] Database connection successful!");
logToConsole(LOG_DEBUG, `[VRR.Database] Database connection successful!`);
return persistentDatabaseConnection;
} else {
logToConsole(LOG_DEBUG, "[VRR.Database] Using existing database connection.");
logToConsole(LOG_DEBUG, `[VRR.Database] Using existing database connection.`);
return persistentDatabaseConnection;
}
} else {
let databaseConnection = module.mysql.connect(getDatabaseConfig().host, getDatabaseConfig().user, getDatabaseConfig().pass, getDatabaseConfig().name, getDatabaseConfig().port);
if(databaseConnection.error) {
console.warn("[VRR.Database] Database connection error: " + toString(persistentDatabaseConnection.error));
console.warn(`[VRR.Database] Database connection error: ${persistentDatabaseConnection.error}`);
return false;
} else {
return databaseConnection;