Rename getServerGame to getGame to match client
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@@ -28,7 +28,7 @@ function getPositionArea(position) {
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position = vec3ToVec2(position);
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}
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let gameAreas = getGameAreas(getServerGame());
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let gameAreas = getGameAreas(getGame());
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for(let i in gameAreas) {
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if(isPositionInArea(position, gameAreas[i][1])) {
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return i;
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@@ -94,9 +94,11 @@ function updateServerRules() {
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if(isWeatherSupported()) {
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if(getServerConfig() != false) {
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let value = getGameConfig().weatherNames[getServerGame()][getServerConfig().weather];
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logToConsole(LOG_DEBUG, `[VRR.Utilities]: Setting server rule "Weather" as ${value}`);
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server.setRule("Weather", value);
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if(typeof getGameConfig().weatherNames[getGame()] != "undefined") {
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let value = getGameConfig().weatherNames[getGame()][getServerConfig().weather];
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logToConsole(LOG_DEBUG, `[VRR.Utilities]: Setting server rule "Weather" as ${value}`);
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server.setRule("Weather", value);
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}
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}
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}
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@@ -114,13 +116,13 @@ function updateServerRules() {
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function getWeatherFromParams(params) {
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if(isNaN(params)) {
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for(let i in getGameConfig().weatherNames[getServerGame()]) {
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if(toLowerCase(getGameConfig().weatherNames[getServerGame()][i]).indexOf(toLowerCase(params)) != -1) {
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for(let i in getGameConfig().weatherNames[getGame()]) {
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if(toLowerCase(getGameConfig().weatherNames[getGame()][i]).indexOf(toLowerCase(params)) != -1) {
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return i;
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}
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}
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} else {
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if(typeof getGameConfig().weatherNames[getServerGame()][params] != "undefined") {
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if(typeof getGameConfig().weatherNames[getGame()][params] != "undefined") {
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return toInteger(params);
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}
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}
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@@ -132,13 +134,13 @@ function getWeatherFromParams(params) {
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function getFightStyleFromParams(params) {
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if(isNaN(params)) {
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for(let i in getGameConfig().fightStyles[getServerGame()]) {
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if(toLowerCase(getGameConfig().fightStyles[getServerGame()][i][0]).indexOf(toLowerCase(params)) != -1) {
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for(let i in getGameConfig().fightStyles[getGame()]) {
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if(toLowerCase(getGameConfig().fightStyles[getGame()][i][0]).indexOf(toLowerCase(params)) != -1) {
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return i;
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}
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}
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} else {
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if(typeof getGameConfig().fightStyles[getServerGame()][params] != "undefined") {
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if(typeof getGameConfig().fightStyles[getGame()][params] != "undefined") {
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return toInteger(params);
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}
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}
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@@ -149,34 +151,34 @@ function getFightStyleFromParams(params) {
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// ===========================================================================
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function getClosestHospital(position) {
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if(typeof getGameConfig().hospitals[getServerGame()] == "undefined") {
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if(typeof getGameConfig().hospitals[getGame()] == "undefined") {
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return {position: getServerConfig().newCharacter.spawnPosition};
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} else {
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let closest = 0;
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for(let i in getGameConfig().hospitals[getServerGame()]) {
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if(getDistance(getGameConfig().hospitals[getServerGame()][i].position, position) < getDistance(getGameConfig().hospitals[getServerGame()][closest].position, position)) {
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for(let i in getGameConfig().hospitals[getGame()]) {
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if(getDistance(getGameConfig().hospitals[getGame()][i].position, position) < getDistance(getGameConfig().hospitals[getGame()][closest].position, position)) {
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closest = i;
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}
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}
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return getGameConfig().hospitals[getServerGame()][closest];
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return getGameConfig().hospitals[getGame()][closest];
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}
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}
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// ===========================================================================
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function getClosestPoliceStation(position) {
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if(typeof getGameConfig().policeStations[getServerGame()] == "undefined") {
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if(typeof getGameConfig().policeStations[getGame()] == "undefined") {
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return {position: getServerConfig().newCharacter.spawnPosition};
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} else {
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let closest = 0;
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for(let i in getGameConfig().policeStations[getServerGame()]) {
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if(getDistance(getGameConfig().policeStations[getServerGame()][i].position, position) < getDistance(getGameConfig().policeStations[getServerGame()][closest].position, position)) {
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for(let i in getGameConfig().policeStations[getGame()]) {
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if(getDistance(getGameConfig().policeStations[getGame()][i].position, position) < getDistance(getGameConfig().policeStations[getGame()][closest].position, position)) {
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closest = i;
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}
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}
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return getGameConfig().policeStations[getServerGame()][closest];
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return getGameConfig().policeStations[getGame()][closest];
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}
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}
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@@ -216,8 +218,8 @@ function getPlayerIsland(client) {
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// ===========================================================================
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function isAtPayAndSpray(position) {
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for(let i in getGameConfig().payAndSprays[getServerGame()]) {
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if(getDistance(position, getGameConfig().payAndSprays[getServerGame()][i]) <= getGlobalConfig().payAndSprayDistance) {
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for(let i in getGameConfig().payAndSprays[getGame()]) {
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if(getDistance(position, getGameConfig().payAndSprays[getGame()][i]) <= getGlobalConfig().payAndSprayDistance) {
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return true;
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}
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}
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