Rename getServerGame to getGame to match client
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@@ -39,7 +39,7 @@ function loadVehiclesFromDatabase() {
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// ===========================================================================
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function saveVehiclesToDatabase() {
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function saveAllVehiclesToDatabase() {
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if(getServerConfig().devServer) {
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return false;
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}
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@@ -1253,8 +1253,8 @@ function spawnVehicle(vehicleData) {
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// ===========================================================================
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function isVehicleAtPayAndSpray(vehicle) {
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for(let i in getServerData().payAndSprays[getServerGame()]) {
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if(getDistance(getVehiclePosition(vehicle), getServerData().payAndSprays[getServerGame()][i].position) <= getGlobalConfig().payAndSprayDistance) {
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for(let i in getServerData().payAndSprays[getGame()]) {
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if(getDistance(getVehiclePosition(vehicle), getServerData().payAndSprays[getGame()][i].position) <= getGlobalConfig().payAndSprayDistance) {
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return true;
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}
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}
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