Check for global svr cfg pickups/blips enabled
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@@ -1002,6 +1002,10 @@ function createAllBusinessBlips() {
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// ===========================================================================
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function createBusinessEntrancePickup(businessId) {
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if(!getServerConfig().createBusinessPickups) {
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return false;
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}
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if(getBusinessData(businessId).entrancePickupModel != -1) {
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let pickupModelId = getGameConfig().pickupModels[getServerGame()].business;
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@@ -1020,6 +1024,10 @@ function createBusinessEntrancePickup(businessId) {
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// ===========================================================================
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function createBusinessEntranceBlip(businessId) {
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if(!getServerConfig().createBusinessBlips) {
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return false;
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}
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if(getBusinessData(businessId).entranceBlipModel != -1) {
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let blipModelId = getGameConfig().blipSprites[getServerGame()].business;
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@@ -1040,6 +1048,10 @@ function createBusinessEntranceBlip(businessId) {
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// ===========================================================================
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function createBusinessExitPickup(businessId) {
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if(!getServerConfig().createBusinessPickups) {
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return false;
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}
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if(getBusinessData(businessId).hasInterior) {
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if(getBusinessData(businessId).exitPickupModel != -1) {
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let pickupModelId = getGameConfig().pickupModels[getServerGame()].exit;
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@@ -1060,6 +1072,10 @@ function createBusinessExitPickup(businessId) {
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// ===========================================================================
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function createBusinessExitBlip(businessId) {
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if(!getServerConfig().createBusinessBlips) {
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return false;
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}
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if(getBusinessData(businessId).hasInterior) {
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if(getBusinessData(businessId).exitBlipModel != -1) {
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let blipModelId = getGameConfig().blipSprites[getServerGame()].business;
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@@ -499,6 +499,10 @@ function createAllHouseBlips() {
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// ===========================================================================
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function createHouseEntrancePickup(houseId) {
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if(!getServerConfig().createHousePickups) {
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return false;
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}
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if(getHouseData(houseId).entrancePickupModel != -1) {
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let pickupModelId = getGameConfig().pickupModels[getServerGame()].house;
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@@ -524,6 +528,10 @@ function createHouseEntrancePickup(houseId) {
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// ===========================================================================
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function createHouseEntranceBlip(houseId) {
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if(!getServerConfig().createHouseBlips) {
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return false;
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}
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if(getHouseData(houseId).entranceBlipModel != -1) {
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let blipModelId = getGameConfig().blipSprites[getServerGame()].house;
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@@ -543,6 +551,10 @@ function createHouseEntranceBlip(houseId) {
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// ===========================================================================
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function createHouseExitPickup(houseId) {
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if(!getServerConfig().createHousePickups) {
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return false;
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}
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if(getHouseData(houseId).hasInterior) {
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if(getHouseData(houseId).exitPickupModel != -1) {
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let pickupModelId = getGameConfig().pickupModels[getServerGame()].exit;
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@@ -565,6 +577,10 @@ function createHouseExitPickup(houseId) {
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// ===========================================================================
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function createHouseExitBlip(houseId) {
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if(!getServerConfig().createHouseBlips) {
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return false;
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}
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if(getHouseData(houseId).hasInterior) {
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if(getHouseData(houseId).exitBlipModel != -1) {
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let blipModelId = getGameConfig().blipSprites[getServerGame()].house;
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@@ -1489,6 +1489,10 @@ function deleteJobLocationPickup(jobId, locationId) {
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// ===========================================================================
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function createJobLocationPickup(jobId, locationId) {
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if(!getServerConfig().createJobPickups) {
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return false;
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}
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if(getJobData(jobId).pickupModel != -1) {
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let pickupModelId = getGameConfig().pickupModels[getServerGame()].job;
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@@ -1510,6 +1514,10 @@ function createJobLocationPickup(jobId, locationId) {
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// ===========================================================================
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function createJobLocationBlip(jobId, locationId) {
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if(!getServerConfig().createJobBlips) {
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return false;
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}
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if(getJobData(jobId).blipModel != -1) {
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let blipModelId = getGameConfig().blipSprites[getServerGame()].job;
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