Check for global svr cfg pickups/blips enabled

This commit is contained in:
Vortrex
2021-07-14 19:23:46 -05:00
parent aadff4f8e9
commit b39104566e
3 changed files with 40 additions and 0 deletions

View File

@@ -499,6 +499,10 @@ function createAllHouseBlips() {
// ===========================================================================
function createHouseEntrancePickup(houseId) {
if(!getServerConfig().createHousePickups) {
return false;
}
if(getHouseData(houseId).entrancePickupModel != -1) {
let pickupModelId = getGameConfig().pickupModels[getServerGame()].house;
@@ -524,6 +528,10 @@ function createHouseEntrancePickup(houseId) {
// ===========================================================================
function createHouseEntranceBlip(houseId) {
if(!getServerConfig().createHouseBlips) {
return false;
}
if(getHouseData(houseId).entranceBlipModel != -1) {
let blipModelId = getGameConfig().blipSprites[getServerGame()].house;
@@ -543,6 +551,10 @@ function createHouseEntranceBlip(houseId) {
// ===========================================================================
function createHouseExitPickup(houseId) {
if(!getServerConfig().createHousePickups) {
return false;
}
if(getHouseData(houseId).hasInterior) {
if(getHouseData(houseId).exitPickupModel != -1) {
let pickupModelId = getGameConfig().pickupModels[getServerGame()].exit;
@@ -565,6 +577,10 @@ function createHouseExitPickup(houseId) {
// ===========================================================================
function createHouseExitBlip(houseId) {
if(!getServerConfig().createHouseBlips) {
return false;
}
if(getHouseData(houseId).hasInterior) {
if(getHouseData(houseId).exitBlipModel != -1) {
let blipModelId = getGameConfig().blipSprites[getServerGame()].house;