Console output prefix

This commit is contained in:
Vortrex
2023-02-07 15:10:49 -06:00
parent 30120d0640
commit b6ffbf0381
58 changed files with 159 additions and 159 deletions

View File

@@ -9,8 +9,8 @@
// Init AFK script
function initAFKScript() {
logToConsole(LOG_DEBUG, "[AGRP.AFK]: Initializing AFK script ...");
logToConsole(LOG_DEBUG, "[AGRP.AFK]: AFK script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.AFK]: Initializing AFK script ...");
logToConsole(LOG_DEBUG, "[V.RP.AFK]: AFK script initialized!");
}
// ===========================================================================

View File

@@ -8,8 +8,8 @@
// ===========================================================================
function initAnimationScript() {
logToConsole(LOG_DEBUG, "[AGRP.Animation]: Initializing animation script ...");
logToConsole(LOG_DEBUG, "[AGRP.Animation]: Animation script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.Animation]: Initializing animation script ...");
logToConsole(LOG_DEBUG, "[V.RP.Animation]: Animation script initialized!");
}
// ===========================================================================

View File

@@ -29,8 +29,8 @@ class BusinessData {
// ===========================================================================
function initBusinessScript() {
logToConsole(LOG_DEBUG, "[AGRP.Business]: Initializing business script ...");
logToConsole(LOG_INFO, "[AGRP.Business]: Business script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.Business]: Initializing business script ...");
logToConsole(LOG_INFO, "[V.RP.Business]: Business script initialized!");
}
// ===========================================================================

View File

@@ -28,11 +28,11 @@ let scrollDownKey = false;
// ===========================================================================
function initChatBoxScript() {
logToConsole(LOG_DEBUG, "[AGRP.Chat]: Initializing chat script ...");
logToConsole(LOG_DEBUG, "[V.RP.Chat]: Initializing chat script ...");
scrollUpKey = getKeyIdFromParams("pageup");
scrollDownKey = getKeyIdFromParams("pagedown");
bindChatBoxKeys();
logToConsole(LOG_INFO, "[AGRP.Chat]: Chat script initialized!");
logToConsole(LOG_INFO, "[V.RP.Chat]: Chat script initialized!");
}
// ===========================================================================

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@@ -14,14 +14,14 @@ let cursorSize = toVector2(16.0, 24.0);
// ===========================================================================
function initCursorScript() {
logToConsole(LOG_DEBUG, "[AGRP.Cursor]: Initializing cursor script ...");
logToConsole(LOG_DEBUG, "[V.RP.Cursor]: Initializing cursor script ...");
let cursorStream = openFile(cursorImagePath);
if (cursorStream != null) {
cursorImage = graphics.loadPNG(cursorStream);
cursorStream.close();
}
logToConsole(LOG_INFO, "[AGRP.Cursor]: Cursor script initialized!");
logToConsole(LOG_INFO, "[V.RP.Cursor]: Cursor script initialized!");
}
// ===========================================================================

View File

@@ -8,9 +8,9 @@
// ===========================================================================
function initEventScript() {
logToConsole(LOG_DEBUG, "[AGRP.Event]: Initializing event script ...");
logToConsole(LOG_DEBUG, "[V.RP.Event]: Initializing event script ...");
addAllEventHandlers();
logToConsole(LOG_DEBUG, "[AGRP.Event]: Event script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.Event]: Event script initialized!");
}
// ===========================================================================

View File

@@ -40,8 +40,8 @@ let creatingCharacter = false;
// ===========================================================================
function initGUIScript() {
logToConsole(LOG_DEBUG, "[AGRP.GUI]: Initializing GUI script ...");
logToConsole(LOG_DEBUG, "[AGRP.GUI]: GUI script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.GUI]: Initializing GUI script ...");
logToConsole(LOG_DEBUG, "[V.RP.GUI]: GUI script initialized!");
}
// ===========================================================================

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@@ -20,7 +20,7 @@ let newCharacter = {
function initNewCharacterGUI() {
logToConsole(LOG_DEBUG, `[AGRP.GUI] Creating new character GUI ...`);
newCharacter.window = mexui.window(getScreenWidth() / 2 - 130, getScreenHeight() / 2 - 115, 300, 230, 'NEW CHARACTER', {
newCharacter.window = mexui.window(getScreenWidth() / 2 - 150, getScreenHeight() / 2 - 115, 300, 230, 'NEW CHARACTER', {
main: {
backgroundColour: toColour(secondaryColour[0], secondaryColour[1], secondaryColour[2], windowAlpha),
transitionTime: 500,
@@ -42,7 +42,7 @@ function initNewCharacterGUI() {
newCharacter.window.titleBarShown = false;
newCharacter.window.titleBarHeight = 30;
newCharacter.mainLogoImage = newCharacter.window.image(80, 20, 80, 80, mainLogoPath, {
newCharacter.mainLogoImage = newCharacter.window.image(100, 10, 100, 100, mainLogoPath, {
focused: {
borderColour: toColour(0, 0, 0, 0),
},

View File

@@ -16,8 +16,8 @@ let itemActionDelaySize = toVector2(200, 5);
// ===========================================================================
function initItemScript() {
logToConsole(LOG_DEBUG, "[AGRP.Item]: Initializing item script ...");
logToConsole(LOG_DEBUG, "[AGRP.Item]: Item script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.Item]: Initializing item script ...");
logToConsole(LOG_DEBUG, "[V.RP.Item]: Item script initialized!");
}
// ===========================================================================

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@@ -35,8 +35,8 @@ class JobData {
// ===========================================================================
function initJobScript() {
logToConsole(LOG_DEBUG, "[AGRP.Job]: Initializing job script ...");
logToConsole(LOG_DEBUG, "[AGRP.Job]: Job script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.Job]: Initializing job script ...");
logToConsole(LOG_DEBUG, "[V.RP.Job]: Job script initialized!");
}
// ===========================================================================

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@@ -16,8 +16,8 @@ let keyBindLongHoldDuration = 1500;
// ===========================================================================
function initKeyBindScript() {
logToConsole(LOG_DEBUG, "[AGRP.KeyBind]: Initializing key bind script ...");
logToConsole(LOG_DEBUG, "[AGRP.KeyBind]: Key bind script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.KeyBind]: Initializing key bind script ...");
logToConsole(LOG_DEBUG, "[V.RP.KeyBind]: Key bind script initialized!");
}
// ===========================================================================

View File

@@ -30,12 +30,12 @@ let jobHelpColour = toColour(234, 198, 126, 255);
// ===========================================================================
function initLabelScript() {
logToConsole(LOG_DEBUG, "[AGRP.Label]: Initializing label script ...");
logToConsole(LOG_DEBUG, "[V.RP.Label]: Initializing label script ...");
propertyLabelNameFont = initLabelPropertyNameFont();
propertyLabelLockedFont = initLabelPropertyLockedFont();
jobNameLabelFont = initLabelJobNameFont();
jobHelpLabelFont = initLabelJobHelpFont();
logToConsole(LOG_DEBUG, "[AGRP.Label]: Label script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.Label]: Label script initialized!");
}
// ===========================================================================
@@ -79,12 +79,12 @@ function renderPropertyEntranceLabel(name, position, locked, isBusiness, price,
if (getGame() == V_GAME_GTA_IV) {
if (!natives.doesViewportExist(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[AGRP.Label]: Game viewport does not exist!");
logToConsole(LOG_INFO, "[V.RP.Label]: Game viewport does not exist!");
return false;
}
if (!natives.isViewportActive(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[AGRP.Label]: Game viewport is not active!");
logToConsole(LOG_INFO, "[V.RP.Label]: Game viewport is not active!");
return false;
}
}
@@ -220,12 +220,12 @@ function renderPropertyExitLabel(position) {
if (getGame() == V_GAME_GTA_IV) {
if (!natives.doesViewportExist(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[AGRP.Label]: Game viewport does not exist!");
logToConsole(LOG_INFO, "[V.RP.Label]: Game viewport does not exist!");
return false;
}
if (!natives.isViewportActive(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[AGRP.Label]: Game viewport is not active!");
logToConsole(LOG_INFO, "[V.RP.Label]: Game viewport is not active!");
return false;
}
}
@@ -265,12 +265,12 @@ function renderJobLabel(name, position, jobType) {
if (getGame() == V_GAME_GTA_IV) {
if (!natives.doesViewportExist(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[AGRP.Label]: Game viewport does not exist!");
logToConsole(LOG_INFO, "[V.RP.Label]: Game viewport does not exist!");
return false;
}
if (!natives.isViewportActive(natives.getGameViewportId())) {
logToConsole(LOG_INFO, "[AGRP.Label]: Game viewport is not active!");
logToConsole(LOG_INFO, "[V.RP.Label]: Game viewport is not active!");
return false;
}
}

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@@ -14,9 +14,9 @@ let logoSize = toVector2(128, 128);
// ===========================================================================
function initLogoScript() {
logToConsole(LOG_DEBUG, "[AGRP.Logo]: Initializing logo script ...");
logToConsole(LOG_DEBUG, "[V.RP.Logo]: Initializing logo script ...");
//logoImage = loadLogoImage();
logToConsole(LOG_DEBUG, "[AGRP.Logo]: Logo script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.Logo]: Logo script initialized!");
}
// ===========================================================================

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@@ -22,10 +22,10 @@ let smallGameMessageTimer = null;
// ===========================================================================
function initMessagingScript() {
logToConsole(LOG_DEBUG, "[AGRP.Messaging]: Initializing messaging script ...");
logToConsole(LOG_DEBUG, "[V.RP.Messaging]: Initializing messaging script ...");
smallGameMessageFonts = loadSmallGameMessageFonts();
bigGameMessageFonts = loadSmallGameMessageFonts();
logToConsole(LOG_DEBUG, "[AGRP.Messaging]: Messaging script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.Messaging]: Messaging script initialized!");
}
// ===========================================================================
@@ -75,7 +75,7 @@ function loadBigGameMessageFont() {
// ===========================================================================
function processSmallGameMessageRendering() {
logToConsole(LOG_VERBOSE, "[AGRP.Messaging]: Processing small game message rendering ...");
logToConsole(LOG_VERBOSE, "[V.RP.Messaging]: Processing small game message rendering ...");
if (renderSmallGameMessage) {
if (smallGameMessageText != "") {
logToConsole(LOG_VERBOSE, `[AGRP.Messaging]: Rendering small game message: ${smallGameMessageText}`);

View File

@@ -22,10 +22,10 @@ let playerPing = {};
// ===========================================================================
function initNameTagScript() {
logToConsole(LOG_DEBUG, "[AGRP.NameTag]: Initializing nametag script ...");
logToConsole(LOG_DEBUG, "[V.RP.NameTag]: Initializing nametag script ...");
nametagFont = loadNameTagFont();
afkStatusFont = loadPausedStatusFont();
logToConsole(LOG_DEBUG, "[AGRP.NameTag]: Nametag script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.NameTag]: Nametag script initialized!");
}
// ===========================================================================

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@@ -8,14 +8,14 @@
// ===========================================================================
function initNetworkEventsScript() {
logToConsole(LOG_DEBUG, "[AGRP.NetEvents]: Initializing server script ...");
logToConsole(LOG_DEBUG, "[AGRP.NetEvents]: Server script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.NetEvents]: Initializing server script ...");
logToConsole(LOG_DEBUG, "[V.RP.NetEvents]: Server script initialized!");
}
// ===========================================================================
function addAllNetworkHandlers() {
logToConsole(LOG_DEBUG, "[AGRP.Server]: Adding network handlers ...");
logToConsole(LOG_DEBUG, "[V.RP.Server]: Adding network handlers ...");
// Chat Box
addNetworkEventHandler("m", receiveChatBoxMessageFromServer); // Not prefixed with VRR to make it as small as possible

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@@ -17,10 +17,10 @@ let scoreboardKey = SDLK_TAB;
// ===========================================================================
function initScoreBoardScript() {
logToConsole(LOG_DEBUG, "[AGRP.ScoreBoard]: Initializing scoreboard script ...");
logToConsole(LOG_DEBUG, "[V.RP.ScoreBoard]: Initializing scoreboard script ...");
scoreBoardTitleFont = initScoreBoardTitleFont();
scoreBoardListFont = initScoreBoardListFont();
logToConsole(LOG_DEBUG, "[AGRP.ScoreBoard]: Scoreboard script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.ScoreBoard]: Scoreboard script initialized!");
}
// ===========================================================================

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@@ -23,10 +23,10 @@ let skinSelectHeading = null;
// ===========================================================================
function initSkinSelectScript() {
logToConsole(LOG_DEBUG, "[AGRP.SkinSelect]: Initializing skin selector script ...");
logToConsole(LOG_DEBUG, "[V.RP.SkinSelect]: Initializing skin selector script ...");
skinSelectMessageFontTop = loadSkinSelectMessageFontTop();
skinSelectMessageFontBottom = loadSkinSelectMessageFontBottom();
logToConsole(LOG_DEBUG, "[AGRP.SkinSelect]: Skin selector script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.SkinSelect]: Skin selector script initialized!");
}
// ===========================================================================

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@@ -194,8 +194,8 @@ class AccountStaffNoteData {
// ===========================================================================
function initAccountScript() {
logToConsole(LOG_DEBUG, "[AGRP.Account]: Initializing account script ...");
logToConsole(LOG_DEBUG, "[AGRP.Account]: Account script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.Account]: Initializing account script ...");
logToConsole(LOG_DEBUG, "[V.RP.Account]: Account script initialized!");
}
// ===========================================================================
@@ -1403,11 +1403,11 @@ function isValidEmailAddress(emailAddress) {
// ===========================================================================
function saveAllPlayersToDatabase() {
logToConsole(LOG_DEBUG, "[AGRP.Account]: Saving all clients to database ...");
logToConsole(LOG_DEBUG, "[V.RP.Account]: Saving all clients to database ...");
getClients().forEach(function (client) {
savePlayerToDatabase(client);
});
logToConsole(LOG_DEBUG, "[AGRP.Account]: All clients saved to database successfully!");
logToConsole(LOG_DEBUG, "[V.RP.Account]: All clients saved to database successfully!");
}
// ===========================================================================

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@@ -8,8 +8,8 @@
// ===========================================================================
function initAnimationScript() {
logToConsole(LOG_DEBUG, "[AGRP.Animation]: Initializing animation script ...");
logToConsole(LOG_DEBUG, "[AGRP.Animation]: Animation script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.Animation]: Initializing animation script ...");
logToConsole(LOG_DEBUG, "[V.RP.Animation]: Animation script initialized!");
}
// ===========================================================================

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@@ -8,8 +8,8 @@
// ===========================================================================
function initAntiCheatScript() {
logToConsole(LOG_DEBUG, "[AGRP.AntiCheat]: Initializing anticheat script ...");
logToConsole(LOG_DEBUG, "[AGRP.AntiCheat]: Anticheat script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.AntiCheat]: Initializing anticheat script ...");
logToConsole(LOG_DEBUG, "[V.RP.AntiCheat]: Anticheat script initialized!");
}
// ===========================================================================

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@@ -38,8 +38,8 @@ class BanData {
// ===========================================================================
function initBanScript() {
logToConsole(LOG_INFO, "[AGRP.Ban]: Initializing ban script ...");
logToConsole(LOG_INFO, "[AGRP.Ban]: Ban script initialized!");
logToConsole(LOG_INFO, "[V.RP.Ban]: Initializing ban script ...");
logToConsole(LOG_INFO, "[V.RP.Ban]: Ban script initialized!");
}
// ===========================================================================

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@@ -280,7 +280,7 @@ let serverBitFlagKeys = {
// ===========================================================================
function initBitFlagScript() {
logToConsole(LOG_DEBUG, "[AGRP.BitFlag]: Initializing bit flag script ...");
logToConsole(LOG_DEBUG, "[V.RP.BitFlag]: Initializing bit flag script ...");
serverBitFlags.staffFlags = createBitFlagTable(serverBitFlagKeys.staffFlagKeys);
serverBitFlags.moderationFlags = createBitFlagTable(serverBitFlagKeys.moderationFlagKeys);
serverBitFlags.accountSettingsFlags = createBitFlagTable(serverBitFlagKeys.accountSettingsFlagKeys);
@@ -294,7 +294,7 @@ function initBitFlagScript() {
serverBitFlags.npcTriggerResponseTypes = createBitFlagTable(serverBitFlagKeys.npcTriggerResponseTypeKeys);
serverBitFlags.seenActionTips = createBitFlagTable(serverBitFlagKeys.seenActionTipsKeys);
serverBitFlags.jobRankFlags = createBitFlagTable(serverBitFlagKeys.jobRankKeys);
logToConsole(LOG_INFO, "[AGRP.BitFlag]: Bit flag script initialized successfully!");
logToConsole(LOG_INFO, "[V.RP.BitFlag]: Bit flag script initialized successfully!");
return true;
}

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@@ -188,8 +188,8 @@ class BusinessGameScriptData {
// ===========================================================================
function initBusinessScript() {
logToConsole(LOG_INFO, "[AGRP.Business]: Initializing business script ...");
logToConsole(LOG_INFO, "[AGRP.Business]: Business script initialized successfully!");
logToConsole(LOG_INFO, "[V.RP.Business]: Initializing business script ...");
logToConsole(LOG_INFO, "[V.RP.Business]: Business script initialized successfully!");
return true;
}
@@ -212,7 +212,7 @@ function loadBusinessFromId(businessId) {
// ===========================================================================
function loadBusinessesFromDatabase() {
logToConsole(LOG_INFO, "[AGRP.Business]: Loading businesses from database ...");
logToConsole(LOG_INFO, "[V.RP.Business]: Loading businesses from database ...");
let tempBusinesses = [];
let dbConnection = connectToDatabase();
@@ -2826,11 +2826,11 @@ function getBusinessFloorFirstFreeItemSlot(businessId) {
// Caches all items for all businesses
function cacheAllBusinessItems() {
logToConsole(LOG_DEBUG, "[AGRP.Business] Caching all business items ...");
logToConsole(LOG_DEBUG, "[V.RP.Business] Caching all business items ...");
for (let i in getServerData().businesses) {
cacheBusinessItems(i);
}
logToConsole(LOG_DEBUG, "[AGRP.Business] Cached all business items successfully!");
logToConsole(LOG_DEBUG, "[V.RP.Business] Cached all business items successfully!");
}
// ===========================================================================

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@@ -8,8 +8,8 @@
// ===========================================================================
function initChatScript() {
logToConsole(LOG_INFO, "[AGRP.Chat]: Initializing chat script ...");
logToConsole(LOG_INFO, "[AGRP.Chat]: Chat script initialized successfully!");
logToConsole(LOG_INFO, "[V.RP.Chat]: Initializing chat script ...");
logToConsole(LOG_INFO, "[V.RP.Chat]: Chat script initialized successfully!");
return true;
}

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@@ -109,15 +109,15 @@ class ClanMemberData {
// ===========================================================================
function initClanScript() {
logToConsole(LOG_INFO, "[AGRP.Clan]: Initializing clans script ...");
logToConsole(LOG_INFO, "[AGRP.Clan]: Clan script initialized successfully!");
logToConsole(LOG_INFO, "[V.RP.Clan]: Initializing clans script ...");
logToConsole(LOG_INFO, "[V.RP.Clan]: Clan script initialized successfully!");
return true;
}
// ===========================================================================
function loadClansFromDatabase() {
logToConsole(LOG_INFO, "[AGRP.Clan]: Loading clans from database ...");
logToConsole(LOG_INFO, "[V.RP.Clan]: Loading clans from database ...");
let tempClans = [];
let dbConnection = connectToDatabase();
@@ -145,7 +145,7 @@ function loadClansFromDatabase() {
// ===========================================================================
function loadClanMembersFromDatabase() {
logToConsole(LOG_INFO, "[AGRP.Clan]: Loading clans from database ...");
logToConsole(LOG_INFO, "[V.RP.Clan]: Loading clans from database ...");
let tempClans = [];
let dbConnection = connectToDatabase();

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@@ -155,8 +155,8 @@ class ClientData {
// ===========================================================================
function initClientScript() {
logToConsole(LOG_DEBUG, "[AGRP.Client]: Initializing client script ...");
logToConsole(LOG_DEBUG, "[AGRP.Client]: Client script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.Client]: Initializing client script ...");
logToConsole(LOG_DEBUG, "[V.RP.Client]: Client script initialized!");
}
// ===========================================================================

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@@ -43,8 +43,8 @@ let serverCommands = [];
// ===========================================================================
function initCommandScript() {
logToConsole(LOG_INFO, "[AGRP.Command]: Initializing commands script ...");
logToConsole(LOG_INFO, "[AGRP.Command]: Initialized commands script!");
logToConsole(LOG_INFO, "[V.RP.Command]: Initializing commands script ...");
logToConsole(LOG_INFO, "[V.RP.Command]: Initialized commands script!");
}
// ===========================================================================

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@@ -255,14 +255,14 @@ let globalConfig = {
// ===========================================================================
function initConfigScript() {
logToConsole(LOG_INFO, "[AGRP.Config]: Initializing config script ...");
logToConsole(LOG_INFO, "[AGRP.Config]: Config script initialized!");
logToConsole(LOG_INFO, "[V.RP.Config]: Initializing config script ...");
logToConsole(LOG_INFO, "[V.RP.Config]: Config script initialized!");
}
// ===========================================================================
function loadGlobalConfig() {
logToConsole(LOG_DEBUG, "[AGRP.Config] Loading global configuration ...");
logToConsole(LOG_DEBUG, "[V.RP.Config] Loading global configuration ...");
try {
getGlobalConfig().database = loadDatabaseConfig();
} catch (error) {
@@ -312,7 +312,7 @@ function loadGlobalConfig() {
thisResource.stop();
}
logToConsole(LOG_DEBUG, "[AGRP.Config] Loaded global configuration successfully!");
logToConsole(LOG_DEBUG, "[V.RP.Config] Loaded global configuration successfully!");
}
// ===========================================================================
@@ -373,8 +373,8 @@ function loadServerConfigFromId(tempServerId) {
// ===========================================================================
function applyConfigToServer(tempServerConfig) {
logToConsole(LOG_INFO, "[AGRP.Config]: Applying server config ...");
logToConsole(LOG_DEBUG, "[AGRP.Config]: Server config applied successfully!");
logToConsole(LOG_INFO, "[V.RP.Config]: Applying server config ...");
logToConsole(LOG_DEBUG, "[V.RP.Config]: Server config applied successfully!");
updateServerGameTime();
@@ -980,7 +980,7 @@ function getServerIntroMusicURL() {
// ===========================================================================
function loadLocaleConfig() {
logToConsole(LOG_DEBUG, "[AGRP.Config] Loading locale configuration");
logToConsole(LOG_DEBUG, "[V.RP.Config] Loading locale configuration");
let localeConfig = JSON.parse(loadTextFile(`config/locale.json`));
if (localeConfig != null) {
return localeConfig;
@@ -990,7 +990,7 @@ function loadLocaleConfig() {
// ===========================================================================
function loadEconomyConfig() {
logToConsole(LOG_DEBUG, "[AGRP.Config] Loading economy configuration");
logToConsole(LOG_DEBUG, "[V.RP.Config] Loading economy configuration");
let economyConfig = JSON.parse(loadTextFile(`config/economy.json`));
if (economyConfig != null) {
return economyConfig;
@@ -1000,7 +1000,7 @@ function loadEconomyConfig() {
// ===========================================================================
function loadAccentConfig() {
logToConsole(LOG_DEBUG, "[AGRP.Config] Loading accents configuration");
logToConsole(LOG_DEBUG, "[V.RP.Config] Loading accents configuration");
let accentConfig = JSON.parse(loadTextFile(`config/accents.json`));
if (accentConfig != null) {
return accentConfig;
@@ -1010,7 +1010,7 @@ function loadAccentConfig() {
// ===========================================================================
function loadDiscordConfig() {
logToConsole(LOG_DEBUG, "[AGRP.Config] Loading discord configuration");
logToConsole(LOG_DEBUG, "[V.RP.Config] Loading discord configuration");
let discordConfig = JSON.parse(loadTextFile(`config/discord.json`));
if (discordConfig != null) {
return discordConfig;
@@ -1021,7 +1021,7 @@ function loadDiscordConfig() {
// ===========================================================================
function loadDatabaseConfig() {
logToConsole(LOG_DEBUG, "[AGRP.Config] Loading database configuration");
logToConsole(LOG_DEBUG, "[V.RP.Config] Loading database configuration");
let databaseConfig = JSON.parse(loadTextFile("config/database.json"));
if (databaseConfig != null) {
return databaseConfig;
@@ -1032,7 +1032,7 @@ function loadDatabaseConfig() {
// ===========================================================================
function loadKeyBindConfig() {
logToConsole(LOG_DEBUG, "[AGRP.Config] Loading keybind configuration");
logToConsole(LOG_DEBUG, "[V.RP.Config] Loading keybind configuration");
let keyBindConfig = JSON.parse(loadTextFile("config/keybind.json"));
if (keyBindConfig != null) {
return keyBindConfig;
@@ -1043,7 +1043,7 @@ function loadKeyBindConfig() {
// ===========================================================================
function loadEmailConfig() {
logToConsole(LOG_DEBUG, "[AGRP.Config] Loading email configuration");
logToConsole(LOG_DEBUG, "[V.RP.Config] Loading email configuration");
let emailConfig = JSON.parse(loadTextFile("config/email.json"));
if (emailConfig != null) {
return emailConfig;
@@ -1126,7 +1126,7 @@ function getDatabaseConfig() {
// ===========================================================================
function loadServerConfig() {
logToConsole(LOG_DEBUG, "[AGRP.Config] Loading server configuration");
logToConsole(LOG_DEBUG, "[V.RP.Config] Loading server configuration");
if (toInteger(server.getCVar("agrp_devserver")) == 1) {
serverConfig = loadServerConfigFromGame(getGame());

View File

@@ -9,7 +9,7 @@
let scriptVersion = "1.3";
let serverStartTime = 0;
let logLevel = LOG_INFO;
let logLevel = LOG_INFO | LOG_DEBUG | LOG_VERBOSE;
let playerResourceReady = new Array(server.maxClients).fill(false);
let playerResourceStarted = new Array(server.maxClients).fill(false);

View File

@@ -14,8 +14,8 @@ let persistentDatabaseConnection = null;
// ===========================================================================
function initDatabaseScript() {
logToConsole(LOG_INFO, "[AGRP.Database]: Initializing database script ...");
logToConsole(LOG_INFO, "[AGRP.Database]: Database script initialized successfully!");
logToConsole(LOG_INFO, "[V.RP.Database]: Initializing database script ...");
logToConsole(LOG_INFO, "[V.RP.Database]: Database script initialized successfully!");
}
// ===========================================================================

View File

@@ -8,7 +8,7 @@
// ===========================================================================
function initDeveloperScript() {
logToConsole(LOG_INFO, "[AGRP.Developer]: Initializing developer script ...");
logToConsole(LOG_INFO, "[V.RP.Developer]: Initializing developer script ...");
// Use GTAC command handlers for these since they need to be available on console
//addCommandHandler("sc", executeServerCodeCommand);
@@ -17,7 +17,7 @@ function initDeveloperScript() {
//addCommandHandler("allcmd", simulateCommandForAllPlayersCommand);
//addCommandHandler("addloglvl", setServerLogLevelCommand);
logToConsole(LOG_INFO, "[AGRP.Developer]: Developer script initialized successfully!");
logToConsole(LOG_INFO, "[V.RP.Developer]: Developer script initialized successfully!");
return true;
}

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@@ -15,8 +15,8 @@ const V_DISCORD_WEBHOOK_ADMIN = 2;
// ===========================================================================
function initDiscordScript() {
logToConsole(LOG_INFO, "[AGRP.Discord]: Initializing discord script ...");
logToConsole(LOG_INFO, "[AGRP.Discord]: Discord script initialized successfully!");
logToConsole(LOG_INFO, "[V.RP.Discord]: Initializing discord script ...");
logToConsole(LOG_INFO, "[V.RP.Discord]: Discord script initialized successfully!");
}
// ===========================================================================

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@@ -8,8 +8,8 @@
// ===========================================================================
function initEconomyScript() {
logToConsole(LOG_INFO, "[AGRP.Economy]: Initializing economy script ...");
logToConsole(LOG_INFO, "[AGRP.Economy]: Economy script initialized successfully!");
logToConsole(LOG_INFO, "[V.RP.Economy]: Initializing economy script ...");
logToConsole(LOG_INFO, "[V.RP.Economy]: Economy script initialized successfully!");
}
// ===========================================================================

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@@ -15,8 +15,8 @@ const V_EMAIL_METHOD_GET_REQUEST = "http"; // Use HTTP request (httpGet to cu
// ===========================================================================
function initEmailScript() {
logToConsole(LOG_INFO, "[AGRP.Email]: Initializing email script ...");
logToConsole(LOG_INFO, "[AGRP.Email]: Email script initialized successfully!");
logToConsole(LOG_INFO, "[V.RP.Email]: Initializing email script ...");
logToConsole(LOG_INFO, "[V.RP.Email]: Email script initialized successfully!");
}
// ===========================================================================

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@@ -8,9 +8,9 @@
// ===========================================================================
function initEventScript() {
logToConsole(LOG_INFO, "[AGRP.Event]: Initializing event script ...");
logToConsole(LOG_INFO, "[V.RP.Event]: Initializing event script ...");
addAllEventHandlers();
logToConsole(LOG_INFO, "[AGRP.Event]: Event script initialized!");
logToConsole(LOG_INFO, "[V.RP.Event]: Event script initialized!");
}
// ===========================================================================

View File

@@ -86,8 +86,8 @@ let fishingParticleEffects = {
// ===========================================================================
function initFishingScript() {
logToConsole(LOG_INFO, "[AGRP.Fishing]: Initializing fishing script ...");
logToConsole(LOG_INFO, "[AGRP.Fishing]: Fishing script initialized successfully!");
logToConsole(LOG_INFO, "[V.RP.Fishing]: Initializing fishing script ...");
logToConsole(LOG_INFO, "[V.RP.Fishing]: Fishing script initialized successfully!");
}
// ===========================================================================

View File

@@ -235,7 +235,7 @@ function saveGateToDatabase(gateId) {
// ===========================================================================
function loadGatesFromDatabase() {
logToConsole(LOG_INFO, "[AGRP.Gate]: Loading gates from database ...");
logToConsole(LOG_INFO, "[V.RP.Gate]: Loading gates from database ...");
let tempGates = [];
let dbConnection = connectToDatabase();

View File

@@ -8,8 +8,8 @@
// ===========================================================================
function initGUIScript() {
logToConsole(LOG_INFO, "[AGRP.GUI]: Initializing GUI script ...");
logToConsole(LOG_INFO, "[AGRP.GUI]: GUI script initialized successfully!");
logToConsole(LOG_INFO, "[V.RP.GUI]: Initializing GUI script ...");
logToConsole(LOG_INFO, "[V.RP.GUI]: GUI script initialized successfully!");
}
// ===========================================================================

View File

@@ -167,15 +167,15 @@ class HouseGameScriptData {
// ===========================================================================
function initHouseScript() {
logToConsole(LOG_INFO, "[AGRP.House]: Initializing house script ...");
logToConsole(LOG_INFO, "[AGRP.House]: House script initialized successfully!");
logToConsole(LOG_INFO, "[V.RP.House]: Initializing house script ...");
logToConsole(LOG_INFO, "[V.RP.House]: House script initialized successfully!");
return true;
}
// ===========================================================================
function loadHousesFromDatabase() {
logToConsole(LOG_INFO, "[AGRP.House]: Loading houses from database ...");
logToConsole(LOG_INFO, "[V.RP.House]: Loading houses from database ...");
let tempHouses = [];
let dbConnection = connectToDatabase();
let dbAssoc = [];

View File

@@ -280,8 +280,8 @@ let itemRecipes = [
// ===========================================================================
function initItemScript() {
logToConsole(LOG_DEBUG, "[AGRP.Item]: Initializing item script ...");
logToConsole(LOG_INFO, "[AGRP.Item]: Item script initialized successfully!");
logToConsole(LOG_DEBUG, "[V.RP.Item]: Initializing item script ...");
logToConsole(LOG_INFO, "[V.RP.Item]: Item script initialized successfully!");
return true;
}

View File

@@ -528,15 +528,15 @@ let jobRouteLocationTypes = {
// ===========================================================================
function initJobScript() {
logToConsole(LOG_DEBUG, "[AGRP.Job]: Initializing job script ...");
logToConsole(LOG_INFO, "[AGRP.Job]: Job script initialized successfully!");
logToConsole(LOG_DEBUG, "[V.RP.Job]: Initializing job script ...");
logToConsole(LOG_INFO, "[V.RP.Job]: Job script initialized successfully!");
return true;
}
// ===========================================================================
function loadJobsFromDatabase() {
logToConsole(LOG_DEBUG, "[AGRP.Job]: Loading jobs from database ...");
logToConsole(LOG_DEBUG, "[V.RP.Job]: Loading jobs from database ...");
let tempJobs = [];
let dbConnection = connectToDatabase();

View File

@@ -35,8 +35,8 @@ class KeyBindData {
// ===========================================================================
function initKeyBindScript() {
logToConsole(LOG_DEBUG, "[AGRP.KeyBind]: Initializing key bind script ...");
logToConsole(LOG_INFO, "[AGRP.KeyBind]: Key bind script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.KeyBind]: Initializing key bind script ...");
logToConsole(LOG_INFO, "[V.RP.KeyBind]: Key bind script initialized!");
}
// ===========================================================================

View File

@@ -27,8 +27,8 @@ let englishLocale = 0;
// ===========================================================================
function initLocaleScript() {
logToConsole(LOG_DEBUG, "[AGRP.Locale]: Initializing locale script ...");
logToConsole(LOG_INFO, "[AGRP.Locale]: Locale script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.Locale]: Initializing locale script ...");
logToConsole(LOG_INFO, "[V.RP.Locale]: Locale script initialized!");
}
// ===========================================================================

View File

@@ -9,8 +9,8 @@
// ===========================================================================
function initMessagingScript() {
logToConsole(LOG_INFO, "[AGRP.Messaging]: Initializing messaging script ...");
logToConsole(LOG_INFO, "[AGRP.Messaging]: Messaging script initialized successfully!");
logToConsole(LOG_INFO, "[V.RP.Messaging]: Initializing messaging script ...");
logToConsole(LOG_INFO, "[V.RP.Messaging]: Messaging script initialized successfully!");
}
// ===========================================================================

View File

@@ -54,8 +54,8 @@ const V_PROPERTY_TYPE_HOUSE = 2; // House
// ===========================================================================
function initMiscScript() {
logToConsole(LOG_DEBUG, "[AGRP.Misc]: Initializing misc script ...");
logToConsole(LOG_INFO, "[AGRP.Misc]: Misc script initialized successfully!");
logToConsole(LOG_DEBUG, "[V.RP.Misc]: Initializing misc script ...");
logToConsole(LOG_INFO, "[V.RP.Misc]: Misc script initialized successfully!");
return true;
}

View File

@@ -8,14 +8,14 @@
// ===========================================================================
function initNetworkEventsScript() {
logToConsole(LOG_DEBUG, "[AGRP.NetEvents]: Initializing network events script ...");
logToConsole(LOG_INFO, "[AGRP.NetEvents]: Network events script initialized!");
logToConsole(LOG_DEBUG, "[V.RP.NetEvents]: Initializing network events script ...");
logToConsole(LOG_INFO, "[V.RP.NetEvents]: Network events script initialized!");
}
// ===========================================================================
function addAllNetworkEventHandlers() {
logToConsole(LOG_DEBUG, "[AGRP.Client]: Adding network handlers ...");
logToConsole(LOG_DEBUG, "[V.RP.Client]: Adding network handlers ...");
// KeyBind
addNetworkEventHandler("v.rp.useKeyBind", playerUsedKeyBind);

View File

@@ -205,8 +205,8 @@ class NPCTriggerResponseData {
// ===========================================================================
function initNPCScript() {
logToConsole(LOG_DEBUG, "[AGRP.NPC]: Initializing NPC script ...");
logToConsole(LOG_INFO, "[AGRP.NPC]: NPC script initialized successfully!");
logToConsole(LOG_DEBUG, "[V.RP.NPC]: Initializing NPC script ...");
logToConsole(LOG_INFO, "[V.RP.NPC]: NPC script initialized successfully!");
}
// ===========================================================================

View File

@@ -49,8 +49,8 @@ let paintBallItemNames = {
// ===========================================================================
function initPaintBallScript() {
logToConsole(LOG_DEBUG, "[AGRP.PaintBall]: Initializing paintball script ...");
logToConsole(LOG_DEBUG, "[AGRP.PaintBall]: Paintball script initialized successfully!");
logToConsole(LOG_DEBUG, "[V.RP.PaintBall]: Initializing paintball script ...");
logToConsole(LOG_DEBUG, "[V.RP.PaintBall]: Paintball script initialized successfully!");
}
// ===========================================================================

View File

@@ -21,8 +21,8 @@ const V_PROMPT_RESETKEYBINDS = 8;
// ===========================================================================
function initPromptScript() {
logToConsole(LOG_INFO, "[AGRP.Prompt]: Initializing Prompt script ...");
logToConsole(LOG_INFO, "[AGRP.Prompt]: Prompt script initialized successfully!");
logToConsole(LOG_INFO, "[V.RP.Prompt]: Initializing Prompt script ...");
logToConsole(LOG_INFO, "[V.RP.Prompt]: Prompt script initialized successfully!");
}
// ===========================================================================

View File

@@ -151,8 +151,8 @@ class PropertyLocationData {
// ===========================================================================
function initPropertyScript() {
logToConsole(LOG_INFO, "[AGRP.Property]: Initializing property script ...");
logToConsole(LOG_INFO, "[AGRP.Property]: Property script initialized successfully!");
logToConsole(LOG_INFO, "[V.RP.Property]: Initializing property script ...");
logToConsole(LOG_INFO, "[V.RP.Property]: Property script initialized successfully!");
return true;
}
@@ -176,7 +176,7 @@ function loadPropertyFromId(propertyIndex) {
// ===========================================================================
function loadPropertiesFromDatabase() {
logToConsole(LOG_INFO, "[AGRP.Property]: Loading properties from database ...");
logToConsole(LOG_INFO, "[V.RP.Property]: Loading properties from database ...");
let tempProperties = [];
let dbConnection = connectToDatabase();
@@ -2255,11 +2255,11 @@ function getPropertyFloorFirstFreeItemSlot(propertyIndex) {
// Caches all items for all businesses
function cacheAllPropertyItems() {
logToConsole(LOG_DEBUG, "[AGRP.Property] Caching all business items ...");
logToConsole(LOG_DEBUG, "[V.RP.Property] Caching all business items ...");
for (let i in getServerData().properties) {
cachePropertyItems(i);
}
logToConsole(LOG_DEBUG, "[AGRP.Property] Cached all business items successfully!");
logToConsole(LOG_DEBUG, "[V.RP.Property] Cached all business items successfully!");
}
// ===========================================================================

View File

@@ -8,8 +8,8 @@
// ===========================================================================
function initRaceScript() {
logToConsole(LOG_INFO, "[AGRP.Race]: Initializing race script ...");
logToConsole(LOG_INFO, "[AGRP.Race]: Race script initialized successfully!");
logToConsole(LOG_INFO, "[V.RP.Race]: Initializing race script ...");
logToConsole(LOG_INFO, "[V.RP.Race]: Race script initialized successfully!");
}
// ===========================================================================

View File

@@ -29,15 +29,15 @@ class RadioStationData {
// ===========================================================================
function initRadioScript() {
logToConsole(LOG_INFO, "[AGRP.Radio]: Initializing radio script ...");
logToConsole(LOG_INFO, "[AGRP.Radio]: Radio script initialized successfully!");
logToConsole(LOG_INFO, "[V.RP.Radio]: Initializing radio script ...");
logToConsole(LOG_INFO, "[V.RP.Radio]: Radio script initialized successfully!");
return true;
}
// ===========================================================================
function loadRadioStationsFromDatabase() {
logToConsole(LOG_INFO, "[AGRP.Radio]: Loading radio stations from database ...");
logToConsole(LOG_INFO, "[V.RP.Radio]: Loading radio stations from database ...");
let dbConnection = connectToDatabase();
let tempRadioStations = [];
let dbAssoc = [];

View File

@@ -8,8 +8,8 @@
// ===========================================================================
function initStaffScript() {
logToConsole(LOG_INFO, "[AGRP.Staff]: Initializing staff script ...");
logToConsole(LOG_INFO, "[AGRP.Staff]: Staff script initialized successfully!");
logToConsole(LOG_INFO, "[V.RP.Staff]: Initializing staff script ...");
logToConsole(LOG_INFO, "[V.RP.Staff]: Staff script initialized successfully!");
}
// ===========================================================================

View File

@@ -98,33 +98,33 @@ function checkForSMTPModule() {
// ===========================================================================
function checkForAllRequiredModules() {
logToConsole(LOG_DEBUG, "[AGRP.Startup]: Checking for required modules ...");
logToConsole(LOG_DEBUG, "[V.RP.Startup]: Checking for required modules ...");
if (!checkForHashingModule()) {
logToConsole(LOG_WARN, "[AGRP.Startup]: Hashing module is not loaded!");
logToConsole(LOG_ERROR, "[AGRP.Startup]: This server will now shutdown.");
logToConsole(LOG_WARN, "[V.RP.Startup]: Hashing module is not loaded!");
logToConsole(LOG_ERROR, "[V.RP.Startup]: This server will now shutdown.");
shutdownServer();
}
if (!checkForMySQLModule()) {
logToConsole(LOG_WARN, "[AGRP.Startup]: MySQL module is not loaded!");
logToConsole(LOG_ERROR, "[AGRP.Startup]: This server will now shutdown.");
logToConsole(LOG_WARN, "[V.RP.Startup]: MySQL module is not loaded!");
logToConsole(LOG_ERROR, "[V.RP.Startup]: This server will now shutdown.");
shutdownServer();
}
//if (!checkForSMTPModule()) {
// logToConsole(LOG_WARN, "[AGRP.Startup]: SMTP Email module is not loaded!");
// logToConsole(LOG_WARN, "[AGRP.Startup]: Email features will NOT be available!");
// logToConsole(LOG_WARN, "[V.RP.Startup]: SMTP Email module is not loaded!");
// logToConsole(LOG_WARN, "[V.RP.Startup]: Email features will NOT be available!");
//}
logToConsole(LOG_DEBUG, "[AGRP.Startup]: All required modules loaded!");
logToConsole(LOG_DEBUG, "[V.RP.Startup]: All required modules loaded!");
return true;
}
// ===========================================================================
function loadServerDataFromDatabase() {
logToConsole(LOG_INFO, "[AGRP.Config]: Loading server data ...");
logToConsole(LOG_INFO, "[V.RP.Config]: Loading server data ...");
// Always load these regardless of "test server" status
getServerData().localeStrings = loadAllLocaleStrings();

View File

@@ -16,7 +16,7 @@ function saveServerDataToDatabase() {
return false;
}
logToConsole(LOG_DEBUG, "[AGRP.Utilities]: Saving all server data to database ...");
logToConsole(LOG_DEBUG, "[V.RP.Utilities]: Saving all server data to database ...");
try {
saveAllPlayersToDatabase();
@@ -84,7 +84,7 @@ function saveServerDataToDatabase() {
logToConsole(LOG_ERROR, `Could not save server config to database: ${error}`);
}
logToConsole(LOG_DEBUG, "[AGRP.Utilities]: Saved all server data to database!");
logToConsole(LOG_DEBUG, "[V.RP.Utilities]: Saved all server data to database!");
}
// ===========================================================================
@@ -210,7 +210,7 @@ function updatePings() {
// ===========================================================================
function checkServerGameTime() {
//logToConsole(LOG_DEBUG | LOG_WARN, "[AGRP.Timers] Checking server game time");
//logToConsole(LOG_DEBUG | LOG_WARN, "[V.RP.Timers] Checking server game time");
//if (isGameFeatureSupported("time")) {
// return false;

View File

@@ -217,8 +217,8 @@ class TriggerResponseData {
// ===========================================================================
function initTriggerScript() {
logToConsole(LOG_INFO, "[AGRP.Trigger]: Initializing trigger script ...");
logToConsole(LOG_INFO, "[AGRP.Trigger]: Trigger script initialized successfully!");
logToConsole(LOG_INFO, "[V.RP.Trigger]: Initializing trigger script ...");
logToConsole(LOG_INFO, "[V.RP.Trigger]: Trigger script initialized successfully!");
return true;
}

View File

@@ -169,15 +169,15 @@ class VehicleData {
// ===========================================================================
function initVehicleScript() {
logToConsole(LOG_INFO, "[AGRP.Vehicle]: Initializing vehicle script ...");
logToConsole(LOG_INFO, "[AGRP.Vehicle]: Vehicle script initialized successfully!");
logToConsole(LOG_INFO, "[V.RP.Vehicle]: Initializing vehicle script ...");
logToConsole(LOG_INFO, "[V.RP.Vehicle]: Vehicle script initialized successfully!");
return true;
}
// ===========================================================================
function loadVehiclesFromDatabase() {
logToConsole(LOG_INFO, "[AGRP.Vehicle]: Loading vehicles from database ...");
logToConsole(LOG_INFO, "[V.RP.Vehicle]: Loading vehicles from database ...");
let dbConnection = connectToDatabase();
let tempVehicles = [];
let dbAssoc;
@@ -204,14 +204,14 @@ function saveAllVehiclesToDatabase() {
return false;
}
logToConsole(LOG_DEBUG, "[AGRP.Vehicle]: Saving all server vehicles to database ...");
logToConsole(LOG_DEBUG, "[V.RP.Vehicle]: Saving all server vehicles to database ...");
let vehicles = getServerData().vehicles;
for (let i in vehicles) {
if (vehicles[i].needsSaved) {
saveVehicleToDatabase(i);
}
}
logToConsole(LOG_INFO, "[AGRP.Vehicle]: Saved all server vehicles to database!");
logToConsole(LOG_INFO, "[V.RP.Vehicle]: Saved all server vehicles to database!");
return true;
}