Use full game width for item action bar

This commit is contained in:
Vortrex
2022-10-07 16:04:36 -05:00
parent 0ef0474b2e
commit bb6a471396

View File

@@ -38,8 +38,8 @@ function processItemActionRendering() {
let width = Math.ceil(getPercentage(itemActionDelaySize.x, progressPercent));
let backgroundColour = toColour(0, 0, 0, 255);
graphics.drawRectangle(null, [itemActionDelayPosition.x - (itemActionDelaySize.x / 2) - 1, itemActionDelayPosition.y - (itemActionDelaySize.y / 2) - 1], [itemActionDelaySize.x + 2, itemActionDelaySize.y + 2], backgroundColour, backgroundColour, backgroundColour, backgroundColour);
graphics.drawRectangle(null, [itemActionDelayPosition.x - (itemActionDelaySize.x / 2), itemActionDelayPosition.y - (itemActionDelaySize.y / 2) - 2], [width, itemActionDelaySize.y], COLOUR_LIME, COLOUR_LIME, COLOUR_LIME, COLOUR_LIME);
graphics.drawRectangle(null, [itemActionDelayPosition.x - (itemActionDelaySize.x) - 1, itemActionDelayPosition.y - (itemActionDelaySize.y / 2) - 1], [itemActionDelaySize.x + 2, itemActionDelaySize.y + 2], backgroundColour, backgroundColour, backgroundColour, backgroundColour);
graphics.drawRectangle(null, [itemActionDelayPosition.x - (itemActionDelaySize.x), itemActionDelayPosition.y - (itemActionDelaySize.y / 2) - 2], [width, itemActionDelaySize.y], COLOUR_LIME, COLOUR_LIME, COLOUR_LIME, COLOUR_LIME);
}
}
}